fix
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@@ -43,10 +43,12 @@ The game will default to the PipeWire API if it can, falling back to the PulseAu
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The most straightforward way to fix a glitchy microphone is to force the use of **SDL's ALSA driver** for Resonite's audio:
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The most straightforward way to fix a glitchy microphone is to force the use of **SDL's ALSA driver** for Resonite's audio:
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1. Set the launch argument:
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1. Set the launch argument:
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Add the following to Resonite's Launch Options:
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Add the following to Resonite's Launch Options:
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````SDL_AUDIO_DRIVER=alsa %command%````
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````SDL_AUDIO_DRIVER=alsa %command%````
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**Note:** If you already have `%command%` in your launch arguments, simply add `SDL_AUDIO_DRIVER=alsa` **before** it.
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**Note:** If you already have `%command%` in your launch arguments, simply add `SDL_AUDIO_DRIVER=alsa` **before** it.
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2. Configure PipeWire for ALSA:
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2. Configure PipeWire for ALSA:
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For most users, switching to ALSA **will break all audio** in Resonite unless you configure your audio server, PipeWire, to support your hardware's sample rates.
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For most users, switching to ALSA **will break all audio** in Resonite unless you configure your audio server, PipeWire, to support your hardware's sample rates.
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If this happens:
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If this happens:
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1. Locate the directory or create it if it doesn't exist:
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1. Locate the directory or create it if it doesn't exist:
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