Files
server/src/nodes/fields.rs

288 lines
8.1 KiB
Rust

use super::alias::{Alias, AliasInfo};
use super::spatial::{
Spatial, SPATIAL_REF_GET_LOCAL_BOUNDING_BOX_SERVER_OPCODE,
SPATIAL_REF_GET_RELATIVE_BOUNDING_BOX_SERVER_OPCODE, SPATIAL_REF_GET_TRANSFORM_SERVER_OPCODE,
};
use super::{Aspect, Node};
use crate::core::client::Client;
use crate::create_interface;
use crate::nodes::spatial::Transform;
use crate::nodes::spatial::SPATIAL_ASPECT_ALIAS_INFO;
use crate::nodes::spatial::SPATIAL_REF_ASPECT_ALIAS_INFO;
use color_eyre::eyre::{OptionExt, Result};
use glam::{vec2, vec3, vec3a, Vec3, Vec3A, Vec3Swizzles};
use once_cell::sync::Lazy;
use parking_lot::Mutex;
use rustc_hash::FxHashMap;
use stardust_xr::values::Vector3;
use std::sync::Arc;
// TODO: get SDFs working properly with non-uniform scale and so on, output distance relative to the spatial it's compared against
pub static FIELD_ALIAS_INFO: Lazy<AliasInfo> = Lazy::new(|| AliasInfo {
server_methods: vec![
SPATIAL_REF_GET_TRANSFORM_SERVER_OPCODE,
SPATIAL_REF_GET_LOCAL_BOUNDING_BOX_SERVER_OPCODE,
SPATIAL_REF_GET_RELATIVE_BOUNDING_BOX_SERVER_OPCODE,
FIELD_REF_DISTANCE_SERVER_OPCODE,
FIELD_REF_NORMAL_SERVER_OPCODE,
FIELD_REF_CLOSEST_POINT_SERVER_OPCODE,
FIELD_REF_RAY_MARCH_SERVER_OPCODE,
],
..Default::default()
});
stardust_xr_server_codegen::codegen_field_protocol!();
lazy_static::lazy_static! {
pub static ref EXPORTED_FIELDS: Mutex<FxHashMap<u64, Arc<Node>>> = Mutex::new(FxHashMap::default());
}
pub trait FieldTrait: Send + Sync + 'static {
fn spatial_ref(&self) -> &Spatial;
fn local_distance(&self, p: Vec3A) -> f32;
fn local_normal(&self, p: Vec3A, r: f32) -> Vec3A {
let d = self.local_distance(p);
let e = vec2(r, 0_f32);
let n = vec3a(d, d, d)
- vec3a(
self.local_distance(vec3a(e.x, e.y, e.y)),
self.local_distance(vec3a(e.y, e.x, e.y)),
self.local_distance(vec3a(e.y, e.y, e.x)),
);
n.normalize()
}
fn local_closest_point(&self, p: Vec3A, r: f32) -> Vec3A {
p - (self.local_normal(p, r) * self.local_distance(p))
}
fn distance(&self, reference_space: &Spatial, p: Vec3A) -> f32 {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
self.local_distance(local_p)
}
fn normal(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
reference_to_local_space
.inverse()
.transform_vector3a(self.local_normal(local_p, r))
}
fn closest_point(&self, reference_space: &Spatial, p: Vec3A, r: f32) -> Vec3A {
let reference_to_local_space =
Spatial::space_to_space_matrix(Some(reference_space), Some(self.spatial_ref()));
let local_p = reference_to_local_space.transform_point3a(p);
reference_to_local_space
.inverse()
.transform_point3a(self.local_closest_point(local_p, r))
}
fn ray_march(&self, ray: Ray) -> RayMarchResult {
let mut result = RayMarchResult {
ray_origin: ray.origin.into(),
ray_direction: ray.direction.into(),
min_distance: f32::MAX,
deepest_point_distance: 0_f32,
ray_length: 0_f32,
ray_steps: 0,
};
let ray_to_field_matrix =
Spatial::space_to_space_matrix(Some(&ray.space), Some(self.spatial_ref()));
let mut ray_point = ray_to_field_matrix.transform_point3a(ray.origin.into());
let ray_direction = ray_to_field_matrix
.transform_vector3a(ray.direction.into())
.normalize();
while result.ray_steps < MAX_RAY_STEPS && result.ray_length < MAX_RAY_LENGTH {
let distance = self.local_distance(ray_point);
let march_distance = distance.clamp(MIN_RAY_MARCH, MAX_RAY_MARCH);
result.ray_length += march_distance;
ray_point += ray_direction * march_distance;
if result.min_distance > distance {
result.deepest_point_distance = result.ray_length;
result.min_distance = distance;
}
result.ray_steps += 1;
}
result
}
}
pub struct Ray {
pub origin: Vec3,
pub direction: Vec3,
pub space: Arc<Spatial>,
}
// const MIN_RAY_STEPS: u32 = 0;
const MAX_RAY_STEPS: u32 = 1000;
const MIN_RAY_MARCH: f32 = 0.001_f32;
const MAX_RAY_MARCH: f32 = f32::MAX;
// const MIN_RAY_LENGTH: f32 = 0_f32;
const MAX_RAY_LENGTH: f32 = 1000_f32;
pub struct Field {
pub spatial: Arc<Spatial>,
pub shape: Mutex<Shape>,
}
impl Field {
pub fn add_to(node: &Arc<Node>, shape: Shape) -> Result<Arc<Field>> {
let spatial = node.get_aspect::<Spatial>()?;
let field = Field {
spatial,
shape: Mutex::new(shape),
};
let field = node.add_aspect(field);
<Field as FieldRefAspect>::add_node_members(node);
<Field as FieldAspect>::add_node_members(node);
Ok(field)
}
}
impl Aspect for Field {
const NAME: &'static str = "Field";
}
impl FieldRefAspect for Field {
async fn distance(
node: Arc<Node>,
_calling_client: Arc<Client>,
space: Arc<Node>,
point: Vector3<f32>,
) -> Result<f32> {
let reference_space = space.get_aspect::<Spatial>()?;
let field = node.get_aspect::<Field>()?;
Ok(field.distance(&reference_space, point.into()))
}
async fn normal(
node: Arc<Node>,
_calling_client: Arc<Client>,
space: Arc<Node>,
point: Vector3<f32>,
) -> Result<Vector3<f32>> {
let reference_space = space.get_aspect::<Spatial>()?;
let field = node.get_aspect::<Field>()?;
Ok(field.normal(&reference_space, point.into(), 0.0001).into())
}
async fn closest_point(
node: Arc<Node>,
_calling_client: Arc<Client>,
space: Arc<Node>,
point: Vector3<f32>,
) -> Result<Vector3<f32>> {
let reference_space = space.get_aspect::<Spatial>()?;
let field = node.get_aspect::<Field>()?;
Ok(field
.closest_point(&reference_space, point.into(), 0.0001)
.into())
}
async fn ray_march(
node: Arc<Node>,
_calling_client: Arc<Client>,
space: Arc<Node>,
ray_origin: Vector3<f32>,
ray_direction: Vector3<f32>,
) -> Result<RayMarchResult> {
let space = space.get_aspect::<Spatial>()?;
let field = node.get_aspect::<Field>()?;
Ok(field.ray_march(Ray {
origin: ray_origin.into(),
direction: ray_direction.into(),
space,
}))
}
}
impl FieldAspect for Field {
fn set_shape(node: Arc<Node>, _calling_client: Arc<Client>, shape: Shape) -> Result<()> {
let field = node.get_aspect::<Field>()?;
*field.shape.lock() = shape;
Ok(())
}
async fn export_field(node: Arc<Node>, _calling_client: Arc<Client>) -> Result<u64> {
let id = rand::random();
EXPORTED_FIELDS.lock().insert(id, node);
Ok(id)
}
}
impl FieldTrait for Field {
fn spatial_ref(&self) -> &Spatial {
&self.spatial
}
fn local_distance(&self, p: Vec3A) -> f32 {
match self.shape.lock().clone() {
Shape::Box(size) => {
let q = vec3(
p.x.abs() - (size.x * 0.5_f32),
p.y.abs() - (size.y * 0.5_f32),
p.z.abs() - (size.z * 0.5_f32),
);
let v = vec3a(q.x.max(0_f32), q.y.max(0_f32), q.z.max(0_f32));
v.length() + q.x.max(q.y.max(q.z)).min(0_f32)
}
Shape::Cylinder(CylinderShape { length, radius }) => {
let d = vec2(p.xy().length().abs() - radius, p.z.abs() - (length * 0.5));
d.x.max(d.y).min(0.0) + d.max(vec2(0.0, 0.0)).length()
}
Shape::Sphere(radius) => p.length() - radius,
Shape::Torus(TorusShape { radius_a, radius_b }) => {
let q = vec2(p.xz().length() - radius_a, p.y);
q.length() - radius_b
}
}
}
}
create_interface!(FieldInterface);
pub struct FieldInterface;
impl InterfaceAspect for FieldInterface {
async fn import_field_ref(
_node: Arc<Node>,
calling_client: Arc<Client>,
uid: u64,
) -> Result<Arc<Node>> {
EXPORTED_FIELDS
.lock()
.get(&uid)
.map(|s| {
Alias::create(
s,
&calling_client,
FIELD_REF_ASPECT_ALIAS_INFO.clone(),
None,
)
.unwrap()
})
.ok_or_eyre("Couldn't find spatial with that ID")
}
fn create_field(
_node: Arc<Node>,
calling_client: Arc<Client>,
id: u64,
parent: Arc<Node>,
transform: Transform,
shape: Shape,
) -> Result<()> {
let transform = transform.to_mat4(true, true, false);
let parent = parent.get_aspect::<Spatial>()?;
let node = Node::from_id(&calling_client, id, true).add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent.clone()), transform, false);
Field::add_to(&node, shape)?;
Ok(())
}
}