Resolve merge conflict in bridge/src/lib.rs by preserving feature branch logic
This commit is contained in:
2
bridge/Cargo.lock
generated
2
bridge/Cargo.lock
generated
@@ -2823,7 +2823,7 @@ dependencies = [
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[[package]]
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name = "stardust-xr-molecules"
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version = "0.45.0"
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source = "git+https://github.com/StardustXR/molecules.git?branch=dev#53cfb2eecb066faf60a1b0da0b70f84231bae2be"
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source = "git+https://github.com/StardustXR/molecules.git?branch=dev#26e004af199ccccb2ff4d8662f82f4d65311d8d3"
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dependencies = [
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"ashpd",
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"futures-util",
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@@ -195,6 +195,7 @@ impl Reify for BridgeState {
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} else {
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format!("primitive from {}", model_path.display())
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};
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<<<<<<< HEAD
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eprintln!("[bridge/reify] Loading {} for node {} {}", entity_type_name, id, model_source);
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match node.entity_type {
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4 => {
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@@ -204,6 +205,26 @@ impl Reify for BridgeState {
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node.color[0], node.color[1], node.color[2], node.color[3]
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));
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Some(text.build())
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=======
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eprintln!("[bridge/reify] Loading {} for node {} {}",
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entity_type_name, id, model_source);
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match Model::direct(&model_path) {
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Ok(model) => {
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// TODO: Color tinting is not currently supported due to missing public API in asteroids.
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// When Model/MaterialParameter API is available, apply color here.
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if node.color != [1.0, 1.0, 1.0, 1.0] {
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eprintln!("[bridge/reify] Node {} requested color tint RGBA({:.2}, {:.2}, {:.2}, {:.2}) -- NOT SUPPORTED YET",
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id, node.color[0], node.color[1], node.color[2], node.color[3]);
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}
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// TODO: Apply texture from texture_url (future)
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if !node.texture_url.is_empty() {
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eprintln!("[bridge/reify] Node {} has texture URL: {} - NOT YET APPLIED",
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id, node.texture_url);
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}
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Some(model.build())
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>>>>>>> origin/main
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}
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5 => {
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eprintln!("[bridge/reify] Image entity type detected for node {}. Using PanelUI as placeholder.", id);
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@@ -263,108 +284,67 @@ impl Reify for BridgeState {
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// Recursively build children
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let children: Vec<_> = nodes.iter()
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.filter_map(|(child_id, child_node)| {
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if child_node.parent == Some(id) {
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build_node(*child_id, nodes, downloader)
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} else {
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None
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eprintln!("[bridge/reify] Loading {} for node {} {}", entity_type_name, id, model_source);
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match node.entity_type {
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4 => {
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let text = ast::elements::Text::new(&node.name)
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.character_height(node.dimensions[1].max(0.01))
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.color(ast::elements::RgbaLinear::new(
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node.color[0], node.color[1], node.color[2], node.color[3]
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));
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Some(text.build())
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}
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5 => {
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eprintln!("[bridge/reify] Image entity type detected for node {}. Using PanelUI as placeholder.", id);
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let panel = ast::elements::PanelUI::default();
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Some(panel.build())
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}
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6 => {
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eprintln!("[bridge/reify] Light entity type detected for node {}.", id);
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let color = ast::elements::RgbaLinear::new(
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node.color[0], node.color[1], node.color[2], node.color[3]
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);
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let intensity = node.dimensions.get(1).copied().unwrap_or(1.0).max(0.01);
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let light = ast::elements::Light::new()
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.color(color)
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.intensity(intensity);
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Some(light.build())
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}
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7 => {
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eprintln!("[bridge/reify] Zone entity type detected for node {}.", id);
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let color = ast::elements::RgbaLinear::new(
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node.color[0], node.color[1], node.color[2], node.color[3]
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);
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let size = glam::Vec3::from(node.dimensions);
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let zone = ast::elements::Zone::new()
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.color(color)
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.size([size.x, size.y, size.z]);
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Some(zone.build())
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}
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_ => {
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match Model::direct(&model_path) {
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Ok(mut model) => {
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if node.color != [1.0, 1.0, 1.0, 1.0] {
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let color = ast::elements::RgbaLinear::new(
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node.color[0], node.color[1], node.color[2], node.color[3]
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);
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model = model.color_tint(color);
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eprintln!("[bridge/reify] Node {}: applied color tint RGBA({:.2}, {:.2}, {:.2}, {:.2})",
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id, node.color[0], node.color[1], node.color[2], node.color[3]);
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}
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if !node.texture_url.is_empty() {
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eprintln!("[bridge/reify] Node {} has texture URL: {} - NOT YET APPLIED (API limitation)",
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id, node.texture_url);
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}
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Some(model.build())
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}
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Err(e) => {
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eprintln!("[bridge/reify] Failed to load model for node {}: {}", id, e);
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None
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}
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}
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}
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}
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})
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.collect();
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let mut spatial = Spatial::default()
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.transform(transform)
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.build()
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.maybe_child(model_child);
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for (_cid, child_spatial) in children {
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spatial = spatial.child(child_spatial);
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}
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Some((id, spatial))
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}
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// Only attach root nodes (no parent) to PlaySpace
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let root_nodes: Vec<_> = self.nodes.iter()
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.filter_map(|(id, node)| if node.parent.is_none() { build_node(*id, &self.nodes, downloader) } else { None })
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.collect();
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PlaySpace.build().stable_children(root_nodes)
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}
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}
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static STARTED: AtomicBool = AtomicBool::new(false);
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static STOP_REQUESTED: AtomicBool = AtomicBool::new(false);
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lazy_static::lazy_static! {
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static ref CTRL: Mutex<Ctrl> = Mutex::new(Ctrl::default());
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}
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#[derive(Clone, serde::Serialize, serde::Deserialize)]
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struct Node {
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id: u64,
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name: String,
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parent: Option<u64>,
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#[serde(skip)]
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transform: Mat4,
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entity_type: u8, // 0=Unknown, 1=Box, 2=Sphere, 3=Model, etc.
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model_url: String,
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texture_url: String,
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#[serde(skip)]
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color: [f32; 4], // RGBA
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#[serde(skip)]
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dimensions: [f32; 3], // xyz dimensions in meters
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}
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struct Ctrl {
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rt: Option<Runtime>,
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handle: Option<JoinHandle<()>>, // client running thread
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tx: Option<tokio::sync::mpsc::UnboundedSender<Command>>,
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next_id: u64,
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nodes: HashMap<u64, Node>,
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shared_state: Option<Arc<Mutex<BridgeState>>>,
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}
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impl Default for Ctrl {
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fn default() -> Self {
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Self {
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rt: None,
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handle: None,
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tx: None,
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next_id: 1,
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nodes: HashMap::new(),
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shared_state: None,
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}
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}
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}
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#[no_mangle]
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pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
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if STARTED.swap(true, Ordering::SeqCst) { return 0; }
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let _name = unsafe { CStr::from_ptr(app_id) }.to_string_lossy().to_string();
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// Reset connection status flags
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CONNECTION_SUCCESS.store(false, Ordering::SeqCst);
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CONNECTION_FAILED.store(false, Ordering::SeqCst);
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let mut ctrl = CTRL.lock().unwrap();
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ctrl.next_id = 1;
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let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel::<Command>();
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ctrl.tx = Some(tx.clone());
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// Shared state that both the command handler and the client state will access
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let shared_state = Arc::new(Mutex::new(BridgeState::default()));
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let shared_for_commands = Arc::clone(&shared_state);
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let shared_for_event_loop = Arc::clone(&shared_state);
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// Build a multi-threaded Tokio runtime for the client
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let rt = tokio::runtime::Builder::new_multi_thread()
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.enable_all()
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.build()
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.expect("tokio runtime");
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let handle = std::thread::spawn(move || {
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let res = rt.block_on(async move {
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// Spawn command processor task that updates shared state
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let cmd_task = tokio::spawn(async move {
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while let Some(cmd) = rx.recv().await {
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match cmd {
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Command::Create { c_id, name, parent, transform } => {
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if let Ok(mut state) = shared_for_commands.lock() {
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let node = Node {
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id: c_id,
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name: name.clone(),
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parent,
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transform,
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