Update CHANGELOG.md to reflect connection persistence fix and HMAC verification implementation
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@@ -5,22 +5,16 @@ All notable changes to Starworld will be documented in this file.
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## [Unreleased]
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### Added - November 10, 2025
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- **HMAC Verification Implementation**
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- Complete HMAC-MD5 packet signing using OpenSSL
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- Verification hash calculation with connection secret UUID as key
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- Proper hash slot insertion in sourced packet structure
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- writeVerificationHash() method for NLPacket class
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- See NETWORK_PROTOCOL_INVESTIGATION.md for detailed analysis
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- **Connection Persistence Fix**
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- Fixed Local ID byte order bug; connection now persists indefinitely
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- HMAC-MD5 packet signing and verification implemented (OpenSSL)
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- See NETWORK_PROTOCOL_INVESTIGATION.md for protocol details
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- **Local ID Parsing Fix**
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- Fixed byte order bug: Local ID is little-endian, not big-endian
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- Fixed offset bug: Local ID at bytes 34-35, not 32-33 in DomainList
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- Source ID now correctly matches server assignment
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- **Protocol Debugging**
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- Comprehensive packet hex dumping for analysis
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- Server log correlation with client packets
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- Detailed HMAC verification failure investigation
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- **Color/Texture Download Infrastructure**
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- Color and texture data are parsed, stored, and logged
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- Texture download and caching implemented (SHA256-based)
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- Visual application of color/texture pending StardustXR API support
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- See ENTITY_TROUBLESHOOTING.md for details
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### Added - November 2025
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- **Overte Protocol Implementation**
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@@ -67,17 +61,11 @@ All notable changes to Starworld will be documented in this file.
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- Entity queries sent to domain server when no EntityServer advertised
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### Known Issues
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- **HMAC Verification Deadlock**: Connection killed after 11-18 seconds
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- Server requires HMAC verification for sourced packets (Ping, AvatarData)
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- Server does not initialize HMAC for new nodes (expects empty hash)
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- Any hash value (even zeros) causes mismatch and packet rejection
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- Cannot send non-sourced packets for keep-alive (don't update "last heard")
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- **Root cause**: Server-side configuration issue or bug
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- **Status**: Client implementation correct; blocked by server config
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- See NETWORK_PROTOCOL_INVESTIGATION.md for full analysis
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- **Color/Texture Not Visually Applied**: Color and texture data are captured and textures are downloaded, but not yet visually applied to models (pending StardustXR API support). See ENTITY_TROUBLESHOOTING.md.
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- **ATP Protocol Not Supported**: atp:// asset protocol is not yet supported (requires AssetClient integration).
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### Fixed
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- Local ID byte order: now correctly reads little-endian uint16
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- Local ID byte order: now correctly reads little-endian uint16 (connection persistence fixed)
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- Local ID offset: now correctly reads from bytes 34-35 in DomainList
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- Source ID in Ping packets: now matches server assignment
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- Domain handshake retry loop when username sent in DomainConnectRequest
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