Files
server/src/objects/input/sk_hand.rs
2025-04-27 01:20:13 -07:00

199 lines
6.2 KiB
Rust

use crate::core::client::INTERNAL_CLIENT;
use crate::nodes::OwnedNode;
use crate::nodes::fields::{Field, FieldTrait};
use crate::nodes::input::{INPUT_HANDLER_REGISTRY, InputDataType, InputHandler};
use crate::nodes::{
Node,
input::{Hand, InputMethod, Joint},
spatial::Spatial,
};
use crate::objects::{ObjectHandle, SpatialRef, Tracked};
use color_eyre::eyre::Result;
use glam::{Mat4, Quat, Vec3};
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use std::sync::Arc;
use stereokit_rust::material::Material;
use stereokit_rust::sk::{DisplayMode, MainThreadToken, Sk};
use stereokit_rust::system::{HandJoint, HandSource, Handed, Input, LinePoint, Lines};
use stereokit_rust::util::Color128;
use zbus::Connection;
use super::{CaptureManager, get_sorted_handlers};
fn convert_joint(joint: HandJoint) -> Joint {
Joint {
position: Vec3::from(joint.position).into(),
rotation: Quat::from(joint.orientation).into(),
radius: joint.radius,
distance: 0.0,
}
}
#[derive(Default, Deserialize, Serialize)]
struct HandDatamap {
pinch_strength: f32,
grab_strength: f32,
}
pub struct SkHand {
_node: OwnedNode,
palm_spatial: Arc<Spatial>,
palm_object: ObjectHandle<SpatialRef>,
handed: Handed,
input: Arc<InputMethod>,
capture_manager: CaptureManager,
datamap: HandDatamap,
tracked: ObjectHandle<Tracked>,
}
impl SkHand {
pub fn new(connection: &Connection, handed: Handed) -> Result<Self> {
let (palm_spatial, palm_object) = SpatialRef::create(
connection,
&("/org/stardustxr/Hand/".to_string()
+ match handed {
Handed::Left => "left",
_ => "right",
} + "/palm"),
);
let tracked = Tracked::new(
connection,
&("/org/stardustxr/Hand/".to_string()
+ match handed {
Handed::Left => "left",
_ => "right",
}),
);
let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
let hand = InputDataType::Hand(Hand {
right: handed == Handed::Right,
..Default::default()
});
let datamap = Datamap::from_typed(HandDatamap::default())?;
let input = InputMethod::add_to(&_node.0, hand, datamap)?;
Input::hand_visible(handed, true);
Ok(SkHand {
_node,
palm_spatial,
palm_object,
handed,
input,
tracked,
capture_manager: CaptureManager::default(),
datamap: Default::default(),
})
}
pub fn update(&mut self, sk: &Sk, token: &MainThreadToken, material: &mut Material) {
let sk_hand = Input::hand(self.handed);
let real_hand = Input::hand_source(self.handed) as u32 == HandSource::Articulated as u32;
if let InputDataType::Hand(hand) = &mut *self.input.data.lock() {
let input_node = self.input.spatial.node().unwrap();
input_node.set_enabled(
(real_hand || sk.get_active_display_mode() == DisplayMode::Flatscreen)
&& sk_hand.tracked.is_active(),
);
let enabled = input_node.enabled();
tokio::spawn({
// this is suboptimal since it probably allocates a fresh string every frame
let handle = self.tracked.clone();
async move {
handle.set_tracked(enabled).await;
}
});
if enabled {
hand.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
hand.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
hand.thumb.proximal = convert_joint(sk_hand.fingers[0][2]);
hand.thumb.metacarpal = convert_joint(sk_hand.fingers[0][1]);
for (finger, mut sk_finger) in [
(&mut hand.index, sk_hand.fingers[1]),
(&mut hand.middle, sk_hand.fingers[2]),
(&mut hand.ring, sk_hand.fingers[3]),
(&mut hand.little, sk_hand.fingers[4]),
] {
sk_finger[4].radius = 0.0;
finger.tip = convert_joint(sk_finger[4]);
finger.distal = convert_joint(sk_finger[3]);
finger.intermediate = convert_joint(sk_finger[2]);
finger.proximal = convert_joint(sk_finger[1]);
finger.metacarpal = convert_joint(sk_finger[0]);
}
hand.palm.position = Vec3::from(sk_hand.palm.position).into();
hand.palm.rotation = Quat::from(sk_hand.palm.orientation).into();
hand.palm.radius =
(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
self.palm_spatial
.set_local_transform(Mat4::from_rotation_translation(
hand.palm.rotation.into(),
hand.palm.position.into(),
));
hand.wrist.position = Vec3::from(sk_hand.wrist.position).into();
hand.wrist.rotation = Quat::from(sk_hand.wrist.orientation).into();
hand.wrist.radius =
(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
hand.elbow = None;
let hand_color = if self.capture_manager.capture.upgrade().is_none() {
Color128::rgb(1.0, 1.0, 1.0)
} else {
Color128::rgb(0.0, 1.0, 0.75)
};
material.color_tint(hand_color);
}
}
self.datamap.pinch_strength = sk_hand.pinch_activation;
self.datamap.grab_strength = sk_hand.grip_activation;
*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
let distance_calculator = |space: &Arc<Spatial>, data: &InputDataType, field: &Field| {
let InputDataType::Hand(hand) = data else {
return None;
};
let thumb_tip_distance = field.distance(space, hand.thumb.tip.position.into());
let index_tip_distance = field.distance(space, hand.index.tip.position.into());
let middle_tip_distance = field.distance(space, hand.middle.tip.position.into());
let ring_tip_distance = field.distance(space, hand.ring.tip.position.into());
Some(
(thumb_tip_distance * 0.3)
+ (index_tip_distance * 0.4)
+ (middle_tip_distance * 0.15)
+ (ring_tip_distance * 0.15),
)
};
self.capture_manager.update_capture(&self.input);
self.capture_manager
.set_new_capture(&self.input, distance_calculator);
self.capture_manager.apply_capture(&self.input);
if self.capture_manager.capture.upgrade().is_some() {
return;
}
let sorted_handlers = get_sorted_handlers(&self.input, distance_calculator);
self.input
.set_handler_order(sorted_handlers.iter().map(|(handler, _)| handler));
}
}
impl Drop for SkHand {
fn drop(&mut self) {
Input::hand_visible(self.handed, false);
}
}
fn joint_to_line_point(joint: &Joint, color: Color128) -> LinePoint {
LinePoint {
pt: Vec3::from(joint.position).into(),
thickness: joint.radius * 2.0,
color: color.into(),
}
}