some precision

This commit is contained in:
Naia
2025-08-28 12:24:44 +02:00
parent 7786e65051
commit 517fad0d67

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@@ -41,7 +41,7 @@ Resonite uses SDL for the audio on Linux, it current implementation can be a bit
In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260) In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260)
It is recommended to use Pipewire, with the pulseaudio and alsa plugin. It is recommended to you use Pipewire as your system's audio backend, with the pulseaudio and alsa plugin.
The game will default to Pipewire if it can, then pulseaudio. The game will default to Pipewire if it can, then pulseaudio.