Files
server/src/nodes/input/mod.rs

191 lines
5.5 KiB
Rust

mod hand;
mod handler;
mod method;
mod pointer;
mod tip;
pub use handler::*;
pub use method::*;
use rustc_hash::FxHashMap;
use super::fields::Field;
use super::spatial::Spatial;
use crate::create_interface;
use crate::nodes::spatial::SPATIAL_ASPECT_ALIAS_INFO;
use crate::nodes::spatial::SPATIAL_REF_ASPECT_ALIAS_INFO;
use crate::{core::client::Client, nodes::Node};
use crate::{core::registry::Registry, nodes::spatial::Transform};
use color_eyre::eyre::Result;
use glam::Mat4;
use stardust_xr::values::Datamap;
use std::sync::{Arc, Weak};
use tracing::{debug_span, instrument};
static INPUT_METHOD_REGISTRY: Registry<InputMethod> = Registry::new();
pub static INPUT_HANDLER_REGISTRY: Registry<InputHandler> = Registry::new();
stardust_xr_server_codegen::codegen_input_protocol!();
pub struct InputLink {
method: Arc<InputMethod>,
handler: Arc<InputHandler>,
}
impl InputLink {
fn from(method: Arc<InputMethod>, handler: Arc<InputHandler>) -> Self {
InputLink { method, handler }
}
#[instrument(level = "debug", skip(self))]
fn serialize(&self, id: u64, order: u32, captured: bool, datamap: Datamap) -> InputData {
let mut input = self.method.data.lock().clone();
input.update_to(
self,
Spatial::space_to_space_matrix(Some(&self.method.spatial), Some(&self.handler.spatial)),
);
InputData {
id,
input,
distance: self.method.distance(&self.handler.field),
datamap,
order,
captured,
}
}
}
pub trait InputDataTrait {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32;
fn update_to(&mut self, input_link: &InputLink, local_to_handler_matrix: Mat4);
}
impl InputDataTrait for InputDataType {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
match self {
InputDataType::Pointer(i) => i.distance(space, field),
InputDataType::Hand(i) => i.distance(space, field),
InputDataType::Tip(i) => i.distance(space, field),
}
}
fn update_to(&mut self, input_link: &InputLink, local_to_handler_matrix: Mat4) {
match self {
InputDataType::Pointer(i) => i.update_to(input_link, local_to_handler_matrix),
InputDataType::Hand(i) => i.update_to(input_link, local_to_handler_matrix),
InputDataType::Tip(i) => i.update_to(input_link, local_to_handler_matrix),
}
}
}
create_interface!(InputInterface);
pub struct InputInterface;
impl InterfaceAspect for InputInterface {
#[doc = "Create an input method node"]
fn create_input_method(
_node: Arc<Node>,
calling_client: Arc<Client>,
id: u64,
parent: Arc<Node>,
transform: Transform,
initial_data: InputDataType,
datamap: Datamap,
) -> Result<()> {
let parent = parent.get_aspect::<Spatial>()?;
let transform = transform.to_mat4(true, true, true);
let node = Node::from_id(&calling_client, id, true).add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent.clone()), transform, false);
InputMethod::add_to(&node, initial_data, datamap)?;
Ok(())
}
#[doc = "Create an input handler node"]
fn create_input_handler(
_node: Arc<Node>,
calling_client: Arc<Client>,
id: u64,
parent: Arc<Node>,
transform: Transform,
field: Arc<Node>,
) -> Result<()> {
let parent = parent.get_aspect::<Spatial>()?;
let transform = transform.to_mat4(true, true, true);
let field = field.get_aspect::<Field>()?;
let node = Node::from_id(&calling_client, id, true).add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent.clone()), transform, false);
InputHandler::add_to(&node, &field)?;
Ok(())
}
}
#[tracing::instrument(level = "debug")]
pub fn process_input() {
// Iterate over all valid input methods
let methods = debug_span!("Get valid methods").in_scope(|| {
INPUT_METHOD_REGISTRY
.get_valid_contents()
.into_iter()
.filter(|method| {
let Some(node) = method.spatial.node() else {
return false;
};
node.enabled()
})
});
for handler in INPUT_HANDLER_REGISTRY.get_valid_contents() {
for method_alias in handler.method_aliases.get_aliases() {
method_alias.set_enabled(false);
}
}
let mut handler_input: FxHashMap<u64, (Arc<Node>, Vec<Arc<Node>>, Vec<InputData>)> =
Default::default();
// const LIMIT: usize = 50;
for method in methods {
debug_span!("Process input method").in_scope(|| {
// Get all valid input handlers and convert them to InputLink objects
let input_links: Vec<InputLink> = debug_span!("Generate input links").in_scope(|| {
method
.handler_order
.lock()
.iter()
.filter_map(Weak::upgrade)
.filter(|handler| {
let Some(node) = handler.spatial.node() else {
return false;
};
node.enabled()
})
.map(|handler| InputLink::from(method.clone(), handler))
.collect()
});
// Iterate over the distance links and send input to them
for (i, input_link) in input_links.into_iter().enumerate() {
let handler = input_link.handler.spatial.node().unwrap();
handler_input
.entry(handler.id)
.or_insert_with(|| (handler.clone(), Vec::new(), Vec::new()));
let (_, methods, datas) = handler_input.get_mut(&handler.id).unwrap();
let method_alias = input_link
.handler
.method_aliases
.get_from_aspect(input_link.method.as_ref())
.unwrap();
method_alias.set_enabled(true);
datas.push(input_link.serialize(
method_alias.id,
i as u32,
method.captures.contains(&input_link.handler),
method.datamap.lock().clone(),
));
methods.push(method_alias);
}
method.capture_requests.clear();
});
}
for (_, (handler, methods, data)) in handler_input {
let _ = input_handler_client::input(&handler, &methods, &data);
}
}