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Starworld/docs/ENTITY_RENDERING_ENHANCEMENTS.md

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# Entity Rendering Implementation for Starworld
## Overview
This document describes the entity rendering system in Starworld, which loads and displays Overte entities as 3D GLTF/GLB models in the StardustXR compositor.
## Current Implementation
### 1. Entity Data Structure (`OverteClient.hpp`)
**`EntityType` enum:**
```cpp
enum class EntityType {
Unknown, Box, Sphere, Model, Shape, Light, Text,
## Current Implementation
All core entity rendering features are implemented:
- 3D model rendering (GLTF/GLB) for Box, Sphere, Model types
- HTTP/HTTPS model and texture download and caching (SHA256-based)
- Primitive model generation (cube, sphere, suzanne) with Blender
- Transform, dimension, and color/texture data parsing and propagation
- Color and texture download infrastructure is complete, but visual application is pending StardustXR API support
- See [`docs/ENTITY_TROUBLESHOOTING.md`](ENTITY_TROUBLESHOOTING.md) for debug flags and troubleshooting
## Testing
See [`README.md`](../README.md) and [`docs/IMPLEMENTATION_COMPLETE.md`](IMPLEMENTATION_COMPLETE.md) for up-to-date build and test instructions.
## Limitations
- Color tinting and texture application are not yet visually applied (pending StardustXR API extension)
- Only Box, Sphere, Model entity types are supported
- atp:// protocol is not yet supported
- See [`docs/IMPLEMENTATION_COMPLETE.md`](IMPLEMENTATION_COMPLETE.md) for full status
## References
- Overte protocol: `third_party/overte-src/libraries/networking/`
- Stardust API: https://github.com/StardustXR/core
- See `docs/` for protocol, troubleshooting, and implementation details
```
This creates three demo entities:
- **CubeA** - Red cube model (20cm)
- **SphereB** - Green sphere model (15cm)
- **ModelC** - Blue Suzanne model (25cm)
### Live Overte Connection
To connect to a real Overte server:
```bash
# Optional: Set credentials
export OVERTE_USERNAME=your_username
# Connect to server
./build/starworld ws://domain.example.com:40102
```
The client will:
1. Perform domain handshake
2. Discover entity server via DomainList packets
3. Send EntityQuery to request all entities
4. Parse and render entities with full visual properties
## Architecture
```
┌─────────────────┐
│ Overte Server │
│ (Entity Server) │
└────────┬────────┘
│ UDP Packets (EntityAdd, EntityEdit)
│ Contains: type, position, rotation, dimensions,
│ color, modelUrl, textureUrl
┌─────────────────────┐
│ OverteClient.cpp │
│ - parseEntityPacket│
│ - OverteEntity │
└────────┬────────────┘
│ consumeUpdatedEntities()
┌─────────────────────┐
│ SceneSync.cpp │
│ - Maps Overte IDs │
│ to Stardust IDs │
└────────┬────────────┘
│ createNode(), setNodeColor(),
│ setNodeModel(), etc.
┌─────────────────────┐
│ StardustBridge.cpp │
│ - C++ wrapper │
│ - dlopen bridge.so │
└────────┬────────────┘
│ C-ABI calls: sdxr_set_node_*
┌─────────────────────┐
│ bridge/lib.rs │
│ - Command queue │
│ - Shared state │
└────────┬────────────┘
│ BridgeState::reify()
┌─────────────────────┐
│ Stardust Server │
│ - Model rendering │
│ - GLTF/GLB loading │
└─────────────────────┘
```
## Implemented Features ✅
1. **3D Model Rendering** - Loads GLTF/GLB models using Stardust Model element
2. **Entity Type Support** - Box (cube), Sphere, Model (Suzanne placeholder)
3. **Transform Support** - Position, rotation, scale from dimensions
4. **HTTP Downloads** - ModelCache with SHA256 caching, async libcurl
5. **Primitive Generation** - Blender export script for test models
6. **Local Caching** - Two-tier cache (primitives + downloaded models)
## Future Enhancements
### Short Term
1. **Material color application** - Apply entity.color to model materials
2. **Texture support** - Load and apply entity.textureUrl to models
3. **More entity types** - Add support for Light, Text, PolyLine, etc.
4. **ATP protocol** - Support atp:// URLs for Overte asset server
### Medium Term
1. **Material parameters** - PBR materials with metallic/roughness
2. **Animation** - Skeletal animation for rigged models
3. **Entity updates** - Real-time property changes
4. **Entity deletion** - Remove entities from scene
### Long Term
1. **Physics sync** - Real-time physics state synchronization
2. **Script integration** - Execute Overte entity scripts in Stardust context
3. **Avatar rendering** - Full avatar mesh and animation support
4. **Audio spatialization** - 3D positional audio from Overte
## Build Instructions
```bash
# Build Rust bridge
cd bridge
cargo build
cd ..
# Build C++ client
cd build
cmake ..
make
cd ..
# Run
./build/starworld
```
## Dependencies
- **C++17** - Modern C++ features
- **GLM** - Math library for vectors/matrices
- **OpenSSL** - MD5 hashing for protocol signatures
- **Rust nightly** - For Stardust bridge
- **stardust-xr-asteroids** - Declarative UI framework
- **stardust-xr-fusion** - Low-level client API
- **tokio** - Async runtime
## References
- Overte protocol: `third_party/overte-src/libraries/networking/`
- Entity types: Based on Overte `EntityTypes.h`
- Packet formats: Overte NLPacket specification
- Stardust API: https://github.com/StardustXR/core