feat: enhance billboard rendering with pie chart and storage ring display
This commit is contained in:
@@ -1450,8 +1450,8 @@ end
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-------------------------------------------------
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-- Billboard rendering (raw monitor API, no Opus UI)
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-- Read-only goals display: storage bar, top items
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-- chart, stock alerts, activity indicators.
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-- Visual goals display with pie chart, storage
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-- gauge, stock alerts, and activity indicators.
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-------------------------------------------------
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local BB = {} -- billboard color theme
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@@ -1470,10 +1470,24 @@ BB.alertLow = colors.red
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BB.alertWarn = colors.orange
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BB.activityOn = colors.lime
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BB.activityOff = colors.gray
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BB.graphBar = colors.cyan
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BB.graphBarAlt = colors.lightBlue
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BB.sectionHead = colors.yellow
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-- Pie chart slice colors (12 distinct CC colors)
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local PIE_COLORS = {
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colors.red,
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colors.orange,
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colors.yellow,
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colors.lime,
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colors.green,
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colors.cyan,
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colors.lightBlue,
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colors.blue,
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colors.purple,
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colors.magenta,
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colors.pink,
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colors.brown,
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}
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local function bbFormatNumber(n)
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if n >= 1000000 then
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return string.format("%.1fM", n / 1000000)
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@@ -1509,24 +1523,17 @@ local function bbClearLine(y, bg)
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D.billboardMon.write(string.rep(" ", bbW))
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end
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local function bbWriteCentered(y, text, fg, bg)
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bbClearLine(y, bg or BB.bg)
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bbSetColors(fg or BB.value, bg or BB.bg)
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D.billboardMon.setCursorPos(math.floor((bbW - #text) / 2) + 1, y)
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D.billboardMon.write(text)
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end
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local function bbWriteAt(x, y, text, fg, bg)
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bbSetColors(fg or BB.value, bg or BB.bg)
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D.billboardMon.setCursorPos(x, y)
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D.billboardMon.write(text)
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end
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local function bbHLine(y, char, fg, bg)
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bbClearLine(y, bg or BB.bg)
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bbSetColors(fg or BB.border, bg or BB.bg)
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local function bbHLine(y, fg)
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bbClearLine(y)
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bbSetColors(fg or BB.border, BB.bg)
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D.billboardMon.setCursorPos(1, y)
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D.billboardMon.write(string.rep(char or "-", bbW))
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D.billboardMon.write(string.rep("\x8c", bbW))
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end
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local function bbDrawBar(x, y, width, filled, fgColor, bgColor)
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@@ -1541,52 +1548,171 @@ local function bbDrawBar(x, y, width, filled, fgColor, bgColor)
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D.billboardMon.setBackgroundColor(BB.bg)
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end
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--- Draw a pie chart using colored character cells.
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--- slices = { { fraction=0.0-1.0, color=colors.X }, ... }
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--- Draws into the rectangle (x1,y1) to (x1+size-1, y1+rows-1)
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--- size = width in chars, rows = height in chars
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local function bbDrawPie(x1, y1, size, rows, slices)
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local cx = size / 2 -- center in char coords
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local cy = rows / 2
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local radius = math.min(cx, cy) - 0.5
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-- Character cells are ~1.5x taller than wide; squish Y
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local aspect = 1.5
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-- Build cumulative angle boundaries
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local angles = {}
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local cumulative = 0
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for i, slice in ipairs(slices) do
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angles[i] = { start = cumulative, stop = cumulative + slice.fraction, color = slice.color }
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cumulative = cumulative + slice.fraction
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end
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for row = 0, rows - 1 do
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D.billboardMon.setCursorPos(x1, y1 + row)
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for col = 0, size - 1 do
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local dx = (col + 0.5 - cx)
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local dy = (row + 0.5 - cy) * aspect
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local dist = math.sqrt(dx * dx + dy * dy)
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if dist <= radius then
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-- Compute angle 0-1 (0 = top, clockwise)
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local angle = math.atan2(dx, -dy) -- top = 0, clockwise
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if angle < 0 then angle = angle + 2 * math.pi end
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local frac = angle / (2 * math.pi)
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-- Find which slice
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local cellColor = BB.bg
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for _, s in ipairs(angles) do
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if frac >= s.start and frac < s.stop then
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cellColor = s.color
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break
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end
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end
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-- Catch rounding at the very end
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if cellColor == BB.bg and #angles > 0 then
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cellColor = angles[#angles].color
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end
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D.billboardMon.setBackgroundColor(cellColor)
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D.billboardMon.write(" ")
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else
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D.billboardMon.setBackgroundColor(BB.bg)
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D.billboardMon.write(" ")
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end
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end
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end
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D.billboardMon.setBackgroundColor(BB.bg)
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end
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--- Draw a storage ring/donut gauge.
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--- Draws a ring showing used vs free with percentage in center.
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local function bbDrawStorageRing(x1, y1, size, rows)
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local cx = size / 2
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local cy = rows / 2
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local outerR = math.min(cx, cy) - 0.5
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local innerR = outerR * 0.55
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local aspect = 1.5
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local ratio = cache.usedRatio or 0
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local usedColor = BB.barFull
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if ratio > 0.9 then usedColor = BB.barCrit
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elseif ratio > 0.75 then usedColor = BB.barWarn end
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for row = 0, rows - 1 do
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D.billboardMon.setCursorPos(x1, y1 + row)
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for col = 0, size - 1 do
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local dx = (col + 0.5 - cx)
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local dy = (row + 0.5 - cy) * aspect
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local dist = math.sqrt(dx * dx + dy * dy)
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if dist <= outerR and dist >= innerR then
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-- In the ring — determine angle (top = 0, clockwise)
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local angle = math.atan2(dx, -dy)
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if angle < 0 then angle = angle + 2 * math.pi end
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local frac = angle / (2 * math.pi)
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if frac < ratio then
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D.billboardMon.setBackgroundColor(usedColor)
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else
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D.billboardMon.setBackgroundColor(BB.barEmpty)
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end
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D.billboardMon.write(" ")
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else
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D.billboardMon.setBackgroundColor(BB.bg)
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D.billboardMon.write(" ")
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end
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end
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end
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-- Write percentage in center of ring
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local pct = tostring(math.floor(ratio * 100 + 0.5)) .. "%"
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local textY = y1 + math.floor(cy)
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local textX = x1 + math.floor(cx - #pct / 2)
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bbWriteAt(textX, textY, pct, usedColor)
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end
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-- Billboard section: header
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local function bbDrawHeader(y)
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bbClearLine(y, BB.headerBg)
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bbSetColors(BB.headerFg, BB.headerBg)
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local title = " INVENTORY GOALS BILLBOARD "
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local title = " INVENTORY BILLBOARD "
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D.billboardMon.setCursorPos(math.floor((bbW - #title) / 2) + 1, y)
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D.billboardMon.write(title)
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return y + 1
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end
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-- Billboard section: storage capacity
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local function bbDrawStorage(y)
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-- Billboard section: storage ring + stats (side by side)
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local function bbDrawStorageSection(y)
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bbHLine(y)
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y = y + 1
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bbWriteAt(2, y, "> STORAGE", BB.sectionHead)
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y = y + 1
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-- Ring takes up a square area
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local ringSize = math.min(math.floor(bbW * 0.35), bbH - y - 6)
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if ringSize < 5 then ringSize = 5 end
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local ringRows = math.floor(ringSize / 1.5) -- aspect correction
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if ringRows < 3 then ringRows = 3 end
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-- Draw ring on the left
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bbDrawStorageRing(2, y, ringSize, ringRows)
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-- Stats text to the right of the ring
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local statsX = ringSize + 4
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local statsY = y + 1
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bbWriteAt(statsX, statsY, "STORAGE", BB.sectionHead)
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statsY = statsY + 1
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local ratio = cache.usedRatio or 0
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local pct = math.floor(ratio * 100 + 0.5)
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local barColor = BB.barFull
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if ratio > 0.9 then barColor = BB.barCrit
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elseif ratio > 0.75 then barColor = BB.barWarn end
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local usedColor = BB.barFull
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if ratio > 0.9 then usedColor = BB.barCrit
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elseif ratio > 0.75 then usedColor = BB.barWarn end
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local barW = bbW - 10
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if barW < 10 then barW = 10 end
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bbWriteAt(2, y, bbPadLeft(pct .. "%", 4), barColor)
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bbDrawBar(7, y, barW, ratio, barColor, BB.barEmpty)
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y = y + 1
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bbWriteAt(statsX, statsY, string.format("%s / %s slots",
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bbFormatNumber(cache.usedSlots), bbFormatNumber(cache.totalSlots)), BB.value)
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statsY = statsY + 1
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local stats = string.format(
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"Slots: %s/%s | Items: %s | Chests: %d",
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bbFormatNumber(cache.usedSlots),
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bbFormatNumber(cache.totalSlots),
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bbFormatNumber(cache.grandTotal),
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cache.chestCount
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)
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bbWriteAt(2, y, stats, BB.label)
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y = y + 1
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return y
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bbWriteAt(statsX, statsY, string.format("%s total items",
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bbFormatNumber(cache.grandTotal)), BB.label)
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statsY = statsY + 1
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bbWriteAt(statsX, statsY, string.format("%d chests", cache.chestCount), BB.label)
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statsY = statsY + 1
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-- Mini capacity bar
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local barW = bbW - statsX - 1
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if barW > 3 then
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bbWriteAt(statsX, statsY, "", BB.label)
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bbDrawBar(statsX, statsY, barW, ratio, usedColor, BB.barEmpty)
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end
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return y + ringRows + 1
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end
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-- Billboard section: top items bar chart
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local function bbDrawItems(y, maxRows)
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-- Billboard section: pie chart + legend
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local function bbDrawPieSection(y, maxH)
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bbHLine(y)
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y = y + 1
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bbWriteAt(2, y, "> TOP ITEMS", BB.sectionHead)
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bbWriteAt(2, y, "ITEM DISTRIBUTION", BB.sectionHead)
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y = y + 1
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state.ensureItemList()
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@@ -1596,49 +1722,96 @@ local function bbDrawItems(y, maxRows)
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return y + 1
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end
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-- Sort and pick top N for pie slices
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local sorted = {}
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for i, item in ipairs(items) do sorted[i] = item end
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table.sort(sorted, function(a, b) return a.total > b.total end)
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local count = math.min(#sorted, maxRows, cfg.BILLBOARD_TOP_ITEMS or 20)
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if count < 1 then count = 1 end
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local maxVal = sorted[1].total
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if maxVal < 1 then maxVal = 1 end
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local numW = 8
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local nameW = math.floor(bbW * 0.35)
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if nameW < 12 then nameW = 12 end
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if nameW > 25 then nameW = 25 end
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local barW = bbW - nameW - numW - 5
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if barW < 5 then barW = 5 end
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for i = 1, count do
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local item = sorted[i]
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local name = shortName(item.name)
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local num = bbFormatNumber(item.total)
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local frac = item.total / maxVal
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bbClearLine(y)
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bbWriteAt(1, y, bbPadLeft(tostring(i), 2), BB.border)
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bbWriteAt(4, y, bbPadRight(name, nameW), BB.value)
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local barColor = (i % 2 == 0) and BB.graphBarAlt or BB.graphBar
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local barStart = 4 + nameW + 1
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bbDrawBar(barStart, y, barW, frac, barColor, BB.barEmpty)
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bbWriteAt(barStart + barW + 1, y, bbPadLeft(num, numW), BB.value)
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y = y + 1
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local maxSlices = math.min(#PIE_COLORS, cfg.BILLBOARD_TOP_ITEMS or 12, #sorted)
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local topTotal = 0
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for i = 1, maxSlices do
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topTotal = topTotal + sorted[i].total
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end
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return y
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-- "Other" bucket for remaining items
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local otherTotal = (cache.grandTotal or 0) - topTotal
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local total = cache.grandTotal or 1
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if total < 1 then total = 1 end
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-- Build slices
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local slices = {}
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local legendItems = {}
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for i = 1, maxSlices do
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local frac = sorted[i].total / total
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if frac < 0.005 then break end -- skip tiny slices
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table.insert(slices, { fraction = frac, color = PIE_COLORS[i] })
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table.insert(legendItems, {
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name = shortName(sorted[i].name),
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count = sorted[i].total,
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pct = math.floor(frac * 100 + 0.5),
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color = PIE_COLORS[i],
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})
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end
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if otherTotal > 0 then
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table.insert(slices, { fraction = otherTotal / total, color = BB.border })
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table.insert(legendItems, {
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name = "Other",
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count = otherTotal,
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pct = math.floor(otherTotal / total * 100 + 0.5),
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color = BB.border,
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})
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end
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-- Layout: pie on left, legend on right
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local pieSize = math.min(math.floor(bbW * 0.4), maxH - 1)
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if pieSize < 5 then pieSize = 5 end
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local pieRows = math.floor(pieSize / 1.5)
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if pieRows < 3 then pieRows = 3 end
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if pieRows > maxH - 1 then pieRows = maxH - 1 end
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-- Draw pie
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if #slices > 0 then
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bbDrawPie(2, y, pieSize, pieRows, slices)
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end
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-- Draw legend to the right
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local legX = pieSize + 4
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local legY = y
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local legW = bbW - legX - 1
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for i, item in ipairs(legendItems) do
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if legY >= y + pieRows then break end
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if legW < 10 then break end
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-- Color swatch
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D.billboardMon.setCursorPos(legX, legY)
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D.billboardMon.setBackgroundColor(item.color)
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D.billboardMon.write(" ")
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D.billboardMon.setBackgroundColor(BB.bg)
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D.billboardMon.write(" ")
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-- Name + count
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local label = item.name
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local countStr = bbFormatNumber(item.count)
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local pctStr = item.pct .. "%"
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local infoW = legW - 4 -- 2 swatch + 1 space + padding
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local detail = string.format("%s %s", pctStr, countStr)
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local nameW = infoW - #detail - 1
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if nameW < 4 then nameW = 4 end
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if #label > nameW then label = label:sub(1, nameW - 1) .. "." end
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bbWriteAt(legX + 3, legY, bbPadRight(label, nameW), BB.value)
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bbWriteAt(legX + 3 + nameW + 1, legY, detail, BB.label)
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legY = legY + 1
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end
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return y + pieRows
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end
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-- Billboard section: stock alerts
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-- Billboard section: stock alerts (compact)
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local function bbDrawAlerts(y, maxRows)
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bbHLine(y)
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y = y + 1
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bbWriteAt(2, y, "> STOCK ALERTS", BB.sectionHead)
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y = y + 1
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local alerts = state.activeAlerts
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if not alerts or #alerts == 0 then
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@@ -1646,13 +1819,18 @@ local function bbDrawAlerts(y, maxRows)
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return y + 1
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end
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bbWriteAt(2, y, "ALERTS", BB.sectionHead)
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local countStr = string.format("(%d)", #alerts)
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bbWriteAt(9, y, countStr, BB.alertWarn)
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y = y + 1
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local colW = math.floor(bbW / 2)
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local twoCol = (bbW >= 40)
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local twoCol = (bbW >= 30)
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local row = 0
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for i, alert in ipairs(alerts) do
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if row >= maxRows then
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bbWriteAt(2, y, string.format(" ... +%d more", #alerts - i + 1), BB.alertWarn)
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bbWriteAt(2, y, string.format(" +%d more", #alerts - i + 1), BB.alertWarn)
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y = y + 1
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break
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end
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@@ -1662,14 +1840,8 @@ local function bbDrawAlerts(y, maxRows)
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local minVal = alert.min or 0
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local ratio = minVal > 0 and (current / minVal) or 1
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local icon, color
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if ratio < 0.5 then
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icon, color = "!", BB.alertLow
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else
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icon, color = "!", BB.alertWarn
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end
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local text = string.format("%s %s: %s/%s", icon, label, bbFormatNumber(current), bbFormatNumber(minVal))
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local color = ratio < 0.5 and BB.alertLow or BB.alertWarn
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local text = string.format("! %s %s/%s", label, bbFormatNumber(current), bbFormatNumber(minVal))
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if twoCol then
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local col = ((i - 1) % 2 == 0) and 2 or (colW + 1)
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@@ -1689,43 +1861,45 @@ local function bbDrawAlerts(y, maxRows)
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return y
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end
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-- Billboard section: activity footer
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local function bbDrawActivity(y)
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bbHLine(y)
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y = y + 1
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bbClearLine(y)
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bbWriteAt(2, y, "ACTIVITY:", BB.sectionHead)
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-- Billboard section: activity bar (single line)
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local function bbDrawActivityBar(y)
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bbClearLine(y, BB.headerBg)
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bbSetColors(BB.headerFg, BB.headerBg)
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local labels = {
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{ key = "sorting", label = "SORT" },
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{ key = "scanning", label = "SCAN" },
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{ key = "smelting", label = "SMELT" },
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{ key = "dispensing", label = "DISPENSE" },
|
||||
{ key = "defragging", label = "DEFRAG" },
|
||||
{ key = "composting", label = "COMPOST" },
|
||||
{ key = "crafting", label = "CRAFT" },
|
||||
{ key = "autocrafting", label = "AUTOCRAFT" },
|
||||
{ key = "discarding", label = "DISCARD" },
|
||||
{ key = "smelting", label = "SMLT" },
|
||||
{ key = "dispensing", label = "DISP" },
|
||||
{ key = "defragging", label = "DEFR" },
|
||||
{ key = "composting", label = "COMP" },
|
||||
{ key = "crafting", label = "CRFT" },
|
||||
{ key = "autocrafting", label = "AUTO" },
|
||||
{ key = "discarding", label = "DISC" },
|
||||
}
|
||||
|
||||
local x = 12
|
||||
local anyActive = false
|
||||
local parts = {}
|
||||
for _, entry in ipairs(labels) do
|
||||
if activity[entry.key] then
|
||||
anyActive = true
|
||||
if x + #entry.label + 2 > bbW then
|
||||
y = y + 1
|
||||
bbClearLine(y)
|
||||
x = 3
|
||||
end
|
||||
bbWriteAt(x, y, entry.label, BB.activityOn)
|
||||
x = x + #entry.label + 2
|
||||
table.insert(parts, entry.label)
|
||||
end
|
||||
end
|
||||
|
||||
if not anyActive then
|
||||
bbWriteAt(12, y, "IDLE", BB.activityOff)
|
||||
local text
|
||||
if #parts > 0 then
|
||||
text = " " .. table.concat(parts, " | ") .. " "
|
||||
else
|
||||
text = " IDLE "
|
||||
end
|
||||
|
||||
D.billboardMon.setCursorPos(math.floor((bbW - #text) / 2) + 1, y)
|
||||
if #parts > 0 then
|
||||
bbSetColors(colors.white, colors.green)
|
||||
else
|
||||
bbSetColors(BB.label, BB.headerBg)
|
||||
end
|
||||
D.billboardMon.write(text)
|
||||
|
||||
return y + 1
|
||||
end
|
||||
|
||||
@@ -1738,29 +1912,34 @@ function D.drawBillboard()
|
||||
D.billboardMon.clear()
|
||||
|
||||
local y = 1
|
||||
|
||||
-- Header bar
|
||||
y = bbDrawHeader(y)
|
||||
y = bbDrawStorage(y)
|
||||
|
||||
-- Allocate vertical space: alerts ~3-8 lines, footer ~2 lines
|
||||
local alertLines = state.activeAlerts and #state.activeAlerts or 0
|
||||
local alertSectionH = math.max(3, math.min(6, math.ceil(alertLines / 2) + 2))
|
||||
local footerH = 2
|
||||
local itemRows = bbH - y - alertSectionH - footerH
|
||||
if itemRows < 3 then itemRows = 3 end
|
||||
-- Storage ring + stats
|
||||
y = bbDrawStorageSection(y)
|
||||
|
||||
y = bbDrawItems(y, itemRows)
|
||||
-- Pie chart + legend (gets remaining space minus alerts + footer)
|
||||
local alertCount = state.activeAlerts and #state.activeAlerts or 0
|
||||
local alertH = math.max(2, math.min(5, math.ceil(alertCount / 2) + 2))
|
||||
local footerH = 1 -- activity bar
|
||||
local pieH = bbH - y - alertH - footerH
|
||||
if pieH < 5 then pieH = 5 end
|
||||
y = bbDrawPieSection(y, pieH)
|
||||
|
||||
local alertMaxRows = bbH - y - footerH
|
||||
if alertMaxRows < 2 then alertMaxRows = 2 end
|
||||
-- Alerts
|
||||
local alertMaxRows = bbH - y - footerH - 1
|
||||
if alertMaxRows < 1 then alertMaxRows = 1 end
|
||||
y = bbDrawAlerts(y, alertMaxRows)
|
||||
|
||||
-- Fill gap before footer
|
||||
local footerY = bbH - 1
|
||||
while y < footerY do
|
||||
while y < bbH do
|
||||
bbClearLine(y)
|
||||
y = y + 1
|
||||
end
|
||||
bbDrawActivity(footerY)
|
||||
|
||||
-- Activity bar at very bottom
|
||||
bbDrawActivityBar(bbH)
|
||||
end
|
||||
|
||||
return D
|
||||
|
||||
Reference in New Issue
Block a user