feat: prevent deadlock by deferring root node creation during StardustBridge connection
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@@ -74,14 +74,9 @@ bool StardustBridge::connect(const std::string& socketPath) {
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m_connected = true;
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std::cout << "[StardustBridge] Connected via Rust bridge (C-ABI)." << std::endl;
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std::cout.flush();
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std::cout << "[StardustBridge] Creating root node..." << std::endl;
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std::cout.flush();
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m_overteRoot = createNode("OverteWorld");
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std::cout << "[StardustBridge] Root node created, ID: " << *m_overteRoot << std::endl;
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std::cout.flush();
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// Set root node to type 0 (Unknown) with zero dimensions so it doesn't render
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setNodeEntityType(*m_overteRoot, 0);
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setNodeDimensions(*m_overteRoot, glm::vec3(0.0f, 0.0f, 0.0f));
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// Don't create root node during connect - it causes deadlock with Rust bridge
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// We'll create it later when needed
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// m_overteRoot = createNode("OverteWorld");
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std::cout << "[StardustBridge] Rust bridge fully initialized" << std::endl;
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std::cout.flush();
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return true;
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