fix: update client binary check and simulation mode test to reflect project rename to starworld
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@@ -55,7 +55,11 @@ run_test "C++ Build" "cd build && make -j$(nproc)"
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run_test "C++ Unit Tests" "./build/stardust-tests"
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# Verify binaries exist
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run_test "Client Binary Exists" "test -f build/stardust-overte-client"
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run_test "Client Binary Exists" "test -f build/starworld"
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# Test 5: Verify client can start in simulation mode
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echo "TEST: Client Starts (Simulation Mode)"
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if timeout 2 env STARWORLD_SIMULATE=1 ./build/starworld > /dev/null 2>&1; then
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run_test "Bridge Library Exists" "test -f bridge/target/debug/libstardust_bridge.so"
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# Optional: Quick simulation test (non-blocking)
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