feat: update visual properties for newly created and existing nodes in SceneSync

This commit is contained in:
MayaTheShy
2025-11-08 20:41:05 -05:00
parent 8f8e9208e4
commit 1f5607aaa1

View File

@@ -16,9 +16,31 @@ void SceneSync::update(StardustBridge& stardust, OverteClient& overte) {
// Create a Stardust node the first time we see this entity.
auto nodeId = stardust.createNode(e.name, e.transform);
s_entityNodeMap.emplace(e.id, nodeId);
// Set visual properties for the newly created node
stardust.setNodeEntityType(nodeId, static_cast<uint8_t>(e.type));
stardust.setNodeColor(nodeId, e.color, e.alpha);
stardust.setNodeDimensions(nodeId, e.dimensions);
if (!e.modelUrl.empty()) {
stardust.setNodeModel(nodeId, e.modelUrl);
}
if (!e.textureUrl.empty()) {
stardust.setNodeTexture(nodeId, e.textureUrl);
}
} else {
// Update existing node's transform.
// Update existing node's transform and visual properties
stardust.updateNodeTransform(it->second, e.transform);
stardust.setNodeEntityType(it->second, static_cast<uint8_t>(e.type));
stardust.setNodeColor(it->second, e.color, e.alpha);
stardust.setNodeDimensions(it->second, e.dimensions);
if (!e.modelUrl.empty()) {
stardust.setNodeModel(it->second, e.modelUrl);
}
if (!e.textureUrl.empty()) {
stardust.setNodeTexture(it->second, e.textureUrl);
}
}
}