Files
server/src/nodes/drawable/lines.rs
2025-08-07 03:33:18 +02:00

275 lines
7.6 KiB
Rust

use super::{Line, LinesAspect};
use crate::{
BevyMaterial,
core::{
client::Client, color::ColorConvert, entity_handle::EntityHandle, error::Result,
registry::Registry,
},
nodes::{
Node,
spatial::{Spatial, SpatialNode},
},
};
use bevy::{
asset::RenderAssetUsages,
prelude::*,
render::{
mesh::{Indices, MeshAabb, PrimitiveTopology},
primitives::Aabb,
},
};
use glam::Vec3;
use parking_lot::Mutex;
use std::sync::{
Arc, OnceLock,
atomic::{AtomicBool, Ordering},
};
pub struct LinesNodePlugin;
impl Plugin for LinesNodePlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, build_line_mesh);
}
}
fn build_line_mesh(
mut meshes: ResMut<Assets<Mesh>>,
mut cmds: Commands,
mut materials: ResMut<Assets<BevyMaterial>>,
) {
for lines in LINES_REGISTRY
.get_valid_contents()
.into_iter()
.filter(|l| l.gen_mesh.load(Ordering::Relaxed))
{
lines.gen_mesh.store(false, Ordering::Relaxed);
let mut vertex_positions = Vec::<Vec3>::new();
let mut vertex_normals = Vec::<Vec3>::new();
let mut vertex_colors = Vec::<[f32; 4]>::new();
let mut vertex_indices = Vec::<u32>::new();
let lines_data = lines.data.lock();
if lines_data.is_empty() {
*lines.bounds.lock() = Aabb::default();
match lines.entity.get() {
Some(e) => cmds.entity(**e),
None => {
let e = cmds.spawn((
Name::new("LinesNode"),
SpatialNode(Arc::downgrade(&lines.spatial)),
));
_ = lines.entity.set(e.id().into());
e
}
}
.remove::<Mesh3d>();
continue;
}
let mut indices_set = 0;
for line in lines_data.iter() {
let start_set = indices_set;
// Create a sliding window of points to process each segment of the line
// For cyclic lines: wraps around by connecting last point back to first
// For non-cyclic lines: handles endpoints with None values
let point_windows = {
let mut out = Vec::new();
let mut last = line.cyclic.then(|| line.points.last()).flatten();
let mut peekable = line.points.iter().peekable();
while let Some(curr) = peekable.next() {
let mut end = false;
// Determine the next point - either the next in sequence or
// for cyclic lines, wrap back to first point at the end
let next = match peekable.peek() {
Some(v) => Some(*v),
None => {
end = true;
line.cyclic.then(|| line.points.first()).flatten()
}
};
out.push((last, curr, next, end));
last = Some(curr);
}
out
};
for (last, curr, next, last_point) in point_windows {
let last_quat = last.map(|v| {
Quat::from_rotation_arc(
Vec3::Y,
(Vec3::from(curr.point) - Vec3::from(v.point)).normalize(),
)
});
let next_quat = next.map(|v| {
Quat::from_rotation_arc(
Vec3::Y,
(Vec3::from(v.point) - Vec3::from(curr.point)).normalize(),
)
});
let quat = match (last_quat, next_quat) {
(None, None) => {
error!("no previous or next point in line");
break;
}
(None, Some(next)) => next,
(Some(last), None) => last,
(Some(last), Some(next)) => last.lerp(next, 0.5),
};
let normals = [
Vec3::X,
Vec3::new(1., 0., 1.).normalize(),
Vec3::Z,
Vec3::new(-1., 0., 1.).normalize(),
Vec3::NEG_X,
Vec3::new(-1., 0., -1.).normalize(),
Vec3::NEG_Z,
Vec3::new(1., 0., -1.).normalize(),
]
.map(Vec3::normalize)
.map(|v| (quat * v));
let points = normals.map(|v| (v * curr.thickness) + Vec3::from(curr.point));
vertex_normals.extend(normals);
vertex_positions.extend(points);
vertex_colors.extend([curr.color.to_bevy().to_srgba().to_f32_array(); 8]);
// Only connect vertices between segments if this isn't the end point
if !last_point {
vertex_indices.extend(indices(indices_set));
}
indices_set += 1;
}
// Handle the connection between start and end points:
// - For cyclic lines: connect last segment back to first
// - For non-cyclic lines: add caps at both ends
if line.cyclic {
vertex_indices.extend(cyclic_indices(start_set, indices_set - 1));
} else {
vertex_indices.extend(cap_indices(start_set, false));
vertex_indices.extend(cap_indices(indices_set - 1, true));
}
}
let mut mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetUsages::RENDER_WORLD,
);
if vertex_colors.iter().flatten().any(|v| !v.is_finite()) {
panic!("vertex colors contains non finite float: {vertex_colors:#?}",);
}
if vertex_normals.iter().any(|v| !v.is_finite()) {
panic!("normals contains non finite dir: {vertex_normals:#?}",);
}
if vertex_normals.iter().any(|v| !v.is_normalized()) {
panic!("normals contains non normalized dir: {vertex_normals:#?}",);
}
if vertex_positions.iter().any(|v| !v.is_finite()) {
panic!("vertex positions contains non finite pos: {vertex_positions:#?}",);
}
mesh.insert_indices(Indices::U32(vertex_indices));
mesh.insert_attribute(Mesh::ATTRIBUTE_COLOR, vertex_colors);
mesh.insert_attribute(Mesh::ATTRIBUTE_NORMAL, vertex_normals);
mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vertex_positions.clone());
if let Some(aabb) = mesh.compute_aabb() {
info!(?aabb);
*lines.bounds.lock() = aabb;
}
match lines.entity.get() {
Some(e) => cmds.entity(**e),
None => {
let e = cmds.spawn((
Name::new("LinesNode"),
SpatialNode(Arc::downgrade(&lines.spatial)),
MeshMaterial3d(materials.add(BevyMaterial {
base_color: Color::WHITE,
perceptual_roughness: 1.0,
// TODO: this should be Blend
alpha_mode: AlphaMode::Opaque,
..default()
})),
));
_ = lines.entity.set(e.id().into());
e
}
}
.insert(Mesh3d(meshes.add(mesh)));
}
}
const END_CAP_INDICES: [u32; 18] = [0, 1, 7, 7, 1, 2, 7, 2, 6, 6, 2, 3, 6, 3, 5, 5, 3, 4];
fn cap_indices(set: u32, flip: bool) -> [u32; END_CAP_INDICES.len()] {
let mut out = END_CAP_INDICES.map(|v| v + (set * 8));
if flip {
out.reverse();
}
out
}
// const BASE: [u16; 6] = [0, 8, 1, 8, 9, 1];
// Defines how vertices are connected between consecutive cross-sections to form the tube
const INDICES: [u32; 48] = [
0, 8, 1, 8, 9, 1, 1, 9, 2, 9, 10, 2, 2, 10, 3, 10, 11, 3, 3, 11, 4, 11, 12, 4, 4, 12, 5, 12,
13, 5, 5, 13, 6, 13, 14, 6, 6, 14, 7, 14, 15, 7, 7, 15, 0, 15, 8, 0,
];
fn indices(set: u32) -> [u32; INDICES.len()] {
INDICES.map(|v| v + (set * 8))
}
fn cyclic_indices(start_set: u32, end_set: u32) -> [u32; INDICES.len()] {
let mut out = INDICES.map(|v| {
if v < 8 {
v + ((start_set) * 8)
} else {
v + ((end_set - 1) * 8)
}
});
out.reverse();
out
}
static LINES_REGISTRY: Registry<Lines> = Registry::new();
pub struct Lines {
spatial: Arc<Spatial>,
data: Mutex<Vec<Line>>,
gen_mesh: AtomicBool,
entity: OnceLock<EntityHandle>,
bounds: Mutex<Aabb>,
}
impl Lines {
pub fn add_to(node: &Arc<Node>, lines: Vec<Line>) -> Result<Arc<Lines>> {
let _ = node
.get_aspect::<Spatial>()
.unwrap()
.bounding_box_calc
.set(|node| {
node.get_aspect::<Lines>()
.ok()
.map(|v| *v.bounds.lock())
.unwrap_or_default()
});
let lines = LINES_REGISTRY.add(Lines {
spatial: node.get_aspect::<Spatial>()?.clone(),
data: Mutex::new(lines),
gen_mesh: AtomicBool::new(true),
entity: OnceLock::new(),
bounds: Mutex::new(Aabb::default()),
});
node.add_aspect_raw(lines.clone());
Ok(lines)
}
}
impl LinesAspect for Lines {
fn set_lines(node: Arc<Node>, _calling_client: Arc<Client>, lines: Vec<Line>) -> Result<()> {
let lines_aspect = node.get_aspect::<Lines>()?;
*lines_aspect.data.lock() = lines;
lines_aspect.gen_mesh.store(true, Ordering::Relaxed);
Ok(())
}
}
impl Drop for Lines {
fn drop(&mut self) {
LINES_REGISTRY.remove(self);
}
}