give me just a minute to add a 3rd point about resonite's audio stream
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@@ -53,13 +53,12 @@ If that doesn't work, you can try forcing the other drivers by specifying `pipew
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If you want to use the PulseAudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as the launch arguments.
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### Audio Stream
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### Virtual audio sources/sinks
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Audio stream have a few issues that need workaround.
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To be able to chose a virtual sink, you have two options:
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To be able to chose a virtual sink, you either have to use `SDL_AUDIO_INCLUDE_MONITORS=1` with pulseaudio driver *only* (add it next to your other env var in launch argument).
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Or you may just select another microphone than the one used for your mic (if you only have one, use steam mic as your mic in resonite), and do the routing manually (with for instance Coppwr or Qwpgraph etc)
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1. Use `SDL_AUDIO_INCLUDE_MONITORS=1`, but this works with the PulseAudio driver *only* (add it next to your other env var in launch arguments).
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2. Select any other microphone in Resonite (such as the Steam mic, doesn't matter which), and manually connect your mic to Resonite's sink using a PipeWire graph GUI (e.g. Coppwr, Qwpgraph, Helvum)
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### Flatpak
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