fix: update client binary check and simulation mode test to reflect project rename to starworld

This commit is contained in:
MayaTheShy
2025-11-08 23:42:43 -05:00
parent f05b8eb815
commit d54adcc692

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@@ -55,7 +55,11 @@ run_test "C++ Build" "cd build && make -j$(nproc)"
run_test "C++ Unit Tests" "./build/stardust-tests"
# Verify binaries exist
run_test "Client Binary Exists" "test -f build/stardust-overte-client"
run_test "Client Binary Exists" "test -f build/starworld"
# Test 5: Verify client can start in simulation mode
echo "TEST: Client Starts (Simulation Mode)"
if timeout 2 env STARWORLD_SIMULATE=1 ./build/starworld > /dev/null 2>&1; then
run_test "Bridge Library Exists" "test -f bridge/target/debug/libstardust_bridge.so"
# Optional: Quick simulation test (non-blocking)