Apply 10 suggestion(s) to 1 file(s)

Co-authored-by: hypevhs <4498312-hypevhs@users.noreply.gitlab.com>
This commit is contained in:
Naia
2025-08-28 20:23:24 +02:00
parent db6e7d297e
commit 24fcccee0f

View File

@@ -31,27 +31,27 @@ There is an experimental mod developed by the community that allows for viseme a
## Clipboard
With splittening release, Resonite only support text copy/pasting, and it is not working in [flatpak with wayland](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5321).
As of the splittening release, Resonite only supports copy/pasting text, and does not work at all in Flatpak Steam with Wayland [(issue)](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5321).
A mod exist to have full clipboard functionnality, only on wayland: https://github.com/GrandtheUK/ResoniteLinuxClipboard
This mod provides full clipboard functionality, but only works on Wayland: https://github.com/GrandtheUK/ResoniteLinuxClipboard
## Audio Issues
Resonite uses SDL for the audio on Linux, it current implementation can be a bit flaky.
Resonite uses SDL for audio on Linux, but the current implementation can be a bit flaky.
In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260)
In particular, the WiVRn microphone [is known to be glitchy](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260).
It is recommended that you use Pipewire as your system's audio backend, with the Pulseaudio and ALSA plugin.
It is recommended that you use PipeWire as your system's audio service, including its PulseAudio and ALSA support.
The game will default to Pipewire if it can, then pulseaudio.
The game will default to the PipeWire API if it can, falling back to the PulseAudio API.
### Glitchy audio
The most straightforward way to fix glitchy microphone is to use the SDL audio's ALSA driver with `SDL_AUDIO_DRIVER=alsa %command%` as launch argument on steam.
The most straightforward way to fix a glitchy microphone is to use SDL's ALSA driver with `SDL_AUDIO_DRIVER=alsa %command%` as the launch argument on Steam.
`alsa` in this env var can be replaced with `pipewire` and `pulseaudio`.
If that doesn't work, you can try forcing the other drivers by specifying `pipewire` or `pulseaudio` instead of `alsa` in the above launch arguments.
If you want to use Pulseaudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as launch argument.
If you want to use the PulseAudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as the launch arguments.
### Audio Stream
@@ -63,7 +63,7 @@ Or you may just select another microphone than the one used for your mic (if you
### Flatpak
Pipewire is not supported by Steam Flatpak OOB, see [this issue](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5261#issuecomment-3228033460) if you need to use Pipewire on Resonite in Steam Flatpak.
The PipeWire driver is not supported by Steam Flatpak OOtB, see [this issue](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5261#issuecomment-3228033460) if you need to use the PipeWire driver on Resonite in Steam Flatpak.
## FlipVR controller support with Monado