56 lines
1.6 KiB
Lua
56 lines
1.6 KiB
Lua
-- Dropper Controller: Runs on Computer 1 (next to dropper_0)
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-- Watches the dropper and pulses redstone until it's empty.
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local REDSTONE_SIDE = "back" -- side facing dropper_0
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local PULSE_TIME = 0.3 -- redstone pulse duration in seconds
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local POLL_INTERVAL = 0.5 -- how often to check the dropper
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local DROPPER_SIDE = "back" -- side where the dropper is (as peripheral)
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-------------------------------------------------
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-- Helpers
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-------------------------------------------------
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-- Send a redstone pulse to trigger the dropper
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local function pulseRedstone()
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redstone.setOutput(REDSTONE_SIDE, true)
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sleep(PULSE_TIME)
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redstone.setOutput(REDSTONE_SIDE, false)
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end
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-- Check if the dropper has any items
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local function dropperHasItems()
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local dropper = peripheral.wrap(DROPPER_SIDE)
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if not dropper then return false end
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local contents = dropper.list()
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if not contents then return false end
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return next(contents) ~= nil
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end
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-------------------------------------------------
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-- Main
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-------------------------------------------------
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print("=================================")
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print(" Dropper Controller (ID " .. os.getComputerID() .. ")")
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print("=================================")
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print("")
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print("Redstone side: " .. REDSTONE_SIDE)
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print("Watching dropper for items...")
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print("")
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while true do
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if dropperHasItems() then
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print("[DISPENSE] Items detected, firing dropper...")
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-- Keep pulsing until the dropper is empty
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while dropperHasItems() do
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pulseRedstone()
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sleep(0.1)
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end
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print("[OK] Dropper empty.")
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end
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sleep(POLL_INTERVAL)
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end
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