add back GPU Acceleration note, edit to mention it's for Nvidia GPU's only
This commit is contained in:
@@ -100,6 +100,8 @@ You will need to boot into Windows and use `Baballonia.Desktop` there in order t
|
||||
|
||||
Then you can start `Baballonia.Desktop.exe` via `Proton` as a "non-steam game" and tell it to load your pre-trained model, the `Baballonia` setup executable can be run first and then you'll want to point the Steam Library entry to the proper `Baballonia.Desktop.exe` afterwards for future launches.
|
||||
|
||||
**NOTE:** If you're using an Nvidia GPU you'll need to disable `GPU Acceleration` for it to track the full volume as it seems to be weirdly clamped while `GPU Acceleration` is enabled under `Proton`.
|
||||
|
||||
`Baballonia.Desktop` can be given the `http://127.0.0.1:8080/stream` endpoints for each camera if you're using `go-bsb-cams` to load the cameras. You'll need to adjust cropping and brightness for the cameras as necessary, but it should allow you to easily select the whole left/right areas automatically for the Bigeye in particular.
|
||||
|
||||
Ensure `Baballonia.Desktop` is set to provide `Eye` or `Both` tracking to `VRCFT.Avalonia`, alongside the `Native OSC` option if desired, and then launch `VRCFT.Avalonia`. If successful, you should see some small transfers of data, assuming the `VRCFT-Babble` module is loaded in `VRCFT.Avalonia`.
|
||||
|
||||
Reference in New Issue
Block a user