feat: refactor material creation and apply green material to UV sphere

This commit is contained in:
MayaTheShy
2025-11-08 23:06:01 -05:00
parent d46e588412
commit 3c8323fb11

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@@ -9,16 +9,35 @@ bpy.ops.object.delete()
output_dir = os.path.expanduser("~/.cache/starworld/primitives")
os.makedirs(output_dir, exist_ok=True)
# Create and export UV Sphere
def create_material(name, base_color):
"""Create a PBR material with the specified base color (RGBA)"""
mat = bpy.data.materials.new(name=name)
mat.use_nodes = True
nodes = mat.node_tree.nodes
# Get the Principled BSDF node (created by default)
bsdf = nodes.get("Principled BSDF")
if bsdf:
bsdf.inputs['Base Color'].default_value = base_color
bsdf.inputs['Roughness'].default_value = 0.5
bsdf.inputs['Metallic'].default_value = 0.1
return mat
# Create and export UV Sphere with GREEN material
bpy.ops.mesh.primitive_uv_sphere_add(segments=32, ring_count=16, radius=0.5, location=(0, 0, 0))
sphere = bpy.context.active_object
sphere.name = "Sphere"
bpy.ops.object.shade_smooth()
# Apply green material
green_mat = create_material("SphereMaterial", (0.2, 1.0, 0.2, 1.0)) # Green
sphere.data.materials.append(green_mat)
bpy.ops.export_scene.gltf(
filepath=os.path.join(output_dir, "sphere.glb"),
export_format='GLB',
use_selection=True
)
print(f"Exported sphere.glb to {output_dir}")
print(f"Exported sphere.glb (GREEN) to {output_dir}")
# Delete sphere and create cube
bpy.ops.object.delete()