196 lines
5.5 KiB
Rust
196 lines
5.5 KiB
Rust
use super::{Aspect, AspectIdentifier, Node};
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use crate::core::client::Client;
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use crate::core::destroy_queue;
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use crate::core::error::Result;
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use crate::core::registry::Registry;
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use crate::core::resource::get_resource_file;
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use crate::nodes::spatial::{Spatial, Transform, SPATIAL_ASPECT_ALIAS_INFO};
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use bevy::app::{App, Plugin, PostUpdate, PreUpdate};
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use bevy::asset::AssetServer;
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use bevy::audio::{AudioPlayer, AudioSink, AudioSinkPlayback, PlaybackSettings, Volume};
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use bevy::prelude::{Commands, Deref, Entity, Query, Res, Resource, Transform as BevyTransform};
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use color_eyre::eyre::eyre;
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use once_cell::sync::OnceCell;
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use stardust_xr::values::ResourceID;
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use tracing::error;
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use std::sync::Arc;
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use std::{ffi::OsStr, path::PathBuf};
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static SOUND_REGISTRY: Registry<Sound> = Registry::new();
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pub struct StardustSoundPlugin;
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impl Plugin for StardustSoundPlugin {
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fn build(&self, app: &mut App) {
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let (tx, rx) = crossbeam_channel::unbounded();
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SOUND_EVENT_SENDER.set(tx);
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app.insert_resource(SoundEventReader(rx));
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let (tx, rx) = crossbeam_channel::unbounded();
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SPAWN_SOUND_SENDER.set(tx);
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app.insert_resource(SpawnSoundReader(rx));
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app.add_systems(PostUpdate, update_sound_state);
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app.add_systems(PreUpdate, spawn_sounds);
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}
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}
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fn spawn_sounds(reader: Res<SpawnSoundReader>, mut cmds: Commands, asset_server: Res<AssetServer>) {
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for sound in reader.try_iter() {
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let e = cmds
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.spawn((
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BevyTransform::default(),
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AudioPlayer::new(asset_server.load(sound.pending_audio_path.as_path())),
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PlaybackSettings {
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mode: bevy::audio::PlaybackMode::Once,
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volume: Volume::new(sound.volume),
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speed: 1.0,
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paused: true,
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spatial: true,
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spatial_scale: None,
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},
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))
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.id();
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sound.entity.set(e);
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}
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}
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fn update_sound_state(
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mut query: Query<&mut AudioSink>,
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mut transforms: Query<&mut BevyTransform>,
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mut cmds: Commands,
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reader: Res<SoundEventReader>,
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) {
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for (entity, action) in reader.try_iter() {
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match action {
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SoundAction::Stop => {
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let Ok(sink) = query.get_mut(entity) else {
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error!("no audio sink to stop?");
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continue;
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};
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sink.stop()
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}
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SoundAction::Play => {
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// Idk let's hope this works?
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cmds.entity(entity).remove::<AudioSink>();
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}
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}
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}
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for sound in SOUND_REGISTRY.get_valid_contents() {
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let Some(entity) = sound.entity.get().copied() else {
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continue;
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};
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let Ok(mut transform) = transforms.get_mut(entity) else {
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continue;
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};
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*transform = BevyTransform::from_matrix(sound.space.global_transform());
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}
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}
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stardust_xr_server_codegen::codegen_audio_protocol!();
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pub struct Sound {
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space: Arc<Spatial>,
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volume: f32,
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pending_audio_path: PathBuf,
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entity: OnceCell<Entity>,
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}
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static SPAWN_SOUND_SENDER: OnceCell<crossbeam_channel::Sender<Arc<Sound>>> = OnceCell::new();
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#[derive(Resource, Deref)]
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struct SpawnSoundReader(crossbeam_channel::Receiver<Arc<Sound>>);
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static SOUND_EVENT_SENDER: OnceCell<crossbeam_channel::Sender<(Entity, SoundAction)>> =
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OnceCell::new();
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#[derive(Resource, Deref)]
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struct SoundEventReader(crossbeam_channel::Receiver<(Entity, SoundAction)>);
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pub enum SoundAction {
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// Pause and Resume?
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Stop,
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Play,
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}
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impl Sound {
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pub fn add_to(node: &Arc<Node>, resource_id: ResourceID) -> Result<Arc<Sound>> {
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let pending_audio_path = get_resource_file(
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&resource_id,
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&*node.get_client().ok_or_else(|| eyre!("Client not found"))?,
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&[OsStr::new("wav"), OsStr::new("mp3")],
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)
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.ok_or_else(|| eyre!("Resource not found"))?;
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let sound = Sound {
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space: node.get_aspect::<Spatial>().unwrap().clone(),
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volume: 1.0,
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pending_audio_path,
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entity: OnceCell::new(),
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};
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let sound_arc = SOUND_REGISTRY.add(sound);
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node.add_aspect_raw(sound_arc.clone());
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if let Some(sender) = SPAWN_SOUND_SENDER.get() {
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sender.send(sound_arc.clone())?;
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}
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Ok(sound_arc)
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}
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}
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impl AspectIdentifier for Sound {
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impl_aspect_for_sound_aspect_id! {}
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}
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impl Aspect for Sound {
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impl_aspect_for_sound_aspect! {}
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}
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impl SoundAspect for Sound {
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fn play(node: Arc<Node>, _calling_client: Arc<Client>) -> Result<()> {
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let sound = node.get_aspect::<Sound>().unwrap();
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if let Some((sender, entity)) = SOUND_EVENT_SENDER
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.get()
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.and_then(|s| Some((s, *sound.entity.get()?)))
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{
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sender.send((entity, SoundAction::Play))?
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}
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Ok(())
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}
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fn stop(node: Arc<Node>, _calling_client: Arc<Client>) -> Result<()> {
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let sound = node.get_aspect::<Sound>().unwrap();
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if let Some((sender, entity)) = SOUND_EVENT_SENDER
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.get()
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.and_then(|s| Some((s, *sound.entity.get()?)))
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{
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sender.send((entity, SoundAction::Stop))?
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}
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Ok(())
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}
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}
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impl Drop for Sound {
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fn drop(&mut self) {
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if let Some(sk_sound) = self.entity.take() {
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destroy_queue::add(sk_sound);
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}
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SOUND_REGISTRY.remove(self);
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}
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}
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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create_interface!(AudioInterface);
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>>>>>>> 0ec4c0f (refactor: get models fully working)
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struct AudioInterface;
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impl InterfaceAspect for AudioInterface {
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=======
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pub fn update() {}
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impl InterfaceAspect for Interface {
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>>>>>>> 2f5c92d (refactor: get models fully working)
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#[doc = "Create a sound node. WAV and MP3 are supported."]
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fn create_sound(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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id: u64,
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parent: Arc<Node>,
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transform: Transform,
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resource: ResourceID,
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) -> Result<()> {
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let node = Node::from_id(&calling_client, id, true);
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let parent = parent.get_aspect::<Spatial>()?;
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let transform = transform.to_mat4(true, true, true);
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let node = node.add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent.clone()), transform, false);
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Sound::add_to(&node, resource)?;
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Ok(())
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}
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}
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