305 lines
8.1 KiB
Rust
305 lines
8.1 KiB
Rust
pub mod r#box;
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mod cylinder;
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mod sphere;
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mod torus;
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use self::cylinder::CylinderField;
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use self::r#box::BoxField;
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use self::sphere::SphereField;
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use self::torus::TorusField;
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use super::alias::AliasInfo;
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use super::spatial::{get_spatial, Spatial};
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use super::Node;
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use crate::core::client::Client;
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use crate::create_interface;
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use crate::nodes::spatial::Transform;
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use color_eyre::eyre::Result;
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use glam::{vec2, vec3a, Mat4, Vec3, Vec3A};
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use mint::Vector3;
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use once_cell::sync::Lazy;
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use std::ops::Deref;
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use std::sync::Arc;
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// TODO: get SDFs working properly with non-uniform scale and so on, output distance relative to the spatial it's compared against
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pub static FIELD_ALIAS_INFO: Lazy<AliasInfo> = Lazy::new(|| AliasInfo {
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server_methods: vec!["distance", "normal", "closest_point", "ray_march"],
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..Default::default()
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});
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stardust_xr_server_codegen::codegen_field_protocol!();
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pub trait FieldTrait {
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fn spatial_ref(&self) -> &Spatial;
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fn local_distance(&self, p: Vec3A) -> f32;
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fn local_normal(&self, p: Vec3A, r: f32) -> Vec3A {
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let d = self.local_distance(p);
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let e = vec2(r, 0_f32);
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let n = vec3a(d, d, d)
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- vec3a(
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self.local_distance(vec3a(e.x, e.y, e.y)),
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self.local_distance(vec3a(e.y, e.x, e.y)),
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self.local_distance(vec3a(e.y, e.y, e.x)),
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);
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n.normalize()
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}
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fn local_closest_point(&self, p: Vec3A, r: f32) -> Vec3A {
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p - (self.local_normal(p, r) * self.local_distance(p))
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}
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fn distance(&self, reference_space: &Spatial, p: Vec3A) -> f32 {
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let reference_to_local_space =
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Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
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let local_p = reference_to_local_space.transform_point3a(p);
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self.local_distance(local_p)
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}
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fn normal(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
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let reference_to_local_space =
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Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
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let local_p = reference_to_local_space.transform_point3a(p);
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reference_to_local_space
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.inverse()
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.transform_vector3a(self.local_normal(local_p, r))
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}
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fn closest_point(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
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let reference_to_local_space =
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Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
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let local_p = reference_to_local_space.transform_point3a(p);
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reference_to_local_space
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.inverse()
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.transform_point3a(self.local_closest_point(local_p, r))
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}
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fn ray_march(&self, ray: Ray) -> RayMarchResult {
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let mut result = RayMarchResult {
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ray_origin: ray.origin.into(),
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ray_direction: ray.direction.into(),
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min_distance: f32::MAX,
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deepest_point_distance: 0_f32,
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ray_length: 0_f32,
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ray_steps: 0,
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};
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let ray_to_field_matrix =
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Spatial::space_to_space_matrix(Some(&ray.space), Some(self.spatial_ref()));
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let mut ray_point = ray_to_field_matrix.transform_point3a(ray.origin.into());
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let ray_direction = ray_to_field_matrix.transform_vector3a(ray.direction.into());
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while result.ray_steps < MAX_RAY_STEPS && result.ray_length < MAX_RAY_LENGTH {
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let distance = self.local_distance(ray_point);
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let march_distance = distance.clamp(MIN_RAY_MARCH, MAX_RAY_MARCH);
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result.ray_length += march_distance;
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ray_point += ray_direction * march_distance;
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if result.min_distance > distance {
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result.deepest_point_distance = result.ray_length;
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result.min_distance = distance;
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}
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result.ray_steps += 1;
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}
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result
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}
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}
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impl<Fi: FieldTrait + 'static> FieldAspect for Fi {
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async fn distance(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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space: Arc<Node>,
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point: mint::Vector3<f32>,
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) -> Result<f32> {
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let reference_space = get_spatial(&space, "Reference space")?;
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let this_field = node.field.get().unwrap();
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Ok(this_field.distance(reference_space.as_ref(), point.into()))
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}
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async fn normal(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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space: Arc<Node>,
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point: mint::Vector3<f32>,
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) -> Result<Vector3<f32>> {
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let reference_space = get_spatial(&space, "Reference space")?;
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let this_field = node.field.get().unwrap();
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Ok(this_field
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.normal(reference_space.as_ref(), point.into(), 0.001)
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.into())
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}
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async fn closest_point(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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space: Arc<Node>,
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point: mint::Vector3<f32>,
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) -> Result<Vector3<f32>> {
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let reference_space = get_spatial(&space, "Reference space")?;
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let this_field = node.field.get().unwrap();
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Ok(this_field
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.closest_point(reference_space.as_ref(), point.into(), 0.001)
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.into())
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}
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async fn ray_march(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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space: Arc<Node>,
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ray_origin: mint::Vector3<f32>,
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ray_direction: mint::Vector3<f32>,
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) -> Result<RayMarchResult> {
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let reference_space = get_spatial(&space, "Reference space")?;
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let this_field = node.field.get().unwrap();
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Ok(this_field.ray_march(Ray {
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origin: ray_origin.into(),
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direction: ray_direction.into(),
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space: reference_space,
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}))
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}
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}
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pub struct Ray {
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pub origin: Vec3,
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pub direction: Vec3,
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pub space: Arc<Spatial>,
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}
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// const MIN_RAY_STEPS: u32 = 0;
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const MAX_RAY_STEPS: u32 = 1000;
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const MIN_RAY_MARCH: f32 = 0.001_f32;
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const MAX_RAY_MARCH: f32 = f32::MAX;
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// const MIN_RAY_LENGTH: f32 = 0_f32;
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const MAX_RAY_LENGTH: f32 = 1000_f32;
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pub enum Field {
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Box(BoxField),
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Cylinder(CylinderField),
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Sphere(SphereField),
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Torus(TorusField),
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}
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impl Deref for Field {
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type Target = dyn FieldTrait;
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fn deref(&self) -> &Self::Target {
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match self {
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Field::Box(field) => field,
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Field::Cylinder(field) => field,
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Field::Sphere(field) => field,
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Field::Torus(field) => field,
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}
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}
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}
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create_interface!(FieldInterface, FieldInterfaceAspect, "/field");
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pub struct FieldInterface;
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impl FieldInterfaceAspect for FieldInterface {
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fn create_box_field(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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name: String,
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parent: Arc<Node>,
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transform: Transform,
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size: mint::Vector3<f32>,
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) -> Result<()> {
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let transform = transform.to_mat4(true, true, false);
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let parent = get_spatial(&parent, "Spatial parent")?;
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let node = Node::create_parent_name(
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&calling_client,
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Self::CREATE_BOX_FIELD_PARENT_PATH,
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&name,
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true,
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)
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.add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent), transform, false)?;
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BoxField::add_to(&node, size)?;
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Ok(())
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}
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fn create_cylinder_field(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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name: String,
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parent: Arc<Node>,
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transform: Transform,
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length: f32,
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radius: f32,
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) -> Result<()> {
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let transform = transform.to_mat4(true, true, false);
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let parent = get_spatial(&parent, "Spatial parent")?;
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let node = Node::create_parent_name(
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&calling_client,
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Self::CREATE_CYLINDER_FIELD_PARENT_PATH,
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&name,
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true,
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)
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.add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent), transform, false)?;
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CylinderField::add_to(&node, length, radius)?;
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Ok(())
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}
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fn create_sphere_field(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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name: String,
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parent: Arc<Node>,
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position: mint::Vector3<f32>,
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radius: f32,
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) -> Result<()> {
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let parent = get_spatial(&parent, "Spatial parent")?;
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let node = Node::create_parent_name(
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&calling_client,
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Self::CREATE_SPHERE_FIELD_PARENT_PATH,
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&name,
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true,
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)
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.add_to_scenegraph()?;
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Spatial::add_to(
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&node,
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Some(parent),
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Mat4::from_translation(position.into()),
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false,
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)?;
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SphereField::add_to(&node, radius)?;
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Ok(())
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}
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fn create_torus_field(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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name: String,
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parent: Arc<Node>,
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transform: Transform,
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radius_a: f32,
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radius_b: f32,
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) -> Result<()> {
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let transform = transform.to_mat4(true, true, false);
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let parent = get_spatial(&parent, "Spatial parent")?;
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let node = Node::create_parent_name(
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&calling_client,
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Self::CREATE_TORUS_FIELD_PARENT_PATH,
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&name,
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true,
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)
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.add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent), transform, false)?;
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TorusField::add_to(&node, radius_a, radius_b)?;
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Ok(())
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}
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}
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pub fn find_field(client: &Client, path: &str) -> Result<Arc<Field>> {
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client
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.get_node("Field", path)?
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.get_aspect("Field", "info", |n| &n.field)
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.cloned()
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}
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pub fn get_field(node: &Node) -> Result<Arc<Field>> {
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node.get_aspect("Field", "info", |n| &n.field).cloned()
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}
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