fix: clarify username comment for future authentication improvements
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@@ -67,8 +67,7 @@ private:
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bool m_useSimulation{false};
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bool m_domainConnected{false};
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std::string m_sessionUUID; // Our client session UUID
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std::string m_username; // Domain authentication username
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std::string m_password; // Domain authentication password (or token)
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std::string m_username; // Domain account username (for future signature-based auth)
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std::uint32_t m_sequenceNumber{0}; // Packet sequence number for NLPacket protocol
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// Very small in-process world state for testing
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