476 lines
13 KiB
Rust
476 lines
13 KiB
Rust
pub mod zone;
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use self::zone::Zone;
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use super::alias::Alias;
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use super::fields::{Field, FieldTrait};
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use super::{Aspect, AspectIdentifier};
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use crate::core::client::Client;
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use crate::core::registry::Registry;
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use crate::nodes::{Node, OWNED_ASPECT_ALIAS_INFO};
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use color_eyre::eyre::{eyre, OptionExt, Result};
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use glam::{vec3a, Mat4, Quat, Vec3};
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use mint::Vector3;
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use once_cell::sync::OnceCell;
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use parking_lot::Mutex;
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use rustc_hash::FxHashMap;
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use std::fmt::Debug;
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use std::ptr;
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use std::sync::{Arc, Weak};
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use stereokit_rust::maths::Bounds;
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stardust_xr_server_codegen::codegen_spatial_protocol!();
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impl Transform {
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pub fn to_mat4(&self, position: bool, rotation: bool, scale: bool) -> Mat4 {
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let position = position
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.then_some(self.translation)
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.flatten()
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.unwrap_or_else(|| Vector3::from([0.0; 3]));
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let rotation = rotation
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.then_some(self.rotation)
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.flatten()
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.unwrap_or_else(|| Quat::IDENTITY.into());
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let scale = scale
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.then_some(self.scale)
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.flatten()
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.unwrap_or_else(|| Vector3::from([1.0; 3]));
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Mat4::from_scale_rotation_translation(scale.into(), rotation.into(), position.into())
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}
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}
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impl AspectIdentifier for Zone {
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impl_aspect_for_zone_aspect_id! {}
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}
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impl Aspect for Zone {
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impl_aspect_for_zone_aspect! {}
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}
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lazy_static::lazy_static! {
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pub static ref EXPORTED_SPATIALS: Mutex<FxHashMap<u64, Arc<Node>>> = Mutex::new(FxHashMap::default());
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}
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static ZONEABLE_REGISTRY: Registry<Spatial> = Registry::new();
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pub struct Spatial {
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pub node: Weak<Node>,
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parent: Mutex<Option<Arc<Spatial>>>,
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old_parent: Mutex<Option<Arc<Spatial>>>,
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transform: Mutex<Mat4>,
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zone: Mutex<Weak<Zone>>,
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children: Registry<Spatial>,
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pub bounding_box_calc: OnceCell<fn(&Node) -> Bounds>,
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}
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impl Spatial {
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pub fn new(node: Weak<Node>, parent: Option<Arc<Spatial>>, transform: Mat4) -> Arc<Self> {
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Arc::new(Spatial {
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node,
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parent: Mutex::new(parent),
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old_parent: Mutex::new(None),
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transform: Mutex::new(transform),
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zone: Mutex::new(Weak::new()),
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children: Registry::new(),
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bounding_box_calc: OnceCell::default(),
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})
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}
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pub fn add_to(
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node: &Arc<Node>,
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parent: Option<Arc<Spatial>>,
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transform: Mat4,
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zoneable: bool,
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) -> Arc<Spatial> {
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let spatial = Spatial::new(Arc::downgrade(node), parent.clone(), transform);
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if zoneable {
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ZONEABLE_REGISTRY.add_raw(&spatial);
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}
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if let Some(parent) = parent {
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parent.children.add_raw(&spatial);
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}
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node.add_aspect_raw(spatial.clone());
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node.add_aspect(SpatialRef);
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spatial
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}
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pub fn node(&self) -> Option<Arc<Node>> {
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self.node.upgrade()
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}
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pub fn space_to_space_matrix(from: Option<&Spatial>, to: Option<&Spatial>) -> Mat4 {
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let space_to_world_matrix = from.map_or(Mat4::IDENTITY, |from| from.global_transform());
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let world_to_space_matrix = to.map_or(Mat4::IDENTITY, |to| to.global_transform().inverse());
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world_to_space_matrix * space_to_world_matrix
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}
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// the output bounds are probably way bigger than they need to be
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pub fn get_bounding_box(&self) -> Bounds {
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let Some(node) = self.node() else {
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return Bounds::default();
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};
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let mut bounds = self
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.bounding_box_calc
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.get()
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.map(|b| (b)(&node))
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.unwrap_or_default();
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for child in self.children.get_valid_contents() {
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bounds.grown_box(child.get_bounding_box(), child.local_transform());
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}
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bounds
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}
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pub fn local_transform(&self) -> Mat4 {
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*self.transform.lock()
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}
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pub fn global_transform(&self) -> Mat4 {
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let parent_transform = self
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.get_parent()
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.as_deref()
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.map(Self::global_transform)
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.unwrap_or_default();
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parent_transform * self.local_transform()
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}
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pub fn set_local_transform(&self, transform: Mat4) {
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*self.transform.lock() = transform;
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}
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pub fn set_local_transform_components(
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&self,
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reference_space: Option<&Spatial>,
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transform: Transform,
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) {
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if reference_space == Some(self) {
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self.set_local_transform(
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parse_transform(transform, true, true, true) * self.local_transform(),
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);
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return;
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}
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let reference_to_parent_transform = reference_space
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.map(|reference_space| {
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Spatial::space_to_space_matrix(Some(reference_space), self.get_parent().as_deref())
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})
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.unwrap_or(Mat4::IDENTITY);
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let mut local_transform_in_reference_space =
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reference_to_parent_transform.inverse() * self.local_transform();
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let (mut reference_space_scl, mut reference_space_rot, mut reference_space_pos) =
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local_transform_in_reference_space.to_scale_rotation_translation();
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if let Some(pos) = transform.translation {
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reference_space_pos = pos.into()
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}
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if let Some(rot) = transform.rotation {
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reference_space_rot = rot.into()
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} else if reference_space_rot.is_nan() {
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reference_space_rot = Quat::IDENTITY;
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}
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if let Some(scl) = transform.scale {
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reference_space_scl = scl.into()
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}
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local_transform_in_reference_space = Mat4::from_scale_rotation_translation(
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reference_space_scl,
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reference_space_rot,
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reference_space_pos,
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);
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self.set_local_transform(
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reference_to_parent_transform * local_transform_in_reference_space,
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);
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}
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pub fn is_ancestor_of(&self, spatial: Arc<Spatial>) -> bool {
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let mut current_ancestor = spatial;
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loop {
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if Arc::as_ptr(¤t_ancestor) == ptr::addr_of!(*self) {
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return true;
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}
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if let Some(parent) = current_ancestor.get_parent() {
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current_ancestor = parent;
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} else {
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return false;
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}
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}
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}
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fn get_parent(&self) -> Option<Arc<Spatial>> {
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self.parent.lock().clone()
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}
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fn set_parent(self: &Arc<Self>, new_parent: Option<&Arc<Spatial>>) {
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if let Some(parent) = self.get_parent() {
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parent.children.remove(self);
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}
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if let Some(new_parent) = &new_parent {
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new_parent.children.add_raw(self);
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}
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*self.parent.lock() = new_parent.cloned();
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}
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pub fn set_spatial_parent(self: &Arc<Self>, parent: Option<&Arc<Spatial>>) -> Result<()> {
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let is_ancestor = parent
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.as_ref()
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.map(|parent| self.is_ancestor_of((*parent).clone()))
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.unwrap_or(false);
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if is_ancestor {
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return Err(eyre!("Setting spatial parent would cause a loop"));
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}
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self.set_parent(parent);
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Ok(())
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}
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pub fn set_spatial_parent_in_place(
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self: &Arc<Self>,
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parent: Option<&Arc<Spatial>>,
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) -> Result<()> {
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let is_ancestor = parent
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.as_ref()
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.map(|parent| self.is_ancestor_of((*parent).clone()))
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.unwrap_or(false);
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if is_ancestor {
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return Err(eyre!("Setting spatial parent would cause a loop"));
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}
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self.set_local_transform(Spatial::space_to_space_matrix(
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Some(self),
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parent.map(AsRef::as_ref),
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));
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self.set_parent(parent);
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Ok(())
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}
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pub(self) fn zone_distance(&self) -> f32 {
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self.zone
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.lock()
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.upgrade()
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.map(|zone| zone.field.clone())
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.map(|field| field.distance(self, vec3a(0.0, 0.0, 0.0)))
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.unwrap_or(f32::MAX)
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}
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}
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impl AspectIdentifier for Spatial {
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impl_aspect_for_spatial_aspect_id! {}
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}
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impl Aspect for Spatial {
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impl_aspect_for_spatial_aspect! {}
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}
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impl SpatialAspect for Spatial {
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fn set_local_transform(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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transform: Transform,
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) -> Result<()> {
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let this_spatial = node.get_aspect::<Spatial>()?;
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this_spatial.set_local_transform_components(None, transform);
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Ok(())
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}
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fn set_relative_transform(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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relative_to: Arc<Node>,
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transform: Transform,
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) -> Result<()> {
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let this_spatial = node.get_aspect::<Spatial>()?;
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let relative_spatial = relative_to.get_aspect::<Spatial>()?;
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this_spatial.set_local_transform_components(Some(&relative_spatial), transform);
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Ok(())
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}
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fn set_spatial_parent(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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parent: Arc<Node>,
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) -> Result<()> {
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let this_spatial = node.get_aspect::<Spatial>()?;
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let parent = parent.get_aspect::<Spatial>()?;
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this_spatial.set_spatial_parent(Some(&parent))?;
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Ok(())
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}
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fn set_spatial_parent_in_place(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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parent: Arc<Node>,
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) -> Result<()> {
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let this_spatial = node.get_aspect::<Spatial>()?;
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let parent = parent.get_aspect::<Spatial>()?;
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this_spatial.set_spatial_parent_in_place(Some(&parent))?;
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Ok(())
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}
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fn set_zoneable(node: Arc<Node>, _calling_client: Arc<Client>, zoneable: bool) -> Result<()> {
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let spatial = node.get_aspect::<Spatial>()?;
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if zoneable {
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ZONEABLE_REGISTRY.add_raw(&spatial);
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} else {
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ZONEABLE_REGISTRY.remove(&spatial);
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zone::release(&spatial);
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}
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Ok(())
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}
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// legit gotta find a way to remove old ones, this just keeps the node alive
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async fn export_spatial(node: Arc<Node>, _calling_client: Arc<Client>) -> Result<u64> {
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let id = rand::random();
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EXPORTED_SPATIALS.lock().insert(id, node);
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Ok(id)
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}
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}
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impl PartialEq for Spatial {
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fn eq(&self, other: &Self) -> bool {
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self.node.as_ptr() == other.node.as_ptr()
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}
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}
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impl Debug for Spatial {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("Spatial")
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.field("parent", &self.parent)
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.field("old_parent", &self.old_parent)
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.field("transform", &self.transform)
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.finish()
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}
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}
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impl Drop for Spatial {
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fn drop(&mut self) {
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zone::release(self);
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ZONEABLE_REGISTRY.remove(self);
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}
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}
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pub struct SpatialRef;
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impl AspectIdentifier for SpatialRef {
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impl_aspect_for_spatial_ref_aspect_id! {}
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}
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impl Aspect for SpatialRef {
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impl_aspect_for_spatial_ref_aspect! {}
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}
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impl SpatialRefAspect for SpatialRef {
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async fn get_local_bounding_box(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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) -> Result<BoundingBox> {
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let this_spatial = node.get_aspect::<Spatial>()?;
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let bounds = this_spatial.get_bounding_box();
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Ok(BoundingBox {
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center: Vec3::from(bounds.center).into(),
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size: Vec3::from(bounds.dimensions).into(),
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})
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}
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async fn get_relative_bounding_box(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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relative_to: Arc<Node>,
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) -> Result<BoundingBox> {
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let this_spatial = node.get_aspect::<Spatial>()?;
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let relative_spatial = relative_to.get_aspect::<Spatial>()?;
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let center = Spatial::space_to_space_matrix(Some(&this_spatial), Some(&relative_spatial))
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.transform_point3([0.0; 3].into());
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let mut bounds = Bounds {
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center: center.into(),
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dimensions: [0.0; 3].into(),
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};
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bounds.grown_box(
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this_spatial.get_bounding_box(),
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Spatial::space_to_space_matrix(Some(&this_spatial), Some(&relative_spatial)),
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);
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Ok(BoundingBox {
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center: Vec3::from(bounds.center).into(),
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size: Vec3::from(bounds.dimensions).into(),
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})
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}
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async fn get_transform(
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node: Arc<Node>,
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_calling_client: Arc<Client>,
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relative_to: Arc<Node>,
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) -> Result<Transform> {
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let this_spatial = node.get_aspect::<Spatial>()?;
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let relative_spatial = relative_to.get_aspect::<Spatial>()?;
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let (scale, rotation, position) = Spatial::space_to_space_matrix(
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Some(this_spatial.as_ref()),
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Some(relative_spatial.as_ref()),
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)
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.to_scale_rotation_translation();
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Ok(Transform {
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translation: Some(position.into()),
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rotation: Some(rotation.into()),
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scale: Some(scale.into()),
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})
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}
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}
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pub fn parse_transform(transform: Transform, position: bool, rotation: bool, scale: bool) -> Mat4 {
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let position = position
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.then_some(transform.translation)
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.flatten()
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.unwrap_or_else(|| Vector3::from([0.0; 3]));
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let rotation = rotation
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.then_some(transform.rotation)
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.flatten()
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.unwrap_or_else(|| Quat::IDENTITY.into());
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let scale = scale
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.then_some(transform.scale)
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.flatten()
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.unwrap_or_else(|| Vector3::from([1.0; 3]));
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Mat4::from_scale_rotation_translation(scale.into(), rotation.into(), position.into())
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}
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impl InterfaceAspect for Interface {
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fn create_spatial(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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id: u64,
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parent: Arc<Node>,
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transform: Transform,
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zoneable: bool,
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) -> Result<()> {
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let parent = parent.get_aspect::<Spatial>()?;
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let transform = parse_transform(transform, true, true, true);
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let node = Node::from_id(&calling_client, id, true).add_to_scenegraph()?;
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Spatial::add_to(&node, Some(parent.clone()), transform, zoneable);
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Ok(())
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}
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fn create_zone(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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id: u64,
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parent: Arc<Node>,
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transform: Transform,
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field: Arc<Node>,
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) -> Result<()> {
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let parent = parent.get_aspect::<Spatial>()?;
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let transform = parse_transform(transform, true, true, false);
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let field = field.get_aspect::<Field>()?;
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let node = Node::from_id(&calling_client, id, true).add_to_scenegraph()?;
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let space = Spatial::add_to(&node, Some(parent.clone()), transform, false);
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Zone::add_to(&node, space, field);
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Ok(())
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}
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async fn import_spatial_ref(
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_node: Arc<Node>,
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calling_client: Arc<Client>,
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uid: u64,
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) -> Result<Arc<Node>> {
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EXPORTED_SPATIALS
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.lock()
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.get(&uid)
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.map(|s| {
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Alias::create(
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s,
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&calling_client,
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SPATIAL_REF_ASPECT_ALIAS_INFO.clone(),
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None,
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)
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.unwrap()
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})
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.ok_or_eyre("Couldn't find spatial with that ID")
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}
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}
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