Spatial
Derived from Node#
A base type for types that exist in 3D space, always relative to another space or the engine's world space. Spatials are always relative because in AR or XXR reference spaces change constantly in response to new environments.
Internal Properties#
Sometimes it makes sense for a Spatial to not be scalable (like in Fields where scaling dramatically increases the number of steps to raymarch for pointers) or not be rotatable (point lights) or such, so these are disabled for certain Spatial-derived objects, mentioned right after "Derived from Spatial".
translatable: bool#
If false, object's origin cannot be modified from a client.
rotatable: bool#
If false, object's rotation cannot be modified from a client (e.g. point lights, point sound sources).
scalable: bool#
If false, object's scale cannot be modified from a client (e.g. Fields, PointerInput).
Methods#
move(Vector3 position)#
Moves the Spatial relative to itself if translatable is not false.
rotate(Quat rotation)#
Rotates the Spatial relative to itself if rotatable is not false.
rotateAround(Vector3 point, Quat rotation)#
Rotates the Spatial around point (relative to itself) if rotatable is not false.
scale(float scale)#
Multiplies the Spatial's scale vector by scale if scalable is not false.
setOrigin(Vector3 origin)#
Sets the origin to origin if translatable is not false.
setOrientation(Quat orientation)#
Sets the orientation to orientation if rotatable is not false.
setScale(Vector3 scale)#
Sets the scale to scale if scalable is not false.
setPose(Vector3 origin, Quat orientation)#
Sets the pose relative to the Spatial's space if translatable and rotatable are true. This method saves on IPC calls compared to setOrigin and setOrientation in sequence.
setTransform(Vector3 origin, Quat orientation)#
Sets the transform relative to the Spatial's space if translatable, rotatable and scalable are true. This method saves on IPC calls compared to setOrigin, setOrientation, and setScale in sequence.
setSpatialParent(string parentPath)#
Sets the spatial parent of this Spatial while keeping the "absolute" position in space intact.