feat: add entity server connection handling in OverteClient
This commit is contained in:
@@ -48,6 +48,9 @@ public:
|
||||
|
||||
private:
|
||||
void parseNetworkPackets(); // standards-aligned parsing (scaffold)
|
||||
void parseEntityPacket(const char* data, size_t len);
|
||||
void handleDomainListReply(const char* data, size_t len);
|
||||
void sendDomainListRequest();
|
||||
|
||||
std::string m_domainUrl;
|
||||
std::string m_host{"127.0.0.1"};
|
||||
@@ -69,5 +72,12 @@ private:
|
||||
bool m_udpReady{false};
|
||||
struct sockaddr_storage m_udpAddr{};
|
||||
socklen_t m_udpAddrLen{0};
|
||||
|
||||
// EntityServer connection
|
||||
int m_entityFd{-1};
|
||||
bool m_entityServerReady{false};
|
||||
sockaddr_storage m_entityAddr{};
|
||||
socklen_t m_entityAddrLen{0};
|
||||
std::vector<char> m_entityBuffer; // accumulate partial packets
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user