# /input Object managing input and interaction. ## Signals ### `registerInputHandler(string name, string field, string spacePath, Vector3 position, Quat rotation, string callbackPath, string callbackMethod)` Creates a new [InputHandler](../types/input/InputHandler.md) with the specified `name` and `field`, located relative to the space referenced in `spacePath` and the `postion` + `rotation`. ### `Vector> getInputHandlers(string spacePath, bool excludeSelf)` Returns a list of all [InputHandler](../types/input/InputHandler.md) UUIDs and their positions (relative to the space at `spacePath`), as well as puts aliases to those handlers in `/input/global_handler/[UUID]`. Excludes handlers from this client if `excludeSelf` is true.