diff --git a/blog/2025-04-04-Stardust-XR-Philosophy.md b/blog/2025-04-04-Stardust-XR-Philosophy.md index 8be77fba..0a61d835 100644 --- a/blog/2025-04-04-Stardust-XR-Philosophy.md +++ b/blog/2025-04-04-Stardust-XR-Philosophy.md @@ -31,16 +31,29 @@ A virtual environment provides an infinite space in which unfolding complexity b Part of the goal of Stardust XR is to allow the average user to become a power-user through intuitive interaction; because of the number of ways a user can engage with a 3D environment, this greatly increases the interactive bandwidth a developer can utilize. -# Form Flexibility Principal +# Form Flexibility Principle With a PC, you are essentially limited to a keyboard and mouse; with a touch screen, you're limited to touch and multi-touch; in XR, you have hands, eyes, and body, which has an exceedingly large amount of available bandwidth for interaction. The more interaction bandwidth you have to offer, the more customizability is not just something that *can* be done, it's something that *must* be done to provide an adaptable user experience for real world scenarios. As XR expands into areas beyond just the home and workspace, -this becomes increasingly important, and Stardust XR's open platform and client creation philosophy allows developers to freely expand these -types of interactions to meet the demands that computation brought into a 3D space bring. By opening up entirely new avenues of user interaction, user accessibility becomes built-in, vs the options of today that are typically hard-coded for only specific situations. +this becomes increasingly important as the ways in which you can interact with the world is, by default, extremely variable, and Stardust XR's open platform and client creation philosophy allows developers to freely expand these types of interactions to meet the demands that computation brought into a 3D space will bring. From sitting at a small workbench all the way up to a full warehouse, the application space becomes much larger as you incorporate the ability to move through the world with mixed reality. Existing user interfaces of today typically provide limited and hard-coded exceptions to the rules, and only for specific situations or disabilities. By making user interaction systems more emergent, many forms of accessibility become available third party, with broader compatibility. When you take advantage of the innate interactions and movements that come naturally to people in a 3D environment, and combine that with a library of base interactions associated with underlying computer structures, a system that is both modular and emergent in its ability to grow as XR expands more and more into the real world becomes essential. -Stardust XR is that system 🍉 +Stardust XR is that system 🍉 + +