feat: add UUID generation for session identification and update connection logic
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@@ -1,9 +1,11 @@
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// OverteClient.cpp
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#include "OverteClient.hpp"
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#include <chrono>
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#include <cmath>
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#include <iostream>
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#include <random>
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#include <sstream>
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#include <iomanip>
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#include <glm/gtc/matrix_transform.hpp>
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#include <sys/socket.h>
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#include <netinet/in.h>
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@@ -15,7 +17,26 @@
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using namespace std::chrono_literals;
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// Generate a simple UUID-like string for session identification
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static std::string generateUUID() {
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_int_distribution<> dis(0, 255);
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std::stringstream ss;
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ss << std::hex << std::setfill('0');
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for (int i = 0; i < 16; ++i) {
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if (i == 4 || i == 6 || i == 8 || i == 10) ss << '-';
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ss << std::setw(2) << dis(gen);
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}
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return ss.str();
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}
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bool OverteClient::connect() {
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// Generate session UUID
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m_sessionUUID = generateUUID();
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std::cout << "[OverteClient] Session UUID: " << m_sessionUUID << std::endl;
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// Parse ws://host:port
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std::string url = m_domainUrl;
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if (url.empty()) url = "ws://127.0.0.1:40102";
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@@ -76,6 +97,9 @@ bool OverteClient::connect() {
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std::cerr << "OverteClient: failed to connect one or more mixers" << std::endl;
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return false;
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}
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// Send domain connect request to initiate handshake
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sendDomainConnectRequest();
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m_useSimulation = (std::getenv("STARWORLD_SIMULATE") != nullptr);
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if (m_useSimulation) {
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@@ -49,9 +49,13 @@ public:
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private:
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void parseNetworkPackets(); // standards-aligned parsing (scaffold)
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void parseEntityPacket(const char* data, size_t len);
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void parseDomainPacket(const char* data, size_t len);
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void handleDomainListReply(const char* data, size_t len);
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void handleDomainConnectionDenied(const char* data, size_t len);
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void sendDomainListRequest();
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void sendDomainConnectRequest();
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void sendEntityQuery();
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void sendPing(int fd, const sockaddr_storage& addr, socklen_t addrLen);
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std::string m_domainUrl;
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std::string m_host{"127.0.0.1"};
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@@ -61,6 +65,8 @@ private:
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bool m_entityServer{false};
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bool m_audioMixer{false};
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bool m_useSimulation{false};
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bool m_domainConnected{false};
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std::string m_sessionUUID; // Our client session UUID
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// Very small in-process world state for testing
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std::unordered_map<std::uint64_t, OverteEntity> m_entities;
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