Add progress display during inventory scanning in refreshCache function

This commit is contained in:
MayaTheShy
2026-03-15 22:30:36 -04:00
parent 1a80b7d0d4
commit 909e8e6f1d

View File

@@ -168,7 +168,8 @@ local function scanInventory(deviceName)
end
-- Full scan: updates the global cache
local function refreshCache()
-- onProgress(current, total, chestName) is called per chest if provided
local function refreshCache(onProgress)
activity.scanning = true
local chests = getChests()
@@ -176,7 +177,8 @@ local function refreshCache()
local totalSlots = 0
local usedSlots = 0
for _, chest in ipairs(chests) do
for ci, chest in ipairs(chests) do
if onProgress then onProgress(ci, #chests, chest) end
local inv = peripheral.wrap(chest)
if inv then
totalSlots = totalSlots + inv.size()
@@ -1015,9 +1017,72 @@ local function main()
print("Console shows log. Use the monitor to interact.")
print("")
-- Initial scan before starting
-- Initial scan with progress bar on monitor
print("[INIT] Scanning inventories...")
refreshCache()
if mon then
local w, h = mon.getSize()
local buf = window.create(mon, 1, 1, w, h, false)
local function drawBoot(current, total, chestName)
buf.setBackgroundColor(colors.black)
buf.clear()
-- Title
buf.setBackgroundColor(colors.blue)
buf.setCursorPos(1, 1)
buf.write(string.rep(" ", w))
local title = " INVENTORY MANAGER "
buf.setCursorPos(math.floor((w - #title) / 2) + 1, 1)
buf.setTextColor(colors.white)
buf.write(title)
-- Scanning label
local midY = math.floor(h / 2)
buf.setBackgroundColor(colors.black)
buf.setTextColor(colors.lightGray)
local label = "Scanning inventories..."
buf.setCursorPos(math.floor((w - #label) / 2) + 1, midY - 2)
buf.write(label)
-- Chest name
local short = chestName or ""
if #short > w - 4 then short = ".." .. short:sub(-(w - 6)) end
buf.setTextColor(colors.gray)
buf.setCursorPos(math.floor((w - #short) / 2) + 1, midY - 1)
buf.write(short)
-- Progress bar
local barW = math.min(w - 8, 40)
local barX = math.floor((w - barW) / 2) + 1
local ratio = total > 0 and (current / total) or 0
local filled = math.floor(ratio * barW)
buf.setCursorPos(barX, midY + 1)
buf.setBackgroundColor(colors.lime)
buf.write(string.rep(" ", filled))
buf.setBackgroundColor(colors.gray)
buf.write(string.rep(" ", barW - filled))
-- Percentage + count
buf.setBackgroundColor(colors.black)
buf.setTextColor(colors.white)
local pct = string.format("%d/%d (%d%%)", current, total, math.floor(ratio * 100))
buf.setCursorPos(math.floor((w - #pct) / 2) + 1, midY + 3)
buf.write(pct)
-- Bottom accent
buf.setCursorPos(1, h)
buf.setBackgroundColor(colors.blue)
buf.write(string.rep(" ", w))
buf.setVisible(true)
buf.setVisible(false)
end
refreshCache(drawBoot)
else
refreshCache()
end
print("[INIT] Done. Found " .. #cache.itemList .. " item types.")
print("")