feat: add shared state management to Ctrl for command processing in sdxr_start
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@@ -82,6 +82,7 @@ struct Ctrl {
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tx: Option<tokio::sync::mpsc::UnboundedSender<Command>>,
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next_id: u64,
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nodes: HashMap<u64, Node>,
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shared_state: Option<Arc<Mutex<BridgeState>>>,
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}
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impl Default for Ctrl {
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@@ -92,6 +93,7 @@ impl Default for Ctrl {
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tx: None,
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next_id: 1,
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nodes: HashMap::new(),
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shared_state: None,
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}
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}
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}
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@@ -99,13 +101,17 @@ impl Default for Ctrl {
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#[no_mangle]
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pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
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if STARTED.swap(true, Ordering::SeqCst) { return 0; }
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let name = unsafe { CStr::from_ptr(app_id) }.to_string_lossy().to_string();
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let _name = unsafe { CStr::from_ptr(app_id) }.to_string_lossy().to_string();
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let mut ctrl = CTRL.lock().unwrap();
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ctrl.next_id = 1;
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let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel::<Command>();
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ctrl.tx = Some(tx.clone());
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// Shared state that both the command handler and the client state will access
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let shared_state = Arc::new(Mutex::new(BridgeState::default()));
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let shared_for_commands = Arc::clone(&shared_state);
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// Build a single-threaded Tokio runtime for the client
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let rt = tokio::runtime::Builder::new_current_thread()
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.enable_all()
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@@ -113,27 +119,22 @@ pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
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.expect("tokio runtime");
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let handle = std::thread::spawn(move || {
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let res = rt.block_on(async move {
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// Run the client with our BridgeState (root PlaySpace)
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let _state = BridgeState {};
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// Spawn command processor task
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// Spawn command processor task that updates shared state
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let cmd_task = tokio::spawn(async move {
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// We cannot mutate CTRL from inside this async task directly, so we
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// accumulate changes and apply them via a secondary channel or by
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// locking CTRL per message. Simplicity first: lock per command.
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while let Some(cmd) = rx.recv().await {
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match cmd {
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Command::Create { c_id, name, transform } => {
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if let Ok(mut ctrl_locked) = CTRL.lock() {
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ctrl_locked.nodes.insert(c_id, Node { id: c_id, name: name.clone(), transform });
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if let Ok(mut state) = shared_for_commands.lock() {
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state.nodes.insert(c_id, Node { id: c_id, name: name.clone(), transform });
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println!("[bridge] create node id={} name={} (state nodes={})", c_id, name, state.nodes.len());
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}
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println!("[bridge] create node id={} name={}", c_id, name);
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}
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Command::Update { c_id, transform } => {
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if let Ok(mut ctrl_locked) = CTRL.lock() {
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if let Some(n) = ctrl_locked.nodes.get_mut(&c_id) {
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if let Ok(mut state) = shared_for_commands.lock() {
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if let Some(n) = state.nodes.get_mut(&c_id) {
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n.transform = transform;
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println!("[bridge] update node id={}", c_id);
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// Suppress verbose per-frame update logs; enable for debugging if needed
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// println!("[bridge] update node id={}", c_id);
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} else {
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println!("[bridge] update for unknown node id={}", c_id);
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}
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@@ -144,8 +145,8 @@ pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
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}
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});
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// Run the client - asteroids will manage the projector and call reify() each frame
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ast::client::run::<BridgeState>(&[]).await;
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// Runtime shutdown will drop task; we ignore join result intentionally.
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let _ = cmd_task;
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});
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drop(rt);
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@@ -155,6 +156,8 @@ pub extern "C" fn sdxr_start(app_id: *const std::os::raw::c_char) -> i32 {
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ctrl.rt = None; // runtime consumed inside thread
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ctrl.handle = Some(handle);
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// Store the shared state so we can read from it later
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ctrl.shared_state = Some(shared_state);
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0
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}
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