feat: enhance entity packet parsing with additional packet types and improved logging
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@@ -211,17 +211,28 @@ void OverteClient::parseEntityPacket(const char* data, size_t len) {
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unsigned char packetType = static_cast<unsigned char>(data[0]);
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// Overte PacketType enum values (reference from protocol documentation)
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// EntityAdd = 0x10, EntityEdit = 0x11, EntityErase = 0x12, etc.
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// Reference: https://github.com/overte-org/overte/blob/master/libraries/networking/src/udt/PacketHeaders.h
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const unsigned char PACKET_TYPE_DOMAIN_LIST = 0x03;
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const unsigned char PACKET_TYPE_DOMAIN_CONNECTION_DENIED = 0x06;
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const unsigned char PACKET_TYPE_PING = 0x01;
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const unsigned char PACKET_TYPE_PING_REPLY = 0x02;
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// Entity packet types
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const unsigned char PACKET_TYPE_ENTITY_ADD = 0x10;
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const unsigned char PACKET_TYPE_ENTITY_EDIT = 0x11;
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const unsigned char PACKET_TYPE_ENTITY_ERASE = 0x12;
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const unsigned char PACKET_TYPE_DOMAIN_LIST = 0x03;
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const unsigned char PACKET_TYPE_ENTITY_QUERY = 0x15;
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const unsigned char PACKET_TYPE_OCTREE_STATS = 0x16;
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switch (packetType) {
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case PACKET_TYPE_DOMAIN_LIST:
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handleDomainListReply(data + 1, len - 1);
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break;
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case PACKET_TYPE_PING_REPLY:
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std::cout << "[OverteClient] Ping reply received from domain" << std::endl;
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break;
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case PACKET_TYPE_ENTITY_ADD: {
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// EntityAdd packet structure (simplified):
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// u64 entityID, string name, vec3 position, quat rotation, vec3 dimensions, ...
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@@ -238,12 +249,23 @@ void OverteClient::parseEntityPacket(const char* data, size_t len) {
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}
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if (name.empty()) name = "Entity_" + std::to_string(entityId);
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// For now, default transform (will parse full properties later)
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OverteEntity entity{entityId, name, glm::mat4(1.0f)};
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// Create entity with a visible position spread out in front of user
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// Position entities in a grid pattern for visibility
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float spacing = 0.5f;
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int index = static_cast<int>(entityId % 10);
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float x = (index % 3) * spacing - spacing; // -0.5, 0, 0.5
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float y = 1.5f; // Eye level
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float z = -2.0f - (index / 3) * spacing; // Start 2m in front, spread back
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glm::vec3 position(x, y, z);
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glm::mat4 transform = glm::translate(glm::mat4(1.0f), position);
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OverteEntity entity{entityId, name, transform};
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m_entities[entityId] = entity;
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m_updateQueue.push_back(entityId);
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std::cout << "[OverteClient] Entity added: " << name << " (id=" << entityId << ")" << std::endl;
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std::cout << "[OverteClient] Entity added: " << name << " (id=" << entityId
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<< ") at pos(" << x << ", " << y << ", " << z << ")" << std::endl;
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break;
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}
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@@ -280,7 +302,10 @@ void OverteClient::parseEntityPacket(const char* data, size_t len) {
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}
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default:
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// Unknown or unhandled packet type
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// Log unknown packet types for debugging
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if (packetType != PACKET_TYPE_PING && packetType != PACKET_TYPE_PING_REPLY) {
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std::cout << "[OverteClient] Unknown packet type: 0x" << std::hex << (int)packetType << std::dec << std::endl;
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}
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break;
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}
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}
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