Files
server/src/nodes/input/tip.rs
2024-02-03 04:53:19 -05:00

76 lines
2.3 KiB
Rust

use super::{DistanceLink, InputSpecialization};
use crate::core::client::Client;
use crate::nodes::fields::Field;
use crate::nodes::input::{InputMethod, InputType};
use crate::nodes::spatial::{find_spatial_parent, parse_transform, Spatial, Transform};
use crate::nodes::{Message, Node};
use color_eyre::eyre::Result;
use glam::{vec3a, Mat4};
use serde::Deserialize;
use stardust_xr::schemas::flat::{InputDataType, Tip as FlatTip};
use stardust_xr::schemas::flex::deserialize;
use stardust_xr::values::Datamap;
use std::sync::Arc;
#[derive(Default)]
pub struct Tip {
pub radius: f32,
}
impl Tip {
fn set_radius(node: &Node, _calling_client: Arc<Client>, message: Message) -> Result<()> {
if let InputType::Tip(tip) = &mut *node.input_method.get().unwrap().specialization.lock() {
tip.radius = deserialize(message.as_ref())?;
}
Ok(())
}
}
impl InputSpecialization for Tip {
fn compare_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
field.distance(space, vec3a(0.0, 0.0, 0.0)).abs()
}
fn true_distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
field.distance(space, vec3a(0.0, 0.0, 0.0))
}
fn serialize(
&self,
_distance_link: &DistanceLink,
local_to_handler_matrix: Mat4,
) -> InputDataType {
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
InputDataType::Tip(FlatTip {
origin: origin.into(),
orientation: orientation.into(),
radius: self.radius,
})
}
}
pub fn create_tip_flex(_node: &Node, calling_client: Arc<Client>, message: Message) -> Result<()> {
#[derive(Deserialize)]
struct CreateTipInfo<'a> {
name: &'a str,
parent_path: &'a str,
transform: Transform,
radius: f32,
datamap: Option<Vec<u8>>,
}
let info: CreateTipInfo = deserialize(message.as_ref())?;
let node = Node::create(&calling_client, "/input/method/tip", info.name, true);
let parent = find_spatial_parent(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, false);
let node = node.add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent), transform, false)?;
InputMethod::add_to(
&node,
InputType::Tip(Tip {
radius: info.radius,
}),
info.datamap
.and_then(|datamap| Datamap::from_raw(datamap).ok()),
)?;
node.add_local_signal("set_radius", Tip::set_radius);
Ok(())
}