Implement cache persistence for inventory data and enhance loading mechanism

This commit is contained in:
MayaTheShy
2026-03-15 22:39:54 -04:00
parent 2ef7af16a5
commit ce430efc4d

View File

@@ -8,6 +8,7 @@ local MONITOR_SIDE = "left"
local SCAN_INTERVAL = 3 -- seconds between background scans
local SMELT_INTERVAL = 3 -- seconds between furnace checks
local SMELT_RESERVE = 64 -- keep at least 1 stack of each raw material
local CACHE_FILE = ".inventory_cache" -- persistent cache file
-------------------------------------------------
-- Furnace types to manage
@@ -239,6 +240,58 @@ local function refreshCache(onProgress)
cache.furnaceCount = furnaceCount
activity.scanning = false
-- Persist cache to disk
pcall(function()
local data = {
catalogue = cache.catalogue,
itemList = cache.itemList,
grandTotal = cache.grandTotal,
chestCount = cache.chestCount,
totalSlots = cache.totalSlots,
usedSlots = cache.usedSlots,
freeSlots = cache.freeSlots,
usedRatio = cache.usedRatio,
dropperOk = cache.dropperOk,
barrelOk = cache.barrelOk,
furnaceCount = cache.furnaceCount,
savedAt = os.epoch("utc"),
}
local f = fs.open(CACHE_FILE, "w")
f.write(textutils.serialise(data))
f.close()
end)
end
-- Load cache from disk (returns true if loaded)
local function loadCacheFromDisk()
if not fs.exists(CACHE_FILE) then return false end
local ok, err = pcall(function()
local f = fs.open(CACHE_FILE, "r")
local raw = f.readAll()
f.close()
local data = textutils.unserialise(raw)
if data and data.catalogue and data.itemList then
cache.catalogue = data.catalogue
cache.itemList = data.itemList
cache.grandTotal = data.grandTotal or 0
cache.chestCount = data.chestCount or 0
cache.totalSlots = data.totalSlots or 0
cache.usedSlots = data.usedSlots or 0
cache.freeSlots = data.freeSlots or 0
cache.usedRatio = data.usedRatio or 0
cache.dropperOk = data.dropperOk or false
cache.barrelOk = data.barrelOk or false
cache.furnaceCount = data.furnaceCount or 0
else
error("invalid cache data")
end
end)
if not ok then
print("[WARN] Could not load cache: " .. tostring(err))
return false
end
return true
end
-------------------------------------------------
@@ -1079,78 +1132,91 @@ local function main()
print("Console shows log. Use the monitor to interact.")
print("")
-- Initial scan with progress bar on monitor
print("[INIT] Scanning inventories...")
if mon then
local w, h = mon.getSize()
local buf = window.create(mon, 1, 1, w, h, false)
local function drawBoot(current, total, chestName)
buf.setBackgroundColor(colors.black)
buf.clear()
-- Title
buf.setBackgroundColor(colors.blue)
buf.setCursorPos(1, 1)
buf.write(string.rep(" ", w))
local title = " INVENTORY MANAGER "
buf.setCursorPos(math.floor((w - #title) / 2) + 1, 1)
buf.setTextColor(colors.white)
buf.write(title)
-- Scanning label
local midY = math.floor(h / 2)
buf.setBackgroundColor(colors.black)
buf.setTextColor(colors.lightGray)
local label = "Scanning inventories..."
buf.setCursorPos(math.floor((w - #label) / 2) + 1, midY - 2)
buf.write(label)
-- Chest name
local short = chestName or ""
if #short > w - 4 then short = ".." .. short:sub(-(w - 6)) end
buf.setTextColor(colors.gray)
buf.setCursorPos(math.floor((w - #short) / 2) + 1, midY - 1)
buf.write(short)
-- Progress bar
local barW = math.min(w - 8, 40)
local barX = math.floor((w - barW) / 2) + 1
local ratio = total > 0 and (current / total) or 0
local filled = math.floor(ratio * barW)
buf.setCursorPos(barX, midY + 1)
buf.setBackgroundColor(colors.lime)
buf.write(string.rep(" ", filled))
buf.setBackgroundColor(colors.gray)
buf.write(string.rep(" ", barW - filled))
-- Percentage + count
buf.setBackgroundColor(colors.black)
buf.setTextColor(colors.white)
local pct = string.format("%d/%d (%d%%)", current, total, math.floor(ratio * 100))
buf.setCursorPos(math.floor((w - #pct) / 2) + 1, midY + 3)
buf.write(pct)
-- Bottom accent
buf.setCursorPos(1, h)
buf.setBackgroundColor(colors.blue)
buf.write(string.rep(" ", w))
buf.setVisible(true)
buf.setVisible(false)
end
refreshCache(drawBoot)
-- Try loading cached inventory from disk for instant startup
local cacheLoaded = loadCacheFromDisk()
if cacheLoaded then
print("[INIT] Loaded cached inventory (" .. #cache.itemList .. " types)")
print("[INIT] Background refresh starting...")
else
refreshCache()
-- No cache: do full scan with progress bar
print("[INIT] No cache found. Scanning inventories...")
if mon then
local w, h = mon.getSize()
local buf = window.create(mon, 1, 1, w, h, false)
local function drawBoot(current, total, chestName)
buf.setBackgroundColor(colors.black)
buf.clear()
-- Title
buf.setBackgroundColor(colors.blue)
buf.setCursorPos(1, 1)
buf.write(string.rep(" ", w))
local title = " INVENTORY MANAGER "
buf.setCursorPos(math.floor((w - #title) / 2) + 1, 1)
buf.setTextColor(colors.white)
buf.write(title)
-- Scanning label
local midY = math.floor(h / 2)
buf.setBackgroundColor(colors.black)
buf.setTextColor(colors.lightGray)
local label = "Scanning inventories..."
buf.setCursorPos(math.floor((w - #label) / 2) + 1, midY - 2)
buf.write(label)
-- Chest name
local short = chestName or ""
if #short > w - 4 then short = ".." .. short:sub(-(w - 6)) end
buf.setTextColor(colors.gray)
buf.setCursorPos(math.floor((w - #short) / 2) + 1, midY - 1)
buf.write(short)
-- Progress bar
local barW = math.min(w - 8, 40)
local barX = math.floor((w - barW) / 2) + 1
local ratio = total > 0 and (current / total) or 0
local filled = math.floor(ratio * barW)
buf.setCursorPos(barX, midY + 1)
buf.setBackgroundColor(colors.lime)
buf.write(string.rep(" ", filled))
buf.setBackgroundColor(colors.gray)
buf.write(string.rep(" ", barW - filled))
-- Percentage + count
buf.setBackgroundColor(colors.black)
buf.setTextColor(colors.white)
local pct = string.format("%d/%d (%d%%)", current, total, math.floor(ratio * 100))
buf.setCursorPos(math.floor((w - #pct) / 2) + 1, midY + 3)
buf.write(pct)
-- Bottom accent
buf.setCursorPos(1, h)
buf.setBackgroundColor(colors.blue)
buf.write(string.rep(" ", w))
buf.setVisible(true)
buf.setVisible(false)
end
refreshCache(drawBoot)
else
refreshCache()
end
print("[INIT] Done. Found " .. #cache.itemList .. " item types.")
end
print("[INIT] Done. Found " .. #cache.itemList .. " item types.")
print("")
parallel.waitForAny(
-- Task 1: Background inventory scanner
function()
-- If we loaded from disk cache, refresh immediately in background
if cacheLoaded then
pcall(refreshCache)
needsRedraw = true
print("[INIT] Background refresh complete. " .. #cache.itemList .. " types.")
end
while true do
sleep(SCAN_INTERVAL)
pcall(refreshCache)