Remove uneeded info

This commit is contained in:
PoorPockets McNewHold
2025-11-02 10:02:06 +01:00
parent 1e4650491f
commit 82653889e7

View File

@@ -53,7 +53,6 @@ g_hmd_reduced_cabin_movement|Allow you to deactivate or decrease the applied cab
r_ipd_scale|Manually adjust your VR headset IPD scale
r_hmd_water_pixels_per_deg|Adjust the water reflection size in game. The game multiplies your VR headset FOV with this value
r_hmd_draw_controllers|Draw VR controllers if connected in-game. Note that the game doesn't natively support VR controllers. It is only useful for visualization, like where your steering wheel or desk is in-game
r_hmd_controller_shadows|Draw VR controller visualization model shadows in-game
t_ignore_hmd_timing|Manually adjust the VR headset frame timing
o_openxr_force_symmetrical_fov|Switch from the default asymmetrical FOV to a symmetrical FOV for compatibility purposes
o_openxr_max_hor_fov_override|Reduce the maximum value of FOV in the horizontal direction
@@ -101,9 +100,6 @@ The games do have VR support officially added to official builds since version 1
When the build is not part of a experimental* or oculus* branch on Steam, you will need to specify additional command line parameter -experimental_vr to enable VR support.
The VR features in the normal build are likely to lag behind the VR build. VR improvements happening after release of the normal build will be frequently only included in the VR build until the next major update.
It is possible that some VR changes will be initially too big hacks/too experimental to include in the normal build so they will be only available in the VR build until they can be integrated properly.
> at this moment the following features are only part of the VR build:
The eye tracking experiment (see the OpenXR section below).
To use it, on the stable version of the game :