# /input Object managing input and interaction. ## Signals ### `registerPointerInput(string name, Vector3 origin, Vector3 direction, float tilt)` Creates a new [[Pointerinput]] at `/input/methods/[name]` with the origin, direction, and tilt specified. ### `registerInputHandler(string name, string field, string spacePath, Vector3 position, Quat rotation, string callbackPath, string callbackMethod)` Creates a new [[InputHandler]] with the specified `name` and `field`, located relative to the space referenced in `spacePath` and the `postion` + `rotation`.