fix: update build and authentication scripts to reflect project rename to starworld
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@@ -36,7 +36,7 @@ else
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exit 1
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fi
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CLIENT_PATH="$SCRIPT_DIR/build/stardust-overte-client"
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CLIENT_PATH="$SCRIPT_DIR/build/starworld"
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if [ -f "$CLIENT_PATH" ]; then
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echo "✓ Client executable found: $CLIENT_PATH"
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ls -lh "$CLIENT_PATH"
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@@ -51,9 +51,9 @@ echo
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echo "To test with simulation mode:"
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echo " export STARWORLD_SIMULATE=1"
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echo " export STARWORLD_BRIDGE_PATH=$SCRIPT_DIR/bridge/target/release"
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echo " $SCRIPT_DIR/build/stardust-overte-client"
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echo " $SCRIPT_DIR/build/starworld"
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echo
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echo "To connect to an Overte server:"
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echo " export STARWORLD_BRIDGE_PATH=$SCRIPT_DIR/bridge/target/release"
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echo " $SCRIPT_DIR/build/stardust-overte-client ws://domain.example.com:40102"
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echo " $SCRIPT_DIR/build/starworld ws://domain.example.com:40102"
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echo
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