some precision
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@@ -41,7 +41,7 @@ Resonite uses SDL for the audio on Linux, it current implementation can be a bit
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In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260)
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It is recommended to use Pipewire, with the pulseaudio and alsa plugin.
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It is recommended to you use Pipewire as your system's audio backend, with the pulseaudio and alsa plugin.
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The game will default to Pipewire if it can, then pulseaudio.
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