Files
server/src/nodes/items/panel.rs
2023-07-31 23:44:17 -04:00

508 lines
14 KiB
Rust

use crate::{
core::{
client::{get_env, startup_settings, Client, INTERNAL_CLIENT},
registry::Registry,
},
nodes::{
drawable::{model::ModelPart, Drawable},
items::{self, Item, ItemType, TypeInfo},
spatial::Spatial,
Message, Node,
},
};
use color_eyre::eyre::{bail, eyre, Result};
use glam::Mat4;
use lazy_static::lazy_static;
use mint::Vector2;
use nanoid::nanoid;
use serde::{
de::{Deserializer, Error, SeqAccess, Visitor},
ser::Serializer,
Deserialize, Serialize,
};
use stardust_xr::schemas::flex::{deserialize, serialize};
use std::sync::{Arc, Weak};
use tracing::debug;
lazy_static! {
pub static ref ITEM_TYPE_INFO_PANEL: TypeInfo = TypeInfo {
type_name: "panel",
aliased_local_signals: vec![
"apply_surface_material",
"configure_toplevel",
"set_toplevel_capabilities",
"pointer_scroll",
"pointer_button",
"pointer_motion",
"keyboard_key",
"keyboard_set_keymap_names",
"keyboard_set_keymap_string",
"close",
],
aliased_local_methods: vec![],
aliased_remote_signals: vec![
"commit_toplevel",
"recommend_toplevel_state",
"set_cursor",
"new_popup",
"reposition_popup",
"drop_popup",
],
ui: Default::default(),
items: Registry::new(),
acceptors: Registry::new(),
};
}
/// An ID for a surface inside this panel item
#[derive(Debug, Clone)]
#[allow(dead_code)]
pub enum SurfaceID {
Cursor,
Toplevel,
Popup(String),
}
impl Default for SurfaceID {
fn default() -> Self {
Self::Toplevel
}
}
impl<'de> serde::Deserialize<'de> for SurfaceID {
fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error> {
deserializer.deserialize_seq(SurfaceIDVisitor)
}
}
struct SurfaceIDVisitor;
impl<'de> Visitor<'de> for SurfaceIDVisitor {
type Value = SurfaceID;
fn expecting(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.write_str("idk")
}
fn visit_seq<A: SeqAccess<'de>>(self, mut seq: A) -> Result<Self::Value, A::Error> {
let Some(discrim) = seq.next_element()? else {
return Err(A::Error::missing_field("discrim"));
};
// idk if you wanna check for extraneous elements
// I didn't bother
match discrim {
"Cursor" => Ok(SurfaceID::Cursor),
"Toplevel" => Ok(SurfaceID::Toplevel),
"Popup" => {
let Some(text) = seq.next_element()? else {
return Err(A::Error::missing_field("popup_text"));
};
Ok(SurfaceID::Popup(text))
}
_ => Err(A::Error::unknown_variant(
discrim,
&["Cursor", "Toplevel", "Popup"],
)),
}
}
}
impl serde::Serialize for SurfaceID {
fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error> {
match self {
Self::Cursor => ["Cursor"].serialize(serializer),
Self::Toplevel => ["Toplevel"].serialize(serializer),
Self::Popup(text) => ["Popup", text].serialize(serializer),
}
}
}
#[derive(Debug, Clone, Copy, Serialize)]
#[serde(tag = "type", content = "content")]
pub enum RecommendedState {
Maximize(bool),
Fullscreen(bool),
Minimize,
Move,
Resize(u32),
}
pub trait Backend: Send + Sync + 'static {
fn serialize_start_data(&self, id: &str) -> Result<Message>;
fn serialize_toplevel(&self) -> Result<Message>;
fn set_toplevel_capabilities(&self, capabilities: Vec<u8>);
fn configure_toplevel(
&self,
size: Option<Vector2<u32>>,
states: Vec<u32>,
bounds: Option<Vector2<u32>>,
);
fn apply_surface_material(&self, surface: SurfaceID, model_part: &Arc<ModelPart>);
fn pointer_motion(&self, surface: &SurfaceID, position: Vector2<f32>);
fn pointer_button(&self, surface: &SurfaceID, button: u32, pressed: bool);
fn pointer_scroll(
&self,
surface: &SurfaceID,
scroll_distance: Option<Vector2<f32>>,
scroll_steps: Option<Vector2<f32>>,
);
fn keyboard_set_keymap(&self, keymap: &str) -> Result<()>;
fn keyboard_key(&self, surface: &SurfaceID, key: u32, state: bool);
}
pub fn panel_item_from_node(node: &Node) -> Option<Arc<dyn PanelItemTrait>> {
let ItemType::Panel(panel_item) = &node.item.get()?.specialization else {return None};
Some(panel_item.clone())
}
pub trait PanelItemTrait: Backend + Send + Sync + 'static {
fn uid(&self) -> &str;
// fn node(&self) -> Option<Arc<Node>>;
}
pub struct PanelItem<B: Backend + ?Sized> {
pub uid: String,
node: Weak<Node>,
pub backend: Box<B>,
}
impl<B: Backend + ?Sized> PanelItem<B> {
pub fn create(backend: Box<B>, pid: Option<i32>) -> (Arc<Node>, Arc<PanelItem<B>>) {
debug!(?pid, "Create panel item");
let startup_settings = pid
.and_then(|pid| get_env(pid).ok())
.and_then(|env| startup_settings(&env));
let uid = nanoid!();
let node = Node::create(&INTERNAL_CLIENT, "/item/panel/item", &uid, true)
.add_to_scenegraph()
.unwrap();
let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false).unwrap();
if let Some(startup_settings) = &startup_settings {
spatial.set_local_transform(
spatial.global_transform().inverse() * startup_settings.transform,
);
}
let panel_item = Arc::new(PanelItem {
uid: uid.clone(),
node: Arc::downgrade(&node),
backend,
});
let generic_panel_item: Arc<dyn PanelItemTrait> = panel_item.clone();
let item = Item::add_to(
&node,
uid,
&ITEM_TYPE_INFO_PANEL,
ItemType::Panel(generic_panel_item),
);
// panel_item
// .seat_data
// .new_surface(&wl_surface, Arc::downgrade(&panel_item));
if let Some(startup_settings) = &startup_settings {
if let Some(acceptor) = startup_settings
.acceptors
.get(&*ITEM_TYPE_INFO_PANEL)
.and_then(|acc| acc.upgrade())
{
items::capture(&item, &acceptor);
}
}
node.add_local_signal("apply_surface_material", Self::apply_surface_material_flex);
node.add_local_signal("configure_toplevel", Self::configure_toplevel_flex);
node.add_local_signal(
"set_toplevel_capabilities",
Self::set_toplevel_capabilities_flex,
);
node.add_local_signal("pointer_scroll", Self::pointer_scroll_flex);
node.add_local_signal("pointer_button", Self::pointer_button_flex);
node.add_local_signal("pointer_motion", Self::pointer_motion_flex);
node.add_local_signal(
"keyboard_set_keymap_string",
Self::keyboard_set_keymap_string_flex,
);
// node.add_local_signal(
// "keyboard_set_keymap_names",
// Self::keyboard_set_keymap_names_flex,
// );
node.add_local_signal("keyboard_key", Self::keyboard_key_flex);
(node, panel_item)
}
pub fn node(&self) -> Option<Arc<Node>> {
self.node.upgrade()
}
fn apply_surface_material_flex(
node: &Node,
calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
#[derive(Debug, Deserialize)]
struct SurfaceMaterialInfo<'a> {
surface: SurfaceID,
model_node_path: &'a str,
}
let info: SurfaceMaterialInfo = deserialize(message.as_ref())?;
let model_node = calling_client
.scenegraph
.get_node(info.model_node_path)
.ok_or_else(|| eyre!("Model node not found"))?;
let Some(Drawable::ModelPart(model_part)) = model_node.drawable.get() else {bail!("Node is not a model")};
debug!(?info, "Apply surface material");
panel_item.apply_surface_material(info.surface, model_part);
Ok(())
}
fn pointer_motion_flex(
node: &Node,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
let (surface_id, position): (SurfaceID, Vector2<f32>) = deserialize(message.as_ref())?;
debug!(?surface_id, ?position, "Pointer deactivate");
panel_item.pointer_motion(&surface_id, position);
Ok(())
}
fn pointer_button_flex(
node: &Node,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
let (surface_id, button, state): (SurfaceID, u32, u32) = deserialize(message.as_ref())?;
debug!(?surface_id, button, state, "Pointer button");
panel_item.pointer_button(&surface_id, button, state == 0);
Ok(())
}
fn pointer_scroll_flex(
node: &Node,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
#[derive(Debug, Deserialize)]
struct PointerScrollInfo {
surface_id: SurfaceID,
axis_continuous: Option<Vector2<f32>>,
axis_discrete: Option<Vector2<f32>>,
}
let info: PointerScrollInfo = deserialize(message.as_ref())?;
debug!(?info, "Pointer scroll");
panel_item.pointer_scroll(&info.surface_id, info.axis_continuous, info.axis_discrete);
Ok(())
}
fn keyboard_set_keymap_string_flex(
node: &Node,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let keymap_string: &str = deserialize(message.as_ref())?;
let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
debug!("Keyboard set keymap");
panel_item.keyboard_set_keymap(keymap_string)
// PanelItem::keyboard_set_keymap_flex(node, &keymap)
}
// fn keyboard_set_keymap_names_flex(
// node: &Node,
// _calling_client: Arc<Client>,
// message: Message,
// ) -> Result<()> {
// #[derive(Debug, Deserialize)]
// struct Names<'a> {
// rules: &'a str,
// model: &'a str,
// layout: &'a str,
// variant: &'a str,
// options: Option<String>,
// }
// let names: Names = deserialize(message.as_ref())?;
// let context = xkb::Context::new(0);
// let keymap = Keymap::new_from_names(
// &context,
// names.rules,
// names.model,
// names.layout,
// names.variant,
// names.options,
// XKB_KEYMAP_FORMAT_TEXT_V1,
// )
// .ok_or_else(|| eyre!("Keymap is not valid"))?;
// PanelItem::keyboard_set_keymap_flex(node, &keymap)
// }
// fn keyboard_set_keymap_flex(node: &Node, keymap: &str) -> Result<()> {
// let Some(panel_item): Option<Arc<PanelItem<dyn WaylandBackend>>> = panel_item_from_node(node) else { return Ok(()) };
// debug!("Keyboard set keymap");
// panel_item.seat_data.set_keymap(
// keymap,
// match &panel_item {
// Backend::Wayland(w) => w.input_surfaces(),
// #[cfg(feature = "xwayland")]
// Backend::X11(_) => panel_item
// .toplevel_wl_surface()
// .map(|s| vec![s])
// .unwrap_or_default(),
// },
// );
// Ok(())
// }
fn keyboard_key_flex(
node: &Node,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
let (surface_id, key, state): (SurfaceID, u32, u32) = deserialize(message.as_ref())?;
debug!(key, state, "Set keyboard key state");
panel_item.keyboard_key(&surface_id, key, state == 0);
Ok(())
}
pub fn grab_keyboard(&self, sid: Option<SurfaceID>) {
let Some(node) = self.node.upgrade() else {return};
let Ok(message) = serialize(sid) else {return};
let _ = node.send_remote_signal("grab_keyboard", message);
}
fn configure_toplevel_flex(
node: &Node,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
#[derive(Debug, Deserialize)]
struct ConfigureToplevelInfo {
size: Option<Vector2<u32>>,
states: Vec<u32>,
bounds: Option<Vector2<u32>>,
}
let info: ConfigureToplevelInfo = deserialize(message.as_ref())?;
panel_item.configure_toplevel(info.size, info.states, info.bounds);
Ok(())
}
fn set_toplevel_capabilities_flex(
node: &Node,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(panel_item) = panel_item_from_node(node) else { return Ok(()) };
let capabilities: Vec<u8> = deserialize(message.as_ref())?;
debug!("Set toplevel capabilities");
panel_item.set_toplevel_capabilities(capabilities);
Ok(())
}
pub fn commit_toplevel(&self) {
debug!("Commit toplevel");
let Some(node) = self.node.upgrade() else {return};
let Ok(data) = self.backend.serialize_toplevel() else {return};
let _ = node.send_remote_signal("commit_toplevel", data);
}
pub fn recommend_toplevel_state(&self, state: RecommendedState) {
let Some(node) = self.node.upgrade() else {return};
let data = serialize(state).unwrap();
debug!(?state, "Recommend toplevel state");
let _ = node.send_remote_signal("recommend_toplevel_state", data);
}
}
impl<B: Backend + ?Sized> PanelItemTrait for PanelItem<B> {
fn uid(&self) -> &str {
&self.uid
}
}
impl<B: Backend + ?Sized> Backend for PanelItem<B> {
fn serialize_start_data(&self, id: &str) -> Result<Message> {
self.backend.serialize_start_data(id)
}
fn serialize_toplevel(&self) -> Result<Message> {
self.backend.serialize_toplevel()
}
fn set_toplevel_capabilities(&self, capabilities: Vec<u8>) {
self.backend.set_toplevel_capabilities(capabilities)
}
fn configure_toplevel(
&self,
size: Option<Vector2<u32>>,
states: Vec<u32>,
bounds: Option<Vector2<u32>>,
) {
self.backend.configure_toplevel(size, states, bounds)
}
fn apply_surface_material(&self, surface: SurfaceID, model_part: &Arc<ModelPart>) {
self.backend.apply_surface_material(surface, model_part)
}
fn pointer_motion(&self, surface: &SurfaceID, position: Vector2<f32>) {
self.backend.pointer_motion(surface, position)
}
fn pointer_button(&self, surface: &SurfaceID, button: u32, pressed: bool) {
self.backend.pointer_button(surface, button, pressed)
}
fn pointer_scroll(
&self,
surface: &SurfaceID,
scroll_distance: Option<Vector2<f32>>,
scroll_steps: Option<Vector2<f32>>,
) {
self.backend
.pointer_scroll(surface, scroll_distance, scroll_steps)
}
fn keyboard_set_keymap(&self, keymap: &str) -> Result<()> {
self.backend.keyboard_set_keymap(keymap)
}
fn keyboard_key(&self, surface: &SurfaceID, key: u32, state: bool) {
self.backend.keyboard_key(surface, key, state)
}
}
impl<B: Backend + ?Sized> Drop for PanelItem<B> {
fn drop(&mut self) {
// Dropped panel item, basically just a debug breakpoint place
}
}