347 lines
9.8 KiB
Rust
347 lines
9.8 KiB
Rust
mod core;
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mod nodes;
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mod objects;
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#[cfg(feature = "wayland")]
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mod wayland;
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use crate::core::destroy_queue;
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use crate::nodes::{audio, drawable, hmd, input};
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use crate::objects::input::eye_pointer::EyePointer;
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use crate::objects::input::mouse_pointer::MousePointer;
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use crate::objects::input::sk_controller::SkController;
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use crate::objects::input::sk_hand::SkHand;
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use crate::objects::play_space::PlaySpace;
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use self::core::eventloop::EventLoop;
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use clap::Parser;
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use directories::ProjectDirs;
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use once_cell::sync::OnceCell;
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use stardust_xr::server;
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use std::mem::ManuallyDrop;
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use std::path::PathBuf;
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use std::process::{Command, Stdio};
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use std::sync::Arc;
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use std::time::Duration;
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use stereokit::{
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named_colors::BLACK, DepthMode, DisplayMode, Handed, LogLevel, StereoKitMultiThread,
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TextureFormat, TextureType,
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};
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use stereokit::{DisplayBlend, Sk};
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use tokio::{runtime::Handle, sync::oneshot};
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use tracing::metadata::LevelFilter;
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use tracing::{debug_span, error, info};
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use tracing_subscriber::{fmt, prelude::*, EnvFilter};
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#[derive(Parser)]
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#[clap(author, version, about, long_about = None)]
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struct CliArgs {
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/// Force flatscreen mode and use the mouse pointer as a 3D pointer
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#[clap(short, long, action)]
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flatscreen: bool,
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/// Run Stardust XR as an overlay with given priority
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#[clap(id = "PRIORITY", short = 'o', long = "overlay", action)]
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overlay_priority: Option<u32>,
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/// Don't create a tip input for controller because SOME RUNTIMES will lie
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#[clap(long, action)]
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disable_controller: bool,
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/// Run a script when ready for clients to connect. If this is not set the script at $HOME/.config/stardust/startup will be ran if it exists.
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#[clap(id = "PATH", short = 'e', long = "execute-startup-script", action)]
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startup_script: Option<PathBuf>,
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}
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static STARDUST_INSTANCE: OnceCell<String> = OnceCell::new();
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static SK_MULTITHREAD: OnceCell<Sk> = OnceCell::new();
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struct EventLoopInfo {
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tokio_handle: Handle,
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socket_path: PathBuf,
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}
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fn main() {
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let registry = tracing_subscriber::registry();
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#[cfg(feature = "profile_app")]
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let (chrome_layer, _guard) = tracing_chrome::ChromeLayerBuilder::new()
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.include_args(true)
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.build();
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#[cfg(feature = "profile_app")]
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let registry = registry.with(chrome_layer);
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#[cfg(feature = "profile_tokio")]
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let (console_layer, _) = console_subscriber::ConsoleLayer::builder().build();
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#[cfg(feature = "profile_tokio")]
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let registry = registry.with(console_layer);
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let log_layer = fmt::Layer::new()
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.with_thread_names(true)
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.with_ansi(true)
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.with_line_number(true)
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.with_filter(EnvFilter::from_default_env());
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registry.with(log_layer).init();
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let project_dirs = ProjectDirs::from("", "", "stardust");
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if project_dirs.is_none() {
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error!("Unable to get Stardust project directories, default skybox and startup script will not work.");
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}
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let cli_args = Arc::new(CliArgs::parse());
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let sk = stereokit::Settings {
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app_name: "Stardust XR".to_string(),
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display_preference: if cli_args.flatscreen {
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DisplayMode::Flatscreen
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} else {
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DisplayMode::MixedReality
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},
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blend_preference: DisplayBlend::AnyTransparent,
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depth_mode: DepthMode::D32,
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log_filter: match EnvFilter::from_default_env().max_level_hint() {
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Some(LevelFilter::ERROR) => LogLevel::Error,
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Some(LevelFilter::WARN) => LogLevel::Warning,
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Some(LevelFilter::INFO) => LogLevel::Inform,
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Some(LevelFilter::DEBUG) => LogLevel::Diagnostic,
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Some(LevelFilter::TRACE) => LogLevel::Diagnostic,
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Some(LevelFilter::OFF) => LogLevel::None,
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None => LogLevel::Warning,
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},
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overlay_app: cli_args.overlay_priority.is_some(),
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overlay_priority: cli_args.overlay_priority.unwrap_or(u32::MAX),
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disable_desktop_input_window: true,
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..Default::default()
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}
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.init()
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.expect("StereoKit failed to initialize");
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let _ = SK_MULTITHREAD.set(sk.multithreaded());
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info!("Init StereoKit");
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sk.material_set_shader(
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sk.material_find("default/material_pbr").unwrap(),
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sk.shader_find("default/shader_pbr_clip").unwrap(),
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);
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// Skytex/light stuff
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{
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if let Some((light, tex)) = project_dirs
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.as_ref()
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.and_then(|dirs| {
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let skytex_path = dirs.config_dir().join("skytex.hdr");
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skytex_path
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.exists()
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.then(|| sk.tex_create_cubemap_file(&skytex_path, true, 100).ok())
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})
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.flatten()
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{
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sk.render_set_skytex(&tex);
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sk.render_set_skylight(light);
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} else {
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sk.render_set_skytex(sk.tex_gen_color(
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BLACK,
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1,
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1,
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TextureType::CUBEMAP,
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TextureFormat::RGBA32,
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));
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}
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}
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let mouse_pointer = cli_args
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.flatscreen
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.then(MousePointer::new)
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.transpose()
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.unwrap();
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let mut hands = (!cli_args.flatscreen)
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.then(|| {
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let left = SkHand::new(Handed::Left).ok();
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let right = SkHand::new(Handed::Right).ok();
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left.zip(right)
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})
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.flatten();
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let mut controllers = (!cli_args.flatscreen && !cli_args.disable_controller)
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.then(|| {
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let left = SkController::new(Handed::Left).ok();
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let right = SkController::new(Handed::Right).ok();
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left.zip(right)
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})
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.flatten();
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let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze())
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.then(EyePointer::new)
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.transpose()
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.unwrap();
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if hands.is_none() {
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sk.input_hand_visible(Handed::Left, false);
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sk.input_hand_visible(Handed::Right, false);
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}
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let play_space = sk
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.world_has_bounds()
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.then(|| PlaySpace::new().ok())
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.flatten();
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let (event_stop_tx, event_stop_rx) = oneshot::channel::<()>();
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let (info_sender, info_receiver) = oneshot::channel::<EventLoopInfo>();
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let event_thread = std::thread::Builder::new()
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.name("event_loop".to_owned())
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.spawn(move || event_loop(info_sender, event_stop_rx))
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.unwrap();
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let event_loop_info = info_receiver.blocking_recv().unwrap();
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let _tokio_handle = event_loop_info.tokio_handle.enter();
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#[cfg(feature = "wayland")]
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let mut wayland = wayland::Wayland::new().unwrap();
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info!("Stardust ready!");
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if let Some(project_dirs) = project_dirs.as_ref() {
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let startup_script_path = cli_args
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.startup_script
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.clone()
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.and_then(|p| p.canonicalize().ok())
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.unwrap_or_else(|| project_dirs.config_dir().join("startup"));
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let _startup = Command::new(startup_script_path)
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.stdin(Stdio::null())
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.env(
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"FLAT_WAYLAND_DISPLAY",
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std::env::var_os("WAYLAND_DISPLAY").unwrap_or_default(),
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)
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.env("WAYLAND_DISPLAY", &wayland.socket_name)
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.env(
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"STARDUST_INSTANCE",
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event_loop_info
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.socket_path
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.file_name()
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.expect("Stardust socket path not found"),
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)
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.env("GDK_BACKEND", "wayland")
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.env("QT_QPA_PLATFORM", "wayland")
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.env("MOZ_ENABLE_WAYLAND", "1")
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.env("CLUTTER_BACKEND", "wayland")
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.env("SDL_VIDEODRIVER", "wayland")
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.spawn();
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}
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let mut last_frame_delta = Duration::ZERO;
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let mut sleep_duration = Duration::ZERO;
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debug_span!("StereoKit").in_scope(|| {
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sk.run(
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|sk| {
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let _span = debug_span!("StereoKit step");
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let _span = _span.enter();
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hmd::frame(sk);
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#[cfg(feature = "wayland")]
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wayland.frame_event(sk);
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destroy_queue::clear();
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if let Some(mouse_pointer) = &mouse_pointer {
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mouse_pointer.update(sk);
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}
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if let Some((left_hand, right_hand)) = &mut hands {
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left_hand.update(sk);
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right_hand.update(sk);
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}
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if let Some((left_controller, right_controller)) = &mut controllers {
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left_controller.update(sk);
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right_controller.update(sk);
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}
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if let Some(eye_pointer) = &eye_pointer {
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eye_pointer.update(sk);
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}
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if let Some(play_space) = &play_space {
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play_space.update(sk);
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}
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input::process_input();
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nodes::root::Root::send_frame_events(sk.time_elapsed_unscaled());
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adaptive_sleep(
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sk,
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&mut last_frame_delta,
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&mut sleep_duration,
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Duration::from_micros(250),
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);
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#[cfg(feature = "wayland")]
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wayland.update(sk);
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drawable::draw(sk);
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audio::update(sk);
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#[cfg(feature = "wayland")]
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wayland.make_context_current();
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},
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|_| {
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info!("Cleanly shut down StereoKit");
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},
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)
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});
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#[cfg(feature = "wayland")]
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let _wayland = ManuallyDrop::new(wayland);
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let _ = event_stop_tx.send(());
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event_thread
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.join()
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.expect("Failed to cleanly shut down event loop")
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.unwrap();
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info!("Cleanly shut down Stardust");
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}
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fn adaptive_sleep(
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sk: &impl StereoKitMultiThread,
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last_frame_delta: &mut Duration,
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sleep_duration: &mut Duration,
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sleep_duration_increase: Duration,
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) {
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let frame_delta = Duration::from_secs_f64(sk.time_elapsed_unscaled());
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if *last_frame_delta < frame_delta {
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if let Some(frame_delta_delta) = frame_delta.checked_sub(*last_frame_delta) {
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if let Some(new_sleep_duration) = sleep_duration.checked_sub(frame_delta_delta) {
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*sleep_duration = new_sleep_duration;
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}
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}
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} else {
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*sleep_duration += sleep_duration_increase;
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}
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debug_span!("Sleep", ?sleep_duration, ?frame_delta, ?last_frame_delta).in_scope(|| {
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*last_frame_delta = frame_delta;
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std::thread::sleep(*sleep_duration); // to give clients a chance to even update anything before drawing
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});
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}
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#[tokio::main]
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// #[tokio::main(flavor = "current_thread")]
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async fn event_loop(
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info_sender: oneshot::Sender<EventLoopInfo>,
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stop_rx: oneshot::Receiver<()>,
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) -> color_eyre::eyre::Result<()> {
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let socket_path =
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server::get_free_socket_path().expect("Unable to find a free stardust socket path");
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STARDUST_INSTANCE.set(socket_path.file_name().unwrap().to_string_lossy().into_owned()).expect("Someone hasn't done their job, yell at Nova because how is this set multiple times what the hell");
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let _event_loop = EventLoop::new(socket_path.clone()).expect("Couldn't create server socket");
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info!("Init event loop");
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info!(
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socket_path = ?socket_path.display(),
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"Stardust socket created"
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);
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let _ = info_sender.send(EventLoopInfo {
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tokio_handle: Handle::current(),
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socket_path,
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});
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if atty::is(atty::Stream::Stdin) {
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stop_rx.await?;
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} else {
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tokio::select! {
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biased;
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_ = tokio::signal::ctrl_c() => (),
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_ = stop_rx => (),
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};
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}
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info!("Cleanly shut down event loop");
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unsafe {
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stereokit::sys::sk_quit();
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}
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Ok(())
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}
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