Files
server/src/nodes/drawable/model.rs
2023-07-31 23:44:17 -04:00

363 lines
11 KiB
Rust

use super::Node;
use crate::core::client::Client;
use crate::core::node_collections::LifeLinkedNodeMap;
use crate::core::registry::Registry;
use crate::core::resource::ResourceID;
use crate::nodes::drawable::Drawable;
use crate::nodes::spatial::{find_spatial_parent, parse_transform, Spatial};
use crate::nodes::Message;
use crate::SK_MULTITHREAD;
use color_eyre::eyre::{bail, ensure, eyre, Result};
use glam::Mat4;
use mint::{ColumnMatrix4, Vector2, Vector3, Vector4};
use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use portable_atomic::{AtomicBool, Ordering};
use rustc_hash::FxHashMap;
use send_wrapper::SendWrapper;
use serde::Deserialize;
use stardust_xr::schemas::flex::deserialize;
use stardust_xr::values::Transform;
use std::ffi::OsStr;
use std::path::PathBuf;
use std::sync::{Arc, Weak};
use stereokit::named_colors::WHITE;
use stereokit::{
Bounds, Color128, Material, Model as SKModel, RenderLayer, Shader, StereoKitDraw,
StereoKitMultiThread,
};
static MODEL_REGISTRY: Registry<Model> = Registry::new();
#[derive(Deserialize, Debug)]
#[serde(tag = "t", content = "c")]
pub enum MaterialParameter {
Float(f32),
Vector2(Vector2<f32>),
Vector3(Vector3<f32>),
Vector4(Vector4<f32>),
Color([f32; 4]),
Int(i32),
Int2(Vector2<i32>),
Int3(Vector3<i32>),
Int4(Vector4<i32>),
Bool(bool),
UInt(u32),
UInt2(Vector2<u32>),
UInt3(Vector3<u32>),
UInt4(Vector4<u32>),
Matrix(ColumnMatrix4<f32>),
Texture(ResourceID),
}
impl MaterialParameter {
fn apply_to_material(
&self,
client: &Client,
sk: &impl StereoKitMultiThread,
material: &Material,
parameter_name: &str,
) {
match self {
MaterialParameter::Float(val) => {
sk.material_set_float(material, parameter_name, *val);
}
MaterialParameter::Vector2(val) => {
sk.material_set_vector2(material, parameter_name, *val);
}
MaterialParameter::Vector3(val) => {
sk.material_set_vector3(material, parameter_name, *val);
}
MaterialParameter::Vector4(val) => {
sk.material_set_vector4(material, parameter_name, *val);
}
MaterialParameter::Color(val) => {
sk.material_set_color(material, parameter_name, Color128::from(val.clone()));
}
MaterialParameter::Int(val) => {
sk.material_set_int(material, parameter_name, *val);
}
MaterialParameter::Int2(val) => {
sk.material_set_int2(material, parameter_name, val.x, val.y);
}
MaterialParameter::Int3(val) => {
sk.material_set_int3(material, parameter_name, val.x, val.y, val.z);
}
MaterialParameter::Int4(val) => {
sk.material_set_int4(material, parameter_name, val.w, val.x, val.y, val.z);
}
MaterialParameter::Bool(val) => {
sk.material_set_bool(material, parameter_name, *val);
}
MaterialParameter::UInt(val) => {
sk.material_set_uint(material, parameter_name, *val);
}
MaterialParameter::UInt2(val) => {
sk.material_set_uint2(material, parameter_name, val.x, val.y);
}
MaterialParameter::UInt3(val) => {
sk.material_set_uint3(material, parameter_name, val.x, val.y, val.z);
}
MaterialParameter::UInt4(val) => {
sk.material_set_uint4(material, parameter_name, val.w, val.x, val.y, val.z);
}
MaterialParameter::Matrix(val) => {
sk.material_set_matrix(material, parameter_name, Mat4::from(*val));
}
MaterialParameter::Texture(resource) => {
let Some(texture_path) = resource.get_file(
&client.base_resource_prefixes.lock().clone(),
&[OsStr::new("png"), OsStr::new("jpg")],
) else {return};
if let Ok(tex) = sk.tex_create_file(texture_path, true, 0) {
sk.material_set_texture(material, parameter_name, &tex);
}
}
}
}
}
pub struct ModelPart {
id: i32,
path: PathBuf,
space: Arc<Spatial>,
model: Weak<Model>,
pending_material_parameters: Mutex<FxHashMap<String, MaterialParameter>>,
pending_material_replacement: Mutex<Option<Arc<SendWrapper<Material>>>>,
}
impl ModelPart {
fn create_for_model(sk: &impl StereoKitMultiThread, model: &Arc<Model>, sk_model: &SKModel) {
let first_root_part = sk.model_node_get_root(sk_model);
let mut current_option_part = Some(first_root_part);
while let Some(current_part) = &mut current_option_part {
ModelPart::create(sk, model, sk_model, *current_part);
if let Some(child) = sk.model_node_child(sk_model, *current_part) {
*current_part = child;
} else if let Some(sibling) = sk.model_node_sibling(sk_model, *current_part) {
*current_part = sibling;
} else {
while let Some(current_part) = &mut current_option_part {
if let Some(sibling) = sk.model_node_sibling(sk_model, *current_part) {
*current_part = sibling;
break;
}
current_option_part = sk.model_node_parent(sk_model, *current_part);
}
}
}
}
fn create(
sk: &impl StereoKitMultiThread,
model: &Arc<Model>,
sk_model: &SKModel,
id: i32,
) -> Option<Arc<Self>> {
let parent_node = sk
.model_node_parent(sk_model, id)
.and_then(|id| model.parts.get(&id));
let parent_part = parent_node
.as_ref()
.and_then(|node| match node.drawable.get() {
Some(Drawable::ModelPart(model_part)) => Some(model_part),
_ => None,
});
let stardust_model_part = model.space.node()?;
let client = stardust_model_part.get_client()?;
let mut part_path = parent_part.map(|n| n.path.clone()).unwrap_or_default();
part_path.push(sk.model_node_get_name(sk_model, id)?);
let node = client.scenegraph.add_node(Node::create(
&client,
stardust_model_part.get_path(),
part_path.to_str()?,
false,
));
let spatial_parent = parent_node
.and_then(|n| n.spatial.get().cloned())
.unwrap_or_else(|| model.space.clone());
let space = Spatial::add_to(
&node,
Some(spatial_parent),
sk.model_node_get_transform_local(sk_model, id),
false,
)
.ok()?;
let _ = node.spatial.get().unwrap().bounding_box_calc.set(|node| {
let Some(Drawable::ModelPart(model_part)) = node.drawable.get() else {return Bounds::default()};
let Some(sk) = SK_MULTITHREAD.get() else {return Bounds::default()};
let Some(model) = model_part.model.upgrade() else {return Bounds::default()};
let Some(sk_model) = model.sk_model.get() else {return Bounds::default()};
let Some(sk_mesh) = sk.model_node_get_mesh(sk_model, model_part.id) else {return Bounds::default()};
sk.mesh_get_bounds(sk_mesh)
});
let model_part = Arc::new(ModelPart {
id,
path: part_path,
space,
model: Arc::downgrade(model),
pending_material_parameters: Mutex::new(FxHashMap::default()),
pending_material_replacement: Mutex::new(None),
});
node.add_local_signal(
"set_material_parameter",
ModelPart::set_material_parameter_flex,
);
let _ = node.drawable.set(Drawable::ModelPart(model_part.clone()));
model.parts.add(id, &node);
Some(model_part)
}
fn set_material_parameter_flex(
node: &Node,
_calling_client: Arc<Client>,
message: Message,
) -> Result<()> {
let Some(Drawable::ModelPart(model_part)) = node.drawable.get() else {bail!("Not a drawable??")};
let (name, value): (String, MaterialParameter) = deserialize(message.as_ref())?;
model_part
.pending_material_parameters
.lock()
.insert(name, value);
Ok(())
}
pub fn replace_material(&self, replacement: Arc<SendWrapper<Material>>) {
self.pending_material_replacement
.lock()
.replace(replacement);
}
fn update(&self, sk: &impl StereoKitDraw) {
let Some(model) = self.model.upgrade() else {return};
let Some(sk_model) = model.sk_model.get() else {return};
let Some(node) = model.space.node() else {return};
let Some(client) = node.get_client() else {return};
if let Some(material_replacement) = self.pending_material_replacement.lock().take() {
sk.model_node_set_material(sk_model, self.id, material_replacement.as_ref().as_ref());
}
let mut material_parameters = self.pending_material_parameters.lock();
for (parameter_name, parameter_value) in material_parameters.drain() {
let Some(material) = sk.model_node_get_material(sk_model, self.id) else {continue};
let new_material = sk.material_copy(material);
parameter_value.apply_to_material(&client, sk, &new_material, parameter_name.as_str());
sk.model_node_set_material(sk_model, self.id, &new_material);
}
sk.model_node_set_transform_model(
sk_model,
self.id,
Spatial::space_to_space_matrix(Some(&self.space), Some(&model.space)),
);
}
}
pub struct Model {
self_ref: Weak<Model>,
enabled: Arc<AtomicBool>,
space: Arc<Spatial>,
_resource_id: ResourceID,
sk_model: OnceCell<SKModel>,
parts: LifeLinkedNodeMap<i32>,
}
unsafe impl Send for Model {}
unsafe impl Sync for Model {}
impl Model {
pub fn add_to(node: &Arc<Node>, resource_id: ResourceID) -> Result<Arc<Model>> {
ensure!(
node.spatial.get().is_some(),
"Internal: Node does not have a spatial attached!"
);
ensure!(
node.drawable.get().is_none(),
"Internal: Node already has a drawable attached!"
);
let pending_model_path = resource_id
.get_file(
&node
.get_client()
.ok_or_else(|| eyre!("Client not found"))?
.base_resource_prefixes
.lock()
.clone(),
&[OsStr::new("glb"), OsStr::new("gltf")],
)
.ok_or_else(|| eyre!("Resource not found"))?;
let model = Arc::new_cyclic(|self_ref| Model {
self_ref: self_ref.clone(),
enabled: node.enabled.clone(),
space: node.spatial.get().unwrap().clone(),
_resource_id: resource_id,
sk_model: OnceCell::new(),
parts: LifeLinkedNodeMap::default(),
});
MODEL_REGISTRY.add_raw(&model);
let sk = SK_MULTITHREAD.get().unwrap();
let sk_model = sk.model_copy(
sk.model_create_file(pending_model_path.to_str().unwrap(), None::<Shader>)?,
);
ModelPart::create_for_model(sk, &model.self_ref.upgrade().unwrap(), &sk_model);
let _ = model.sk_model.set(sk_model);
let _ = node.drawable.set(Drawable::Model(model.clone()));
Ok(model)
}
fn draw(&self, sk: &impl StereoKitDraw) {
let Some(sk_model) = self.sk_model.get() else {return};
for model_node_node in self.parts.nodes() {
let Some(Drawable::ModelPart(model_node)) = model_node_node.drawable.get() else {continue};
model_node.update(sk);
}
sk.model_draw(
sk_model,
self.space.global_transform(),
WHITE,
RenderLayer::LAYER0,
);
}
}
impl Drop for Model {
fn drop(&mut self) {
MODEL_REGISTRY.remove(self);
}
}
pub fn draw_all(sk: &impl StereoKitDraw) {
for model in MODEL_REGISTRY.get_valid_contents() {
if model.enabled.load(Ordering::Relaxed) {
model.draw(sk);
}
}
}
pub fn create_flex(_node: &Node, calling_client: Arc<Client>, message: Message) -> Result<()> {
#[derive(Deserialize)]
struct CreateModelInfo<'a> {
name: &'a str,
parent_path: &'a str,
transform: Transform,
resource: ResourceID,
}
let info: CreateModelInfo = deserialize(message.as_ref())?;
let node = Node::create(&calling_client, "/drawable/model", info.name, true);
let parent = find_spatial_parent(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, true);
let node = node.add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent), transform, false)?;
Model::add_to(&node, info.resource)?;
Ok(())
}