Files
server/src/nodes/fields/mod.rs
2024-02-04 18:38:56 -05:00

305 lines
8.1 KiB
Rust

pub mod r#box;
mod cylinder;
mod sphere;
mod torus;
use self::cylinder::CylinderField;
use self::r#box::BoxField;
use self::sphere::SphereField;
use self::torus::TorusField;
use super::alias::AliasInfo;
use super::spatial::{get_spatial, Spatial};
use super::Node;
use crate::core::client::Client;
use crate::create_interface;
use crate::nodes::spatial::Transform;
use color_eyre::eyre::Result;
use glam::{vec2, vec3a, Mat4, Vec3, Vec3A};
use mint::Vector3;
use once_cell::sync::Lazy;
use std::ops::Deref;
use std::sync::Arc;
// TODO: get SDFs working properly with non-uniform scale and so on, output distance relative to the spatial it's compared against
pub static FIELD_ALIAS_INFO: Lazy<AliasInfo> = Lazy::new(|| AliasInfo {
server_methods: vec!["distance", "normal", "closest_point", "ray_march"],
..Default::default()
});
stardust_xr_server_codegen::codegen_field_protocol!();
pub trait FieldTrait {
fn spatial_ref(&self) -> &Spatial;
fn local_distance(&self, p: Vec3A) -> f32;
fn local_normal(&self, p: Vec3A, r: f32) -> Vec3A {
let d = self.local_distance(p);
let e = vec2(r, 0_f32);
let n = vec3a(d, d, d)
- vec3a(
self.local_distance(vec3a(e.x, e.y, e.y)),
self.local_distance(vec3a(e.y, e.x, e.y)),
self.local_distance(vec3a(e.y, e.y, e.x)),
);
n.normalize()
}
fn local_closest_point(&self, p: Vec3A, r: f32) -> Vec3A {
p - (self.local_normal(p, r) * self.local_distance(p))
}
fn distance(&self, reference_space: &Spatial, p: Vec3A) -> f32 {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
self.local_distance(local_p)
}
fn normal(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
reference_to_local_space
.inverse()
.transform_vector3a(self.local_normal(local_p, r))
}
fn closest_point(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
reference_to_local_space
.inverse()
.transform_point3a(self.local_closest_point(local_p, r))
}
fn ray_march(&self, ray: Ray) -> RayMarchResult {
let mut result = RayMarchResult {
ray_origin: ray.origin.into(),
ray_direction: ray.direction.into(),
min_distance: f32::MAX,
deepest_point_distance: 0_f32,
ray_length: 0_f32,
ray_steps: 0,
};
let ray_to_field_matrix =
Spatial::space_to_space_matrix(Some(&ray.space), Some(self.spatial_ref()));
let mut ray_point = ray_to_field_matrix.transform_point3a(ray.origin.into());
let ray_direction = ray_to_field_matrix.transform_vector3a(ray.direction.into());
while result.ray_steps < MAX_RAY_STEPS && result.ray_length < MAX_RAY_LENGTH {
let distance = self.local_distance(ray_point);
let march_distance = distance.clamp(MIN_RAY_MARCH, MAX_RAY_MARCH);
result.ray_length += march_distance;
ray_point += ray_direction * march_distance;
if result.min_distance > distance {
result.deepest_point_distance = result.ray_length;
result.min_distance = distance;
}
result.ray_steps += 1;
}
result
}
}
impl<Fi: FieldTrait + 'static> FieldAspect for Fi {
async fn distance(
node: Arc<Node>,
_calling_client: Arc<Client>,
space: Arc<Node>,
point: mint::Vector3<f32>,
) -> Result<f32> {
let reference_space = get_spatial(&space, "Reference space")?;
let this_field = node.field.get().unwrap();
Ok(this_field.distance(reference_space.as_ref(), point.into()))
}
async fn normal(
node: Arc<Node>,
_calling_client: Arc<Client>,
space: Arc<Node>,
point: mint::Vector3<f32>,
) -> Result<Vector3<f32>> {
let reference_space = get_spatial(&space, "Reference space")?;
let this_field = node.field.get().unwrap();
Ok(this_field
.normal(reference_space.as_ref(), point.into(), 0.001)
.into())
}
async fn closest_point(
node: Arc<Node>,
_calling_client: Arc<Client>,
space: Arc<Node>,
point: mint::Vector3<f32>,
) -> Result<Vector3<f32>> {
let reference_space = get_spatial(&space, "Reference space")?;
let this_field = node.field.get().unwrap();
Ok(this_field
.closest_point(reference_space.as_ref(), point.into(), 0.001)
.into())
}
async fn ray_march(
node: Arc<Node>,
_calling_client: Arc<Client>,
space: Arc<Node>,
ray_origin: mint::Vector3<f32>,
ray_direction: mint::Vector3<f32>,
) -> Result<RayMarchResult> {
let reference_space = get_spatial(&space, "Reference space")?;
let this_field = node.field.get().unwrap();
Ok(this_field.ray_march(Ray {
origin: ray_origin.into(),
direction: ray_direction.into(),
space: reference_space,
}))
}
}
pub struct Ray {
pub origin: Vec3,
pub direction: Vec3,
pub space: Arc<Spatial>,
}
// const MIN_RAY_STEPS: u32 = 0;
const MAX_RAY_STEPS: u32 = 1000;
const MIN_RAY_MARCH: f32 = 0.001_f32;
const MAX_RAY_MARCH: f32 = f32::MAX;
// const MIN_RAY_LENGTH: f32 = 0_f32;
const MAX_RAY_LENGTH: f32 = 1000_f32;
pub enum Field {
Box(BoxField),
Cylinder(CylinderField),
Sphere(SphereField),
Torus(TorusField),
}
impl Deref for Field {
type Target = dyn FieldTrait;
fn deref(&self) -> &Self::Target {
match self {
Field::Box(field) => field,
Field::Cylinder(field) => field,
Field::Sphere(field) => field,
Field::Torus(field) => field,
}
}
}
create_interface!(FieldInterface, FieldInterfaceAspect, "/field");
pub struct FieldInterface;
impl FieldInterfaceAspect for FieldInterface {
fn create_box_field(
_node: Arc<Node>,
calling_client: Arc<Client>,
name: String,
parent: Arc<Node>,
transform: Transform,
size: mint::Vector3<f32>,
) -> Result<()> {
let transform = transform.to_mat4(true, true, false);
let parent = get_spatial(&parent, "Spatial parent")?;
let node = Node::create_parent_name(
&calling_client,
Self::CREATE_BOX_FIELD_PARENT_PATH,
&name,
true,
)
.add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent), transform, false)?;
BoxField::add_to(&node, size)?;
Ok(())
}
fn create_cylinder_field(
_node: Arc<Node>,
calling_client: Arc<Client>,
name: String,
parent: Arc<Node>,
transform: Transform,
length: f32,
radius: f32,
) -> Result<()> {
let transform = transform.to_mat4(true, true, false);
let parent = get_spatial(&parent, "Spatial parent")?;
let node = Node::create_parent_name(
&calling_client,
Self::CREATE_CYLINDER_FIELD_PARENT_PATH,
&name,
true,
)
.add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent), transform, false)?;
CylinderField::add_to(&node, length, radius)?;
Ok(())
}
fn create_sphere_field(
_node: Arc<Node>,
calling_client: Arc<Client>,
name: String,
parent: Arc<Node>,
position: mint::Vector3<f32>,
radius: f32,
) -> Result<()> {
let parent = get_spatial(&parent, "Spatial parent")?;
let node = Node::create_parent_name(
&calling_client,
Self::CREATE_SPHERE_FIELD_PARENT_PATH,
&name,
true,
)
.add_to_scenegraph()?;
Spatial::add_to(
&node,
Some(parent),
Mat4::from_translation(position.into()),
false,
)?;
SphereField::add_to(&node, radius)?;
Ok(())
}
fn create_torus_field(
_node: Arc<Node>,
calling_client: Arc<Client>,
name: String,
parent: Arc<Node>,
transform: Transform,
radius_a: f32,
radius_b: f32,
) -> Result<()> {
let transform = transform.to_mat4(true, true, false);
let parent = get_spatial(&parent, "Spatial parent")?;
let node = Node::create_parent_name(
&calling_client,
Self::CREATE_TORUS_FIELD_PARENT_PATH,
&name,
true,
)
.add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent), transform, false)?;
TorusField::add_to(&node, radius_a, radius_b)?;
Ok(())
}
}
pub fn find_field(client: &Client, path: &str) -> Result<Arc<Field>> {
client
.get_node("Field", path)?
.get_aspect("Field", "info", |n| &n.field)
.cloned()
}
pub fn get_field(node: &Node) -> Result<Arc<Field>> {
node.get_aspect("Field", "info", |n| &n.field).cloned()
}