199 lines
6.2 KiB
Rust
199 lines
6.2 KiB
Rust
use crate::core::client::INTERNAL_CLIENT;
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use crate::nodes::OwnedNode;
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use crate::nodes::fields::{Field, FieldTrait};
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use crate::nodes::input::{INPUT_HANDLER_REGISTRY, InputDataType, InputHandler};
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use crate::nodes::{
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Node,
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input::{Hand, InputMethod, Joint},
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spatial::Spatial,
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};
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use crate::objects::{ObjectHandle, SpatialRef, Tracked};
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use color_eyre::eyre::Result;
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use glam::{Mat4, Quat, Vec3};
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use serde::{Deserialize, Serialize};
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use stardust_xr::values::Datamap;
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use std::sync::Arc;
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use stereokit_rust::material::Material;
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use stereokit_rust::sk::{DisplayMode, MainThreadToken, Sk};
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use stereokit_rust::system::{HandJoint, HandSource, Handed, Input, LinePoint, Lines};
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use stereokit_rust::util::Color128;
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use zbus::Connection;
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use super::{CaptureManager, get_sorted_handlers};
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fn convert_joint(joint: HandJoint) -> Joint {
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Joint {
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position: Vec3::from(joint.position).into(),
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rotation: Quat::from(joint.orientation).into(),
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radius: joint.radius,
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distance: 0.0,
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}
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}
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#[derive(Default, Deserialize, Serialize)]
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struct HandDatamap {
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pinch_strength: f32,
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grab_strength: f32,
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}
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pub struct SkHand {
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_node: OwnedNode,
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palm_spatial: Arc<Spatial>,
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palm_object: ObjectHandle<SpatialRef>,
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handed: Handed,
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input: Arc<InputMethod>,
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capture_manager: CaptureManager,
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datamap: HandDatamap,
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tracked: ObjectHandle<Tracked>,
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}
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impl SkHand {
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pub fn new(connection: &Connection, handed: Handed) -> Result<Self> {
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let (palm_spatial, palm_object) = SpatialRef::create(
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connection,
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&("/org/stardustxr/Hand/".to_string()
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+ match handed {
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Handed::Left => "left",
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_ => "right",
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} + "/palm"),
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);
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let tracked = Tracked::new(
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connection,
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&("/org/stardustxr/Hand/".to_string()
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+ match handed {
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Handed::Left => "left",
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_ => "right",
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}),
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);
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let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
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Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
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let hand = InputDataType::Hand(Hand {
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right: handed == Handed::Right,
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..Default::default()
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});
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let datamap = Datamap::from_typed(HandDatamap::default())?;
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let input = InputMethod::add_to(&_node.0, hand, datamap)?;
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Input::hand_visible(handed, true);
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Ok(SkHand {
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_node,
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palm_spatial,
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palm_object,
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handed,
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input,
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tracked,
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capture_manager: CaptureManager::default(),
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datamap: Default::default(),
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})
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}
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pub fn update(&mut self, sk: &Sk, token: &MainThreadToken, material: &mut Material) {
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let sk_hand = Input::hand(self.handed);
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let real_hand = Input::hand_source(self.handed) as u32 == HandSource::Articulated as u32;
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if let InputDataType::Hand(hand) = &mut *self.input.data.lock() {
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let input_node = self.input.spatial.node().unwrap();
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input_node.set_enabled(
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(real_hand || sk.get_active_display_mode() == DisplayMode::Flatscreen)
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&& sk_hand.tracked.is_active(),
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);
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let enabled = input_node.enabled();
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tokio::spawn({
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// this is suboptimal since it probably allocates a fresh string every frame
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let handle = self.tracked.clone();
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async move {
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handle.set_tracked(enabled).await;
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}
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});
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if enabled {
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hand.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
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hand.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
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hand.thumb.proximal = convert_joint(sk_hand.fingers[0][2]);
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hand.thumb.metacarpal = convert_joint(sk_hand.fingers[0][1]);
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for (finger, mut sk_finger) in [
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(&mut hand.index, sk_hand.fingers[1]),
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(&mut hand.middle, sk_hand.fingers[2]),
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(&mut hand.ring, sk_hand.fingers[3]),
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(&mut hand.little, sk_hand.fingers[4]),
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] {
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sk_finger[4].radius = 0.0;
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finger.tip = convert_joint(sk_finger[4]);
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finger.distal = convert_joint(sk_finger[3]);
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finger.intermediate = convert_joint(sk_finger[2]);
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finger.proximal = convert_joint(sk_finger[1]);
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finger.metacarpal = convert_joint(sk_finger[0]);
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}
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hand.palm.position = Vec3::from(sk_hand.palm.position).into();
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hand.palm.rotation = Quat::from(sk_hand.palm.orientation).into();
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hand.palm.radius =
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(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
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self.palm_spatial
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.set_local_transform(Mat4::from_rotation_translation(
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hand.palm.rotation.into(),
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hand.palm.position.into(),
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));
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hand.wrist.position = Vec3::from(sk_hand.wrist.position).into();
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hand.wrist.rotation = Quat::from(sk_hand.wrist.orientation).into();
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hand.wrist.radius =
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(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
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hand.elbow = None;
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let hand_color = if self.capture_manager.capture.upgrade().is_none() {
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Color128::rgb(1.0, 1.0, 1.0)
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} else {
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Color128::rgb(0.0, 1.0, 0.75)
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};
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material.color_tint(hand_color);
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}
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}
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self.datamap.pinch_strength = sk_hand.pinch_activation;
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self.datamap.grab_strength = sk_hand.grip_activation;
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*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
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let distance_calculator = |space: &Arc<Spatial>, data: &InputDataType, field: &Field| {
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let InputDataType::Hand(hand) = data else {
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return None;
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};
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let thumb_tip_distance = field.distance(space, hand.thumb.tip.position.into());
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let index_tip_distance = field.distance(space, hand.index.tip.position.into());
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let middle_tip_distance = field.distance(space, hand.middle.tip.position.into());
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let ring_tip_distance = field.distance(space, hand.ring.tip.position.into());
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Some(
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(thumb_tip_distance * 0.3)
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+ (index_tip_distance * 0.4)
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+ (middle_tip_distance * 0.15)
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+ (ring_tip_distance * 0.15),
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)
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};
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self.capture_manager.update_capture(&self.input);
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self.capture_manager
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.set_new_capture(&self.input, distance_calculator);
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self.capture_manager.apply_capture(&self.input);
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if self.capture_manager.capture.upgrade().is_some() {
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return;
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}
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let sorted_handlers = get_sorted_handlers(&self.input, distance_calculator);
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self.input
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.set_handler_order(sorted_handlers.iter().map(|(handler, _)| handler));
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}
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}
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impl Drop for SkHand {
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fn drop(&mut self) {
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Input::hand_visible(self.handed, false);
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}
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}
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fn joint_to_line_point(joint: &Joint, color: Color128) -> LinePoint {
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LinePoint {
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pt: Vec3::from(joint.position).into(),
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thickness: joint.radius * 2.0,
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color: color.into(),
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}
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}
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