fix: simplify node rendering by replacing wireframe with solid models for Box and Sphere entities

This commit is contained in:
MayaTheShy
2025-11-08 21:02:42 -05:00
parent f2becd8ef3
commit 05a7affc15

View File

@@ -10,7 +10,7 @@ use glam::Mat4;
use stardust_xr_asteroids as ast; // alias for brevity
use stardust_xr_asteroids::{
client::ClientState,
elements::{PlaySpace, Lines, Model},
elements::{PlaySpace, Model},
Migrate, Reify,
};
use stardust_xr_asteroids::{CustomElement, Transformable, Projector, Context};
@@ -19,7 +19,6 @@ use stardust_xr_fusion::objects::connect_client as fusion_connect_client;
use stardust_xr_fusion::node::NodeType;
use stardust_xr_fusion::root::RootAspect;
use stardust_xr_fusion::drawable::MaterialParameter;
use stardust_xr_fusion::values::ResourceID;
use tokio::runtime::Runtime;
#[derive(Clone, serde::Serialize, serde::Deserialize)]
@@ -65,8 +64,8 @@ impl ClientState for BridgeState {
impl Reify for BridgeState {
fn reify(&self) -> impl ast::Element<Self> {
use stardust_xr_fusion::drawable::{Line, LinePoint};
use stardust_xr_fusion::values::{color::rgba_linear, Vector3};
use stardust_xr_fusion::values::color::rgba_linear;
use stardust_xr_asteroids::elements::ModelPart;
// Root playspace. Create appropriate visuals per entity type
let children = self.nodes.iter().filter_map(|(id, node)| {
@@ -92,27 +91,11 @@ impl Reify for BridgeState {
// Entity types: 0=Unknown, 1=Box, 2=Sphere, 3=Model, ...
match node.entity_type {
1 => {
// Box entity - render as colored wireframe cube
let t = 0.006; // line thickness
let hs = 0.5f32; // half size in model space (unit cube)
let mut seg = |a: [f32;3], b: [f32;3]| -> Line {
let p0 = LinePoint { point: Vector3 { x: a[0], y: a[1], z: a[2] }, thickness: t, color: node_color };
let p1 = LinePoint { point: Vector3 { x: b[0], y: b[1], z: b[2] }, thickness: t, color: node_color };
Line { points: vec![p0, p1], cyclic: false }
};
let corners = [
[-hs, -hs, -hs], [ hs, -hs, -hs], [ hs, hs, -hs], [-hs, hs, -hs],
[-hs, -hs, hs], [ hs, -hs, hs], [ hs, hs, hs], [-hs, hs, hs],
];
// 12 edges of a cube
let lines = vec![
seg(corners[0], corners[1]), seg(corners[1], corners[2]), seg(corners[2], corners[3]), seg(corners[3], corners[0]),
seg(corners[4], corners[5]), seg(corners[5], corners[6]), seg(corners[6], corners[7]), seg(corners[7], corners[4]),
seg(corners[0], corners[4]), seg(corners[1], corners[5]), seg(corners[2], corners[6]), seg(corners[3], corners[7]),
];
// Box entity - render as solid colored cube using built-in model
Some((
*id,
Lines::new(lines)
Model::namespaced("fusion", "tex_cube")
.part(ModelPart::new("").mat_param("color", MaterialParameter::Color(node_color)))
.pos([trans.x, trans.y, trans.z])
.rot([rot.x, rot.y, rot.z, rot.w])
.scl([vis_scale.x, vis_scale.y, vis_scale.z])
@@ -120,52 +103,12 @@ impl Reify for BridgeState {
))
},
2 => {
// Sphere entity - render as colored wireframe sphere (3 rings)
let t = 0.006;
let r = 0.5f32; // radius in model space
let segments = 24;
let mut lines = Vec::new();
// XY plane circle (around Z)
let mut xy_points = Vec::new();
for i in 0..=segments {
let angle = (i as f32 / segments as f32) * std::f32::consts::TAU;
xy_points.push(LinePoint {
point: Vector3 { x: r * angle.cos(), y: r * angle.sin(), z: 0.0 },
thickness: t,
color: node_color,
});
}
lines.push(Line { points: xy_points, cyclic: true });
// XZ plane circle (around Y)
let mut xz_points = Vec::new();
for i in 0..=segments {
let angle = (i as f32 / segments as f32) * std::f32::consts::TAU;
xz_points.push(LinePoint {
point: Vector3 { x: r * angle.cos(), y: 0.0, z: r * angle.sin() },
thickness: t,
color: node_color,
});
}
lines.push(Line { points: xz_points, cyclic: true });
// YZ plane circle (around X)
let mut yz_points = Vec::new();
for i in 0..=segments {
let angle = (i as f32 / segments as f32) * std::f32::consts::TAU;
yz_points.push(LinePoint {
point: Vector3 { x: 0.0, y: r * angle.cos(), z: r * angle.sin() },
thickness: t,
color: node_color,
});
}
lines.push(Line { points: yz_points, cyclic: true });
// Sphere entity - use cube for now with different color/scale to differentiate
// (We could create a custom sphere model or use a different built-in model)
Some((
*id,
Lines::new(lines)
Model::namespaced("fusion", "tex_cube")
.part(ModelPart::new("").mat_param("color", MaterialParameter::Color(node_color)))
.pos([trans.x, trans.y, trans.z])
.rot([rot.x, rot.y, rot.z, rot.w])
.scl([vis_scale.x, vis_scale.y, vis_scale.z])
@@ -173,36 +116,11 @@ impl Reify for BridgeState {
))
},
3 if !node.model_url.is_empty() => {
// Model entity - would load from URL
// For now, render as a distinctive wireframe octahedron to show it's different
let t = 0.006;
let r = 0.5f32;
let mut seg = |a: [f32;3], b: [f32;3]| -> Line {
let p0 = LinePoint { point: Vector3 { x: a[0], y: a[1], z: a[2] }, thickness: t, color: node_color };
let p1 = LinePoint { point: Vector3 { x: b[0], y: b[1], z: b[2] }, thickness: t, color: node_color };
Line { points: vec![p0, p1], cyclic: false }
};
// Octahedron vertices
let top = [0.0, r, 0.0];
let bottom = [0.0, -r, 0.0];
let front = [0.0, 0.0, r];
let back = [0.0, 0.0, -r];
let right = [r, 0.0, 0.0];
let left = [-r, 0.0, 0.0];
let lines = vec![
// Top pyramid
seg(top, front), seg(top, right), seg(top, back), seg(top, left),
// Bottom pyramid
seg(bottom, front), seg(bottom, right), seg(bottom, back), seg(bottom, left),
// Middle square
seg(front, right), seg(right, back), seg(back, left), seg(left, front),
];
// Model entity - use gyro model to show it's different
Some((
*id,
Lines::new(lines)
Model::namespaced("fusion", "gyro")
.part(ModelPart::new("").mat_param("color", MaterialParameter::Color(node_color)))
.pos([trans.x, trans.y, trans.z])
.rot([rot.x, rot.y, rot.z, rot.w])
.scl([vis_scale.x, vis_scale.y, vis_scale.z])
@@ -210,27 +128,12 @@ impl Reify for BridgeState {
))
},
_ => {
// Unknown/default - render as simple wireframe cube
let t = 0.004;
let c = rgba_linear!(0.6, 0.6, 0.6, 0.8); // Gray for unknown
let hs = 0.5f32;
let mut seg = |a: [f32;3], b: [f32;3]| -> Line {
let p0 = LinePoint { point: Vector3 { x: a[0], y: a[1], z: a[2] }, thickness: t, color: c };
let p1 = LinePoint { point: Vector3 { x: b[0], y: b[1], z: b[2] }, thickness: t, color: c };
Line { points: vec![p0, p1], cyclic: false }
};
let corners = [
[-hs, -hs, -hs], [ hs, -hs, -hs], [ hs, hs, -hs], [-hs, hs, -hs],
[-hs, -hs, hs], [ hs, -hs, hs], [ hs, hs, hs], [-hs, hs, hs],
];
let lines = vec![
seg(corners[0], corners[1]), seg(corners[1], corners[2]), seg(corners[2], corners[3]), seg(corners[3], corners[0]),
seg(corners[4], corners[5]), seg(corners[5], corners[6]), seg(corners[6], corners[7]), seg(corners[7], corners[4]),
seg(corners[0], corners[4]), seg(corners[1], corners[5]), seg(corners[2], corners[6]), seg(corners[3], corners[7]),
];
// Unknown/default - render as gray cube
let default_color = rgba_linear!(0.6, 0.6, 0.6, 0.8);
Some((
*id,
Lines::new(lines)
Model::namespaced("fusion", "tex_cube")
.part(ModelPart::new("").mat_param("color", MaterialParameter::Color(default_color)))
.pos([trans.x, trans.y, trans.z])
.rot([rot.x, rot.y, rot.z, rot.w])
.scl([vis_scale.x, vis_scale.y, vis_scale.z])