Increase smelt and compost reserves for improved resource management and add trash items for composting
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@@ -7,7 +7,7 @@ local POLL_INTERVAL = 2 -- seconds between barrel checks
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local MONITOR_SIDE = "left"
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local SCAN_INTERVAL = 120 -- seconds between full background scans
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local SMELT_INTERVAL = 3 -- seconds between furnace checks
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local SMELT_RESERVE = 64 -- keep at least 1 stack of each raw material
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local SMELT_RESERVE = 128 -- keep at least 2 stacks of each raw material
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local DEFRAG_INTERVAL = 600 -- seconds between defrag passes (10 min)
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local COMPOST_INTERVAL = 3 -- seconds between composter checks
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local ALERT_INTERVAL = 15 -- seconds between alert re-checks
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@@ -367,10 +367,18 @@ local COMPOSTABLE_SET = {}
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for _, name in ipairs(COMPOSTABLE) do COMPOSTABLE_SET[name] = true end
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-- Reserve: keep at least this many of each compostable before composting the rest
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local COMPOST_RESERVE = 16
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local COMPOST_RESERVE = 128 -- 2 stacks
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local COMPOST_DROPPER = "minecraft:dropper_10"
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local COMPOST_HOPPER = "minecraft:hopper_0"
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-- Trash items: compostables with zero reserve (always fully composted)
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local COMPOST_TRASH = {
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["minecraft:rotten_flesh"] = true,
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["minecraft:spider_eye"] = true,
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["minecraft:poisonous_potato"] = true,
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["minecraft:fermented_spider_eye"] = true,
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}
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-------------------------------------------------
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-- Crafting recipes (for networked crafting turtle)
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-- grid: 9 entries mapping to turtle slots 1-3, 5-7, 9-11
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@@ -2609,7 +2617,8 @@ local function autoCompost()
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totalInStorage = totalInStorage + src.total
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end
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local available = totalInStorage - COMPOST_RESERVE
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local reserve = COMPOST_TRASH[itemName] and 0 or COMPOST_RESERVE
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local available = totalInStorage - reserve
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if available > 0 then
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local toFeed = math.min(available, dropperFreeItems)
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local fed = 0
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