Restructur and start dedicated pages for terminology and user tutorials

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# Overview
Stardust XR _(formerly known as Stardust)_ is an XR [display server](https://itsfoss.com/display-server) designed for Linux-based systems<!-- (possibly most unix-based too, but untested)-->.<br/>
Unlike traditional display servers that focus on 2D screens, Stardust XR introduces new conventions to utilize unbounded 3D space in virtual or real environments.
## Priorities
- **3D Environment Focus**: While supporting 2D clients through the Wayland protocol, Stardust XR primarily aims to create and manage 3D environments.
- **Standard Interfaces**: Utilizes Wayland and OpenXR for 2D and XR app integration.
- **Stardust Protocol**: Implements a special protocol for:
- Creating virtual objects
- Developing 3D UIs around 2D apps (Panel Shells)
- Handling data as Items that can represent files, Wayland surfaces, etc.
- **Personal Device Interaction**: Focuses on individual user interactions rather than collaborative 3D spaces.
- **Flexible Object Interaction**: Users can choose objects that best suit their current scenario, with easy setup for default configurations.
## Architecture
TODO: add some diagram of the core components needed and how they interface
<!-- example: https://woodpecker-ci.org/docs/next/usage/terminology#woodpecker-architecture -->
## Projects & Components
- [**telescope**](https://github.com/StardustXR/telescope): bundle most used components to have a demo environment set up
- ...
<!-- TODO: add more core components and projects! -->