# /lifecycle Object representing the life cycle of the Stardust server, from start to each frame to end. ## Signals ### `subscribeLogicStep(string path, string method)` Executes `method` on object at `path` on the client when the main logic loop of the server starts each frame. `method` must have arguments of `(double delta, double timeToRender)`. `delta` gives the time in seconds between the current time and the last time the logic loop executed while `timeToRender` gives the time in ms since epoch when the current frame is expected to reach the user's eyes.