Files
server/src/objects/input/sk_hand.rs
2023-01-14 22:32:41 -05:00

88 lines
2.8 KiB
Rust

use crate::nodes::{
input::{hand::Hand, InputMethod, InputType},
spatial::Spatial,
};
use glam::Mat4;
use stardust_xr::schemas::flat::{Datamap, Hand as FlatHand, Joint};
use std::sync::{Arc, Weak};
use stereokit::{
input::{ButtonState, Handed, Joint as SkJoint, StereoKitInput},
lifecycle::StereoKitDraw,
};
use tracing::instrument;
fn convert_joint(joint: SkJoint) -> Joint {
Joint {
position: joint.position,
rotation: joint.orientation,
radius: joint.radius,
}
}
pub struct SkHand {
hand: Arc<InputMethod>,
handed: Handed,
}
impl SkHand {
pub fn new(handed: Handed) -> Self {
SkHand {
hand: InputMethod::new(
Spatial::new(Weak::new(), None, Mat4::IDENTITY),
InputType::Hand(Box::new(Hand {
base: FlatHand {
right: handed == Handed::Right,
..Default::default()
},
})),
),
handed,
}
}
#[instrument(level = "debug", name = "Update Hand Input Method", skip_all)]
pub fn update(&mut self, sk: &StereoKitDraw) {
let sk_hand = sk.input_hand(self.handed);
if let InputType::Hand(hand) = &mut *self.hand.specialization.lock() {
let controller = sk.input_controller(self.handed);
*self.hand.enabled.lock() = controller.tracked.contains(ButtonState::Inactive)
&& sk_hand.tracked_state.contains(ButtonState::Active);
if *self.hand.enabled.lock() {
hand.base.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
hand.base.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
hand.base.thumb.proximal = convert_joint(sk_hand.fingers[0][2]);
hand.base.thumb.metacarpal = convert_joint(sk_hand.fingers[0][1]);
for (finger, sk_finger) in [
(&mut hand.base.index, sk_hand.fingers[1]),
(&mut hand.base.middle, sk_hand.fingers[2]),
(&mut hand.base.ring, sk_hand.fingers[3]),
(&mut hand.base.little, sk_hand.fingers[4]),
] {
finger.tip = convert_joint(sk_finger[4]);
finger.distal = convert_joint(sk_finger[3]);
finger.intermediate = convert_joint(sk_finger[2]);
finger.proximal = convert_joint(sk_finger[1]);
finger.metacarpal = convert_joint(sk_finger[0]);
}
hand.base.palm.position = sk_hand.palm.position;
hand.base.palm.rotation = sk_hand.palm.orientation;
hand.base.palm.radius =
(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
hand.base.wrist.position = sk_hand.wrist.position;
hand.base.wrist.rotation = sk_hand.wrist.orientation;
hand.base.wrist.radius =
(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
hand.base.elbow = None;
}
}
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push("grab_strength", sk_hand.grip_activation);
map.push("pinch_strength", sk_hand.pinch_activation);
map.end_map();
*self.hand.datamap.lock() = Datamap::new(fbb.take_buffer()).ok();
}
}