Files
server/src/main.rs
2023-08-06 11:19:42 -04:00

362 lines
10 KiB
Rust

mod core;
mod nodes;
mod objects;
#[cfg(feature = "wayland")]
mod wayland;
use crate::core::destroy_queue;
use crate::nodes::items::camera;
use crate::nodes::{audio, drawable, hmd, input};
use crate::objects::input::eye_pointer::EyePointer;
use crate::objects::input::mouse_pointer::MousePointer;
use crate::objects::input::sk_controller::SkController;
use crate::objects::input::sk_hand::SkHand;
use crate::objects::play_space::PlaySpace;
use self::core::eventloop::EventLoop;
use clap::Parser;
use directories::ProjectDirs;
use once_cell::sync::OnceCell;
use stardust_xr::server;
use std::path::PathBuf;
use std::process::{Command, Stdio};
use std::sync::Arc;
use std::time::Duration;
use stereokit::{
named_colors::BLACK, DepthMode, DisplayMode, Handed, LogLevel, StereoKitMultiThread,
TextureFormat, TextureType,
};
use stereokit::{DisplayBlend, Sk};
use tokio::{runtime::Handle, sync::oneshot};
use tracing::metadata::LevelFilter;
use tracing::{debug_span, error, info};
use tracing_subscriber::{fmt, prelude::*, EnvFilter};
#[derive(Parser)]
#[clap(author, version, about, long_about = None)]
struct CliArgs {
/// Force flatscreen mode and use the mouse pointer as a 3D pointer
#[clap(short, long, action)]
flatscreen: bool,
/// Run Stardust XR as an overlay with given priority
#[clap(id = "PRIORITY", short = 'o', long = "overlay", action)]
overlay_priority: Option<u32>,
/// Don't create a tip input for controller because SOME RUNTIMES will lie
#[clap(long, action)]
disable_controller: bool,
/// Run a script when ready for clients to connect. If this is not set the script at $HOME/.config/stardust/startup will be ran if it exists.
#[clap(id = "PATH", short = 'e', long = "execute-startup-script", action)]
startup_script: Option<PathBuf>,
}
static STARDUST_INSTANCE: OnceCell<String> = OnceCell::new();
static SK_MULTITHREAD: OnceCell<Sk> = OnceCell::new();
struct EventLoopInfo {
tokio_handle: Handle,
socket_path: PathBuf,
}
fn main() {
let registry = tracing_subscriber::registry();
#[cfg(feature = "profile_app")]
let (chrome_layer, _guard) = tracing_chrome::ChromeLayerBuilder::new()
.include_args(true)
.build();
#[cfg(feature = "profile_app")]
let registry = registry.with(chrome_layer);
#[cfg(feature = "profile_tokio")]
let (console_layer, _) = console_subscriber::ConsoleLayer::builder().build();
#[cfg(feature = "profile_tokio")]
let registry = registry.with(console_layer);
let log_layer = fmt::Layer::new()
.with_thread_names(true)
.with_ansi(true)
.with_line_number(true)
.with_filter(EnvFilter::from_default_env());
registry.with(log_layer).init();
let project_dirs = ProjectDirs::from("", "", "stardust");
if project_dirs.is_none() {
error!("Unable to get Stardust project directories, default skybox and startup script will not work.");
}
let cli_args = Arc::new(CliArgs::parse());
let sk = stereokit::Settings {
app_name: "Stardust XR".to_string(),
display_preference: if cli_args.flatscreen {
DisplayMode::Flatscreen
} else {
DisplayMode::MixedReality
},
blend_preference: DisplayBlend::AnyTransparent,
depth_mode: DepthMode::D32,
log_filter: match EnvFilter::from_default_env().max_level_hint() {
Some(LevelFilter::ERROR) => LogLevel::Error,
Some(LevelFilter::WARN) => LogLevel::Warning,
Some(LevelFilter::INFO) => LogLevel::Inform,
Some(LevelFilter::DEBUG) => LogLevel::Diagnostic,
Some(LevelFilter::TRACE) => LogLevel::Diagnostic,
Some(LevelFilter::OFF) => LogLevel::None,
None => LogLevel::Warning,
},
overlay_app: cli_args.overlay_priority.is_some(),
overlay_priority: cli_args.overlay_priority.unwrap_or(u32::MAX),
disable_desktop_input_window: true,
..Default::default()
}
.init()
.expect("StereoKit failed to initialize");
let _ = SK_MULTITHREAD.set(sk.multithreaded());
info!("Init StereoKit");
sk.material_set_shader(
sk.material_find("default/material_pbr").unwrap(),
sk.shader_find("default/shader_pbr_clip").unwrap(),
);
// Skytex/light stuff
{
if let Some((light, tex)) = project_dirs
.as_ref()
.and_then(|dirs| {
let skytex_path = dirs.config_dir().join("skytex.hdr");
skytex_path
.exists()
.then(|| sk.tex_create_cubemap_file(&skytex_path, true, 100).ok())
})
.flatten()
{
sk.render_set_skytex(&tex);
sk.render_set_skylight(light);
} else {
sk.render_set_skytex(sk.tex_gen_color(
BLACK,
1,
1,
TextureType::CUBEMAP,
TextureFormat::RGBA32,
));
}
}
let mut mouse_pointer = cli_args
.flatscreen
.then(MousePointer::new)
.transpose()
.unwrap();
let mut hands = (!cli_args.flatscreen)
.then(|| {
let left = SkHand::new(Handed::Left).ok();
let right = SkHand::new(Handed::Right).ok();
left.zip(right)
})
.flatten();
let mut controllers = (!cli_args.flatscreen && !cli_args.disable_controller)
.then(|| {
let left = SkController::new(&sk, Handed::Left).ok();
let right = SkController::new(&sk, Handed::Right).ok();
left.zip(right)
})
.flatten();
let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze())
.then(EyePointer::new)
.transpose()
.unwrap();
if hands.is_none() {
sk.input_hand_visible(Handed::Left, false);
sk.input_hand_visible(Handed::Right, false);
}
let play_space = sk
.world_has_bounds()
.then(|| PlaySpace::new().ok())
.flatten();
let (event_stop_tx, event_stop_rx) = oneshot::channel::<()>();
let (info_sender, info_receiver) = oneshot::channel::<EventLoopInfo>();
let event_thread = std::thread::Builder::new()
.name("event_loop".to_owned())
.spawn(move || event_loop(info_sender, event_stop_rx))
.unwrap();
let event_loop_info = info_receiver.blocking_recv().unwrap();
let _tokio_handle = event_loop_info.tokio_handle.enter();
#[cfg(feature = "wayland")]
let mut wayland = wayland::Wayland::new().expect("Could not initialize wayland");
info!("Stardust ready!");
let mut startup_child = if let Some(project_dirs) = project_dirs.as_ref() {
let startup_script_path = cli_args
.startup_script
.clone()
.and_then(|p| p.canonicalize().ok())
.unwrap_or_else(|| project_dirs.config_dir().join("startup"));
let mut startup_command = Command::new(startup_script_path);
startup_command.stdin(Stdio::null());
startup_command.stdout(Stdio::null());
startup_command.stderr(Stdio::null());
startup_command.env(
"FLAT_WAYLAND_DISPLAY",
std::env::var_os("WAYLAND_DISPLAY").unwrap_or_default(),
);
startup_command.env(
"STARDUST_INSTANCE",
event_loop_info
.socket_path
.file_name()
.expect("Stardust socket path not found"),
);
#[cfg(feature = "wayland")]
{
startup_command.env("WAYLAND_DISPLAY", &wayland.socket_name);
#[cfg(feature = "xwayland")]
startup_command.env("DISPLAY", format!(":{}", wayland.xwayland_state.display));
startup_command.env("GDK_BACKEND", "wayland");
startup_command.env("QT_QPA_PLATFORM", "wayland");
startup_command.env("MOZ_ENABLE_WAYLAND", "1");
startup_command.env("CLUTTER_BACKEND", "wayland");
startup_command.env("SDL_VIDEODRIVER", "wayland");
}
startup_command.spawn().ok()
} else {
None
};
let mut last_frame_delta = Duration::ZERO;
let mut sleep_duration = Duration::ZERO;
debug_span!("StereoKit").in_scope(|| {
sk.run(
|sk| {
let _span = debug_span!("StereoKit step");
let _span = _span.enter();
hmd::frame(sk);
camera::update(sk);
#[cfg(feature = "wayland")]
wayland.frame_event(sk);
destroy_queue::clear();
if let Some(mouse_pointer) = &mut mouse_pointer {
mouse_pointer.update(sk);
}
if let Some((left_hand, right_hand)) = &mut hands {
left_hand.update(sk);
right_hand.update(sk);
}
if let Some((left_controller, right_controller)) = &mut controllers {
left_controller.update(sk);
right_controller.update(sk);
}
if let Some(eye_pointer) = &eye_pointer {
eye_pointer.update(sk);
}
if let Some(play_space) = &play_space {
play_space.update(sk);
}
input::process_input();
nodes::root::Root::send_frame_events(sk.time_elapsed_unscaled());
adaptive_sleep(
sk,
&mut last_frame_delta,
&mut sleep_duration,
Duration::from_micros(250),
);
#[cfg(feature = "wayland")]
wayland.update(sk);
drawable::draw(sk);
audio::update(sk);
#[cfg(feature = "wayland")]
wayland.make_context_current();
},
|_sk| {
info!("Cleanly shut down StereoKit");
if let Some(mut startup_child) = startup_child.take() {
let _ = startup_child.kill();
}
},
)
});
#[cfg(feature = "wayland")]
drop(wayland);
let _ = event_stop_tx.send(());
event_thread
.join()
.expect("Failed to cleanly shut down event loop")
.unwrap();
info!("Cleanly shut down Stardust");
}
fn adaptive_sleep(
sk: &impl StereoKitMultiThread,
last_frame_delta: &mut Duration,
sleep_duration: &mut Duration,
sleep_duration_increase: Duration,
) {
let frame_delta = Duration::from_secs_f64(sk.time_elapsed_unscaled());
if *last_frame_delta < frame_delta {
if let Some(frame_delta_delta) = frame_delta.checked_sub(*last_frame_delta) {
if let Some(new_sleep_duration) = sleep_duration.checked_sub(frame_delta_delta) {
*sleep_duration = new_sleep_duration;
}
}
} else {
*sleep_duration += sleep_duration_increase;
}
debug_span!("Sleep", ?sleep_duration, ?frame_delta, ?last_frame_delta).in_scope(|| {
*last_frame_delta = frame_delta;
std::thread::sleep(*sleep_duration); // to give clients a chance to even update anything before drawing
});
}
#[tokio::main]
// #[tokio::main(flavor = "current_thread")]
async fn event_loop(
info_sender: oneshot::Sender<EventLoopInfo>,
stop_rx: oneshot::Receiver<()>,
) -> color_eyre::eyre::Result<()> {
let socket_path =
server::get_free_socket_path().expect("Unable to find a free stardust socket path");
STARDUST_INSTANCE.set(socket_path.file_name().unwrap().to_string_lossy().into_owned()).expect("Someone hasn't done their job, yell at Nova because how is this set multiple times what the hell");
let _event_loop = EventLoop::new(socket_path.clone()).expect("Couldn't create server socket");
info!("Init event loop");
info!(
socket_path = ?socket_path.display(),
"Stardust socket created"
);
let _ = info_sender.send(EventLoopInfo {
tokio_handle: Handle::current(),
socket_path,
});
if atty::is(atty::Stream::Stdin) {
stop_rx.await?;
} else {
tokio::select! {
biased;
_ = tokio::signal::ctrl_c() => (),
_ = stop_rx => (),
};
}
info!("Cleanly shut down event loop");
unsafe {
stereokit::sys::sk_quit();
}
Ok(())
}