Files
server/src/wayland/seat.rs
2024-06-09 19:58:41 -04:00

317 lines
7.8 KiB
Rust

use super::{state::WaylandState, surface::CoreSurface};
use crate::{
core::task,
nodes::{
data::KEYMAPS,
items::panel::{Backend, Geometry, PanelItem},
},
};
use mint::Vector2;
use parking_lot::Mutex;
use rustc_hash::FxHashMap;
use slotmap::KeyData;
use smithay::{
backend::input::{AxisRelativeDirection, ButtonState, KeyState},
delegate_seat,
input::{
keyboard::{FilterResult, LedState},
pointer::{AxisFrame, ButtonEvent, CursorImageStatus, MotionEvent},
touch::{self, DownEvent, UpEvent},
Seat, SeatHandler,
},
reexports::wayland_server::{protocol::wl_surface::WlSurface, Resource, Weak as WlWeak},
utils::SERIAL_COUNTER,
wayland::compositor,
};
use std::sync::{Arc, Weak};
use tokio::sync::watch;
impl SeatHandler for WaylandState {
type PointerFocus = WlSurface;
type KeyboardFocus = WlSurface;
type TouchFocus = WlSurface;
fn seat_state(&mut self) -> &mut smithay::input::SeatState<Self> {
&mut self.seat_state
}
fn focus_changed(&mut self, _seat: &Seat<Self>, _focused: Option<&Self::KeyboardFocus>) {}
fn cursor_image(&mut self, _seat: &Seat<Self>, image: CursorImageStatus) {
self.seat.cursor_info_tx.send_modify(|c| match image {
CursorImageStatus::Hidden => c.surface = None,
CursorImageStatus::Surface(surface) => {
CoreSurface::add_to(self.display_handle.clone(), &surface, || (), |_| ());
compositor::with_states(&surface, |data| {
if let Some(core_surface) = data.data_map.get::<Arc<CoreSurface>>() {
core_surface.set_material_offset(1);
}
});
c.surface = Some(surface.downgrade())
}
_ => (),
});
}
fn led_state_changed(&mut self, _seat: &Seat<Self>, _led_state: LedState) {}
}
delegate_seat!(WaylandState);
pub fn handle_cursor<B: Backend>(
panel_item: &Arc<PanelItem<B>>,
mut cursor: watch::Receiver<CursorInfo>,
) {
let panel_item_weak = Arc::downgrade(panel_item);
let _ = task::new(|| "cursor handler", async move {
while cursor.changed().await.is_ok() {
let Some(panel_item) = panel_item_weak.upgrade() else {
continue;
};
let cursor_info = cursor.borrow();
panel_item.set_cursor(cursor_info.cursor_data());
}
});
}
pub struct CursorInfo {
pub surface: Option<WlWeak<WlSurface>>,
pub hotspot_x: i32,
pub hotspot_y: i32,
}
impl CursorInfo {
pub fn cursor_data(&self) -> Option<Geometry> {
let cursor_size =
CoreSurface::from_wl_surface(&self.surface.as_ref()?.upgrade().ok()?)?.size()?;
Some(Geometry {
origin: [self.hotspot_x, self.hotspot_y].into(),
size: cursor_size,
})
}
}
pub struct SeatWrapper {
wayland_state: Weak<Mutex<WaylandState>>,
cursor_info_tx: watch::Sender<CursorInfo>,
pub cursor_info_rx: watch::Receiver<CursorInfo>,
seat: Seat<WaylandState>,
touches: Mutex<FxHashMap<u32, WlWeak<WlSurface>>>,
}
impl SeatWrapper {
pub fn new(wayland_state: Weak<Mutex<WaylandState>>, seat: Seat<WaylandState>) -> Self {
let (cursor_info_tx, cursor_info_rx) = watch::channel(CursorInfo {
surface: None,
hotspot_x: 0,
hotspot_y: 0,
});
SeatWrapper {
wayland_state,
cursor_info_tx,
cursor_info_rx,
seat,
touches: Mutex::new(FxHashMap::default()),
}
}
pub fn unfocus(&self, surface: &WlSurface, state: &mut WaylandState) {
let pointer = self.seat.get_pointer().unwrap();
if pointer.current_focus() == Some(surface.clone()) {
pointer.motion(
state,
None,
&MotionEvent {
location: (0.0, 0.0).into(),
serial: SERIAL_COUNTER.next_serial(),
time: 0,
},
)
}
let keyboard = self.seat.get_keyboard().unwrap();
if keyboard.current_focus() == Some(surface.clone()) {
keyboard.set_focus(state, None, SERIAL_COUNTER.next_serial());
}
let touch = self.seat.get_touch().unwrap();
for (id, touch_surface) in self.touches.lock().iter() {
if touch_surface.id() == surface.id() {
self.touch_up(*id);
touch.up(
state,
&UpEvent {
slot: Some(*id).into(),
serial: SERIAL_COUNTER.next_serial(),
time: 0,
},
)
}
}
}
pub fn pointer_motion(&self, surface: WlSurface, position: Vector2<f32>) {
let Some(state) = self.wayland_state.upgrade() else {
return;
};
let mut state = state.lock();
let Some(pointer) = self.seat.get_pointer() else {
return;
};
pointer.motion(
&mut state,
Some((surface, (0, 0).into())),
&MotionEvent {
location: (position.x as f64, position.y as f64).into(),
serial: SERIAL_COUNTER.next_serial(),
time: 0,
},
);
pointer.frame(&mut state);
}
pub fn pointer_button(&self, button: u32, pressed: bool) {
let Some(state) = self.wayland_state.upgrade() else {
return;
};
let mut state = state.lock();
let Some(pointer) = self.seat.get_pointer() else {
return;
};
pointer.button(
&mut state,
&ButtonEvent {
button,
state: if pressed {
ButtonState::Pressed
} else {
ButtonState::Released
},
serial: SERIAL_COUNTER.next_serial(),
time: 0,
},
);
pointer.frame(&mut state);
}
pub fn pointer_scroll(
&self,
scroll_distance: Option<Vector2<f32>>,
scroll_steps: Option<Vector2<f32>>,
) {
let Some(state) = self.wayland_state.upgrade() else {
return;
};
let mut state = state.lock();
let Some(pointer) = self.seat.get_pointer() else {
return;
};
pointer.axis(
&mut state,
AxisFrame {
source: None,
relative_direction: (
AxisRelativeDirection::Identical,
AxisRelativeDirection::Identical,
),
time: 0,
axis: scroll_distance
.map(|d| (d.x as f64, d.y as f64))
.unwrap_or((0.0, 0.0)),
v120: scroll_steps.map(|d| ((d.x * 120.0) as i32, (d.y * 120.0) as i32)),
stop: (false, false),
},
);
pointer.frame(&mut state);
}
pub fn keyboard_keys(&self, surface: WlSurface, keymap_id: u64, keys: Vec<i32>) {
let Some(state) = self.wayland_state.upgrade() else {
return;
};
let Some(keyboard) = self.seat.get_keyboard() else {
return;
};
let keymaps = KEYMAPS.lock();
let Some(keymap) = keymaps.get(KeyData::from_ffi(keymap_id).into()).cloned() else {
return;
};
keyboard.set_focus(
&mut state.lock(),
Some(surface),
SERIAL_COUNTER.next_serial(),
);
if keyboard
.set_keymap_from_string(&mut state.lock(), keymap)
.is_err()
{
return;
}
for key in keys {
keyboard.input(
&mut state.lock(),
key.unsigned_abs(),
if key > 0 {
KeyState::Pressed
} else {
KeyState::Released
},
SERIAL_COUNTER.next_serial(),
0,
|_, _, _| FilterResult::Forward::<()>,
);
}
}
pub fn touch_down(&self, surface: WlSurface, id: u32, position: Vector2<f32>) {
let Some(state) = self.wayland_state.upgrade() else {
return;
};
let Some(touch) = self.seat.get_touch() else {
return;
};
touch.down(
&mut state.lock(),
Some((surface, (0, 0).into())),
&DownEvent {
slot: Some(id).into(),
location: (position.x as f64, position.y as f64).into(),
serial: SERIAL_COUNTER.next_serial(),
time: 0,
},
);
touch.frame(&mut state.lock());
}
pub fn touch_move(&self, id: u32, position: Vector2<f32>) {
let Some(state) = self.wayland_state.upgrade() else {
return;
};
let Some(surface) = self.touches.lock().get(&id).and_then(|c| c.upgrade().ok()) else {
return;
};
let Some(touch) = self.seat.get_touch() else {
return;
};
touch.motion(
&mut state.lock(),
Some((surface, (0, 0).into())),
&touch::MotionEvent {
slot: Some(id).into(),
location: (position.x as f64, position.y as f64).into(),
time: 0,
},
);
touch.frame(&mut state.lock());
}
pub fn touch_up(&self, id: u32) {
let Some(state) = self.wayland_state.upgrade() else {
return;
};
let Some(touch) = self.seat.get_touch() else {
return;
};
touch.up(
&mut state.lock(),
&UpEvent {
slot: Some(id).into(),
serial: SERIAL_COUNTER.next_serial(),
time: 0,
},
);
}
pub fn reset_input(&self) {
for id in self.touches.lock().keys() {
self.touch_up(*id)
}
}
}