265 lines
6.9 KiB
Rust
265 lines
6.9 KiB
Rust
use super::{shaders::PANEL_SHADER_BYTES, state::WaylandState};
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use crate::{
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core::{delta::Delta, destroy_queue, registry::Registry},
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nodes::drawable::model::Model,
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};
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use glam::vec2;
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use mint::Vector2;
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use once_cell::sync::OnceCell;
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use parking_lot::Mutex;
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use send_wrapper::SendWrapper;
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use slog::Logger;
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use smithay::{
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backend::renderer::{
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gles2::{Gles2Renderer, Gles2Texture},
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utils::{import_surface_tree, on_commit_buffer_handler, RendererSurfaceStateUserData},
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Renderer, Texture,
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},
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desktop::utils::send_frames_surface_tree,
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output::Output,
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reexports::wayland_server::{
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self, protocol::wl_surface::WlSurface, Display, DisplayHandle, Resource,
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},
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wayland::compositor::{self, SurfaceData},
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};
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use std::{
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sync::{Arc, Weak},
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time::Duration,
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};
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use stereokit::{
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material::{Material, Transparency},
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shader::Shader,
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texture::{Texture as SKTexture, TextureAddress, TextureFormat, TextureSample, TextureType},
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StereoKit,
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};
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pub static CORE_SURFACES: Registry<CoreSurface> = Registry::new();
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#[derive(Debug, Clone, Copy)]
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pub struct SurfaceGeometry {
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pub origin: Vector2<u32>,
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pub size: Vector2<u32>,
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}
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impl Default for SurfaceGeometry {
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fn default() -> Self {
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Self {
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origin: [0; 2].into(),
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size: [0; 2].into(),
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}
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}
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}
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pub struct CoreSurfaceData {
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wl_tex: Option<SendWrapper<Gles2Texture>>,
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pub size: Vector2<u32>,
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}
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impl Drop for CoreSurfaceData {
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fn drop(&mut self) {
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destroy_queue::add(self.wl_tex.take());
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}
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}
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pub struct CoreSurface {
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display: Weak<Mutex<Display<WaylandState>>>,
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pub dh: DisplayHandle,
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pub weak_surface: wayland_server::Weak<WlSurface>,
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mapped_data: Mutex<Option<CoreSurfaceData>>,
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sk_tex: OnceCell<SendWrapper<SKTexture>>,
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sk_mat: OnceCell<Arc<SendWrapper<Material>>>,
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material_offset: Mutex<Delta<u32>>,
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geometry: Mutex<Delta<SurfaceGeometry>>,
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pub pending_material_applications: Mutex<Vec<(Arc<Model>, u32)>>,
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}
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impl CoreSurface {
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pub fn add_to(
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display: &Arc<Mutex<Display<WaylandState>>>,
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dh: DisplayHandle,
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surface: &WlSurface,
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) {
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compositor::with_states(surface, |data| {
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data.data_map.insert_if_missing_threadsafe(|| {
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CORE_SURFACES.add(CoreSurface {
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display: Arc::downgrade(display),
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dh,
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weak_surface: surface.downgrade(),
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mapped_data: Mutex::new(None),
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sk_tex: OnceCell::new(),
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sk_mat: OnceCell::new(),
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material_offset: Mutex::new(Delta::new(0)),
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geometry: Mutex::new(Delta::new(SurfaceGeometry {
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origin: [0; 2].into(),
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size: [0; 2].into(),
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})),
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pending_material_applications: Mutex::new(Vec::new()),
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})
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});
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});
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}
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pub fn from_wl_surface(surf: &WlSurface) -> Option<Arc<CoreSurface>> {
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compositor::with_states(surf, |data| {
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data.data_map.get::<Arc<CoreSurface>>().cloned()
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})
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}
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pub fn process(
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&self,
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sk: &StereoKit,
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renderer: &mut Gles2Renderer,
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output: Output,
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log: &Logger,
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) {
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let Some(wl_surface) = self.wl_surface() else { return };
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let sk_tex = self.sk_tex.get_or_init(|| {
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SendWrapper::new(
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SKTexture::create(sk, TextureType::ImageNoMips, TextureFormat::RGBA32).unwrap(),
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)
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});
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self.sk_mat.get_or_init(|| {
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let shader = Shader::from_mem(sk, PANEL_SHADER_BYTES).unwrap();
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let mat = Material::create(sk, &shader).unwrap();
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mat.set_parameter("diffuse", &**sk_tex);
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mat.set_transparency(Transparency::Blend);
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Arc::new(SendWrapper::new(mat))
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});
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// Let smithay handle buffer management (has to be done here as RendererSurfaceStates is not thread safe)
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on_commit_buffer_handler(&wl_surface);
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// Import all surface buffers into textures
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if import_surface_tree(renderer, &wl_surface, log).is_err() {
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return;
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}
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let mapped = compositor::with_states(&wl_surface, |data| {
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data.data_map
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.get::<RendererSurfaceStateUserData>()
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.map(|surface_states| surface_states.borrow().wl_buffer().is_some())
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.unwrap_or(false)
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});
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if !mapped {
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return;
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}
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let mut mapped_data = self.mapped_data.lock();
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self.with_states(|data| {
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// let just_mapped = mapped_data.is_none();
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// if just_mapped {
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let smithay_tex = data
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.data_map
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.get::<RendererSurfaceStateUserData>()
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.unwrap()
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.borrow()
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.texture::<Gles2Renderer>(renderer.id())
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.unwrap()
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.clone();
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let sk_tex = self.sk_tex.get().unwrap();
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let sk_mat = self.sk_mat.get().unwrap();
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unsafe {
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sk_tex.set_native(
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smithay_tex.tex_id() as usize,
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smithay::backend::renderer::gles2::ffi::RGBA8.into(),
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TextureType::ImageNoMips,
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smithay_tex.width(),
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smithay_tex.height(),
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false,
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);
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sk_tex.set_sample(TextureSample::Point);
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sk_tex.set_address_mode(TextureAddress::Clamp);
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}
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if let Some(material_offset) = self.material_offset.lock().delta() {
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sk_mat.set_queue_offset(*material_offset as i32);
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}
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if let Some(geometry) = self.geometry.lock().delta() {
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let tex_size = vec2(smithay_tex.width() as f32, smithay_tex.height() as f32);
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let geometry_origin = vec2(geometry.origin.x as f32, geometry.origin.y as f32);
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let geometry_size = vec2(geometry.size.x as f32, geometry.size.y as f32);
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sk_mat.set_parameter("uv_offset", &Vector2::from(geometry_origin / tex_size));
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sk_mat.set_parameter("uv_scale", &Vector2::from(geometry_size / tex_size));
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}
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let new_mapped_data = CoreSurfaceData {
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size: Vector2::from([smithay_tex.width(), smithay_tex.height()]),
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wl_tex: Some(SendWrapper::new(smithay_tex)),
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};
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*mapped_data = Some(new_mapped_data);
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// }
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});
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self.apply_surface_materials();
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send_frames_surface_tree(
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&wl_surface,
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&output,
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Duration::from_secs_f64(sk.time_get()),
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None,
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|_, _| Some(output.clone()),
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);
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}
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pub fn mapped(&self) -> bool {
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self.mapped_data.lock().is_some()
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}
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pub fn set_material_offset(&self, material_offset: u32) {
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*self.material_offset.lock().value_mut() = material_offset;
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}
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pub fn set_geometry(&self, geometry: SurfaceGeometry) {
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*self.geometry.lock().value_mut() = geometry;
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}
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pub fn apply_material(&self, model: Arc<Model>, material_idx: u32) {
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self.pending_material_applications
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.lock()
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.push((model, material_idx));
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}
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fn apply_surface_materials(&self) {
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for (model, material_idx) in self.pending_material_applications.lock().drain(0..) {
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model
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.pending_material_replacements
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.lock()
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.insert(material_idx, self.sk_mat.get().unwrap().clone());
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}
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}
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pub fn wl_surface(&self) -> Option<WlSurface> {
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self.weak_surface.upgrade().ok()
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}
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pub fn with_states<F, T>(&self, f: F) -> Option<T>
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where
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F: FnOnce(&SurfaceData) -> T,
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{
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self.wl_surface()
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.map(|wl_surface| compositor::with_states(&wl_surface, f))
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}
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pub fn with_data<F, T>(&self, f: F) -> Option<T>
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where
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F: FnOnce(&mut CoreSurfaceData) -> T,
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{
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self.mapped_data.lock().as_mut().map(f)
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}
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pub fn flush_clients(&self) {
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self.display
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.upgrade()
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.unwrap()
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.lock()
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.flush_clients()
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.unwrap();
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}
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}
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impl Drop for CoreSurface {
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fn drop(&mut self) {
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CORE_SURFACES.remove(self);
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destroy_queue::add(self.sk_tex.take());
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destroy_queue::add(self.sk_mat.take());
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}
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}
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