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/lifecycle

Object representing the life cycle of the Stardust server, from start to each frame to end.

Signals#

subscribeLogicStep(string path, string method)#

Executes method on object at path on the client when the main logic loop of the server starts each frame.

method must have arguments of (double delta, double timeToRender).

delta gives the time in seconds between the current time and the last time the logic loop executed while timeToRender gives the time in ms since epoch when the current frame is expected to reach the user's eyes.