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Co-authored-by: hypevhs <4498312-hypevhs@users.noreply.gitlab.com>
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@@ -31,27 +31,27 @@ There is an experimental mod developed by the community that allows for viseme a
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## Clipboard
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With splittening release, Resonite only support text copy/pasting, and it is not working in [flatpak with wayland](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5321).
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As of the splittening release, Resonite only supports copy/pasting text, and does not work at all in Flatpak Steam with Wayland [(issue)](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5321).
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A mod exist to have full clipboard functionnality, only on wayland: https://github.com/GrandtheUK/ResoniteLinuxClipboard
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This mod provides full clipboard functionality, but only works on Wayland: https://github.com/GrandtheUK/ResoniteLinuxClipboard
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## Audio Issues
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Resonite uses SDL for the audio on Linux, it current implementation can be a bit flaky.
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Resonite uses SDL for audio on Linux, but the current implementation can be a bit flaky.
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In particular, WiVRn microphone [is known to be glitchy.](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260)
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In particular, the WiVRn microphone [is known to be glitchy](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5260).
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It is recommended that you use Pipewire as your system's audio backend, with the Pulseaudio and ALSA plugin.
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It is recommended that you use PipeWire as your system's audio service, including its PulseAudio and ALSA support.
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The game will default to Pipewire if it can, then pulseaudio.
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The game will default to the PipeWire API if it can, falling back to the PulseAudio API.
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### Glitchy audio
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The most straightforward way to fix glitchy microphone is to use the SDL audio's ALSA driver with `SDL_AUDIO_DRIVER=alsa %command%` as launch argument on steam.
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The most straightforward way to fix a glitchy microphone is to use SDL's ALSA driver with `SDL_AUDIO_DRIVER=alsa %command%` as the launch argument on Steam.
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`alsa` in this env var can be replaced with `pipewire` and `pulseaudio`.
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If that doesn't work, you can try forcing the other drivers by specifying `pipewire` or `pulseaudio` instead of `alsa` in the above launch arguments.
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If you want to use Pulseaudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as launch argument.
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If you want to use the PulseAudio driver, you may need `SDL_AUDIO_DRIVER=pulseaudio PULSE_LATENCY_MSEC=15 PULSE_BUFFER_MSEC=250 PULSE_FRAGMENT_SIZE_MSEC=25 %command%` as the launch arguments.
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### Audio Stream
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@@ -63,7 +63,7 @@ Or you may just select another microphone than the one used for your mic (if you
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### Flatpak
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Pipewire is not supported by Steam Flatpak OOB, see [this issue](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5261#issuecomment-3228033460) if you need to use Pipewire on Resonite in Steam Flatpak.
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The PipeWire driver is not supported by Steam Flatpak OOtB, see [this issue](https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5261#issuecomment-3228033460) if you need to use the PipeWire driver on Resonite in Steam Flatpak.
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## FlipVR controller support with Monado
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