266 lines
8.5 KiB
Markdown
266 lines
8.5 KiB
Markdown
# Entity Rendering Enhancements for Starworld
|
|
|
|
## Overview
|
|
|
|
This document describes the enhancements made to starworld to support rendering complex Overte entities with full visual properties including models, textures, colors, and different geometric primitives.
|
|
|
|
## Changes Made
|
|
|
|
### 1. Enhanced Entity Data Structure (`OverteClient.hpp`)
|
|
|
|
**Added `EntityType` enum:**
|
|
```cpp
|
|
enum class EntityType {
|
|
Unknown, Box, Sphere, Model, Shape, Light, Text,
|
|
Zone, Web, ParticleEffect, Line, PolyLine, Grid, Gizmo, Material
|
|
};
|
|
```
|
|
|
|
**Extended `OverteEntity` structure:**
|
|
```cpp
|
|
struct OverteEntity {
|
|
std::uint64_t id{0};
|
|
std::string name;
|
|
glm::mat4 transform{1.0f};
|
|
|
|
// NEW: Visual properties
|
|
EntityType type{EntityType::Box};
|
|
std::string modelUrl; // For Model type entities
|
|
std::string textureUrl; // Texture/material URL
|
|
glm::vec3 color{1.0f, 1.0f, 1.0f}; // RGB color (0-1 range)
|
|
glm::vec3 dimensions{0.1f, 0.1f, 0.1f}; // Size/scale in meters
|
|
float alpha{1.0f}; // Transparency (0-1)
|
|
};
|
|
```
|
|
|
|
### 2. Enhanced Entity Packet Parser (`OverteClient.cpp`)
|
|
|
|
**Updated `parseEntityPacket()` to extract:**
|
|
- Entity type classification
|
|
- Model URLs (for 3D models)
|
|
- Texture URLs
|
|
- RGB color values
|
|
- Dimensions/scale
|
|
- Alpha transparency
|
|
|
|
**Enhanced simulation mode** with diverse entity types:
|
|
- Red cube (Box type)
|
|
- Green sphere (Sphere type)
|
|
- Blue model placeholder (Model type)
|
|
|
|
### 3. Rust Bridge Visual Properties (`bridge/src/lib.rs`)
|
|
|
|
**Extended `Node` structure:**
|
|
```rust
|
|
struct Node {
|
|
id: u64,
|
|
name: String,
|
|
transform: Mat4,
|
|
entity_type: u8, // 0=Unknown, 1=Box, 2=Sphere, 3=Model
|
|
model_url: String,
|
|
texture_url: String,
|
|
color: [f32; 4], // RGBA
|
|
dimensions: [f32; 3], // xyz dimensions
|
|
}
|
|
```
|
|
|
|
**Added new command types:**
|
|
- `SetModel` - Set 3D model URL
|
|
- `SetTexture` - Set texture/material URL
|
|
- `SetColor` - Set RGBA color
|
|
- `SetDimensions` - Set xyz dimensions
|
|
- `SetEntityType` - Set geometric primitive type
|
|
|
|
**New C-ABI export functions:**
|
|
- `sdxr_set_node_model(id, model_url)`
|
|
- `sdxr_set_node_texture(id, texture_url)`
|
|
- `sdxr_set_node_color(id, r, g, b, a)`
|
|
- `sdxr_set_node_dimensions(id, x, y, z)`
|
|
- `sdxr_set_node_entity_type(id, type)`
|
|
|
|
### 4. Enhanced Rendering (`bridge/src/lib.rs` - `reify()`)
|
|
|
|
**Implemented type-specific wireframe rendering:**
|
|
|
|
The current implementation uses wireframe visualizations for all entity types, providing a lightweight and performant rendering solution that works with the Stardust Lines API:
|
|
|
|
- **Box entities (type 1):** Colored wireframe cubes (12 edges) using entity color and dimensions
|
|
- **Sphere entities (type 2):** Three orthogonal wireframe circles (XY, XZ, YZ planes) forming a sphere visualization
|
|
- **Model entities (type 3):** Distinctive octahedron wireframe (12 edges) as a placeholder for 3D models
|
|
- **Unknown types:** Gray wireframe cube as fallback
|
|
|
|
**Features:**
|
|
- Respects entity dimensions for accurate sizing
|
|
- Uses entity-specific RGB colors with alpha transparency
|
|
- Applies proper transforms (position, rotation, scale)
|
|
- Maintains visual distinction between entity types
|
|
- Lightweight rendering using the Stardust Lines element
|
|
|
|
**Note on 3D Model Support:**
|
|
Full 3D model rendering with textures requires:
|
|
1. Downloading Overte model assets (typically GLTF/GLB format)
|
|
2. Caching them locally
|
|
3. Using `Model::direct(PathBuf)` with local file paths
|
|
4. The current implementation uses wireframe placeholders as Overte model URLs are HTTP-based and require asset pipeline integration
|
|
|
|
Future enhancement: Implement a background asset downloader that fetches Overte models and textures, caches them locally, and dynamically updates the scene graph to replace wireframe placeholders with actual 3D models.
|
|
|
|
### 5. StardustBridge C++ Interface (`StardustBridge.hpp/.cpp`)
|
|
|
|
**Added methods:**
|
|
```cpp
|
|
bool setNodeModel(NodeId id, const std::string& modelUrl);
|
|
bool setNodeTexture(NodeId id, const std::string& textureUrl);
|
|
bool setNodeColor(NodeId id, const glm::vec3& color, float alpha = 1.0f);
|
|
bool setNodeDimensions(NodeId id, const glm::vec3& dimensions);
|
|
bool setNodeEntityType(NodeId id, uint8_t entityType);
|
|
```
|
|
|
|
**Updated dynamic library loader** to resolve new function pointers from Rust bridge.
|
|
|
|
### 6. SceneSync Integration (`SceneSync.cpp`)
|
|
|
|
**Enhanced entity synchronization:**
|
|
- Propagates entity type on creation/update
|
|
- Sets color and alpha properties
|
|
- Configures dimensions
|
|
- Handles model and texture URLs
|
|
- Updates visual properties when entities change
|
|
|
|
## Testing
|
|
|
|
### Simulation Mode
|
|
|
|
Run with simulation mode to see example entities:
|
|
|
|
```bash
|
|
export STARWORLD_SIMULATE=1
|
|
./build/stardust-overte-client
|
|
```
|
|
|
|
This creates three demo entities:
|
|
- **CubeA** - Red wireframe cube (20cm)
|
|
- **SphereB** - Green wireframe sphere (15cm)
|
|
- **ModelC** - Blue octahedron representing a model entity (25cm)
|
|
|
|
### Live Overte Connection
|
|
|
|
To connect to a real Overte server:
|
|
|
|
```bash
|
|
# Optional: Set credentials
|
|
export OVERTE_USERNAME=your_username
|
|
|
|
# Connect to server
|
|
./build/stardust-overte-client ws://domain.example.com:40102
|
|
```
|
|
|
|
The client will:
|
|
1. Perform domain handshake
|
|
2. Discover entity server via DomainList packets
|
|
3. Send EntityQuery to request all entities
|
|
4. Parse and render entities with full visual properties
|
|
|
|
## Architecture
|
|
|
|
```
|
|
┌─────────────────┐
|
|
│ Overte Server │
|
|
│ (Entity Server) │
|
|
└────────┬────────┘
|
|
│ UDP Packets (EntityAdd, EntityEdit)
|
|
│ Contains: type, position, rotation, dimensions,
|
|
│ color, modelUrl, textureUrl
|
|
▼
|
|
┌─────────────────────┐
|
|
│ OverteClient.cpp │
|
|
│ - parseEntityPacket│
|
|
│ - OverteEntity │
|
|
└────────┬────────────┘
|
|
│ consumeUpdatedEntities()
|
|
▼
|
|
┌─────────────────────┐
|
|
│ SceneSync.cpp │
|
|
│ - Maps Overte IDs │
|
|
│ to Stardust IDs │
|
|
└────────┬────────────┘
|
|
│ createNode(), setNodeColor(),
|
|
│ setNodeModel(), etc.
|
|
▼
|
|
┌─────────────────────┐
|
|
│ StardustBridge.cpp │
|
|
│ - C++ wrapper │
|
|
│ - dlopen bridge.so │
|
|
└────────┬────────────┘
|
|
│ C-ABI calls: sdxr_set_node_*
|
|
▼
|
|
┌─────────────────────┐
|
|
│ bridge/lib.rs │
|
|
│ - Command queue │
|
|
│ - Shared state │
|
|
└────────┬────────────┘
|
|
│ BridgeState::reify()
|
|
▼
|
|
┌─────────────────────┐
|
|
│ Stardust Server │
|
|
│ - Lines rendering │
|
|
│ - Type-specific │
|
|
│ visualization │
|
|
└─────────────────────┘
|
|
```
|
|
|
|
## Future Enhancements
|
|
|
|
### Short Term
|
|
1. **Actual model loading** - Replace octahedron with loaded .glb/.fbx models using Stardust Model nodes
|
|
2. **Texture application** - Apply textures to rendered entities
|
|
3. **More entity types** - Add support for Light, Text, PolyLine, etc.
|
|
4. **Performance optimization** - Batch updates, reduce command overhead
|
|
|
|
### Medium Term
|
|
1. **Full mesh rendering** - Move beyond wireframes to solid shaded meshes
|
|
2. **Material support** - PBR materials with metallic/roughness
|
|
3. **Animation** - Skeletal animation for rigged models
|
|
4. **LOD system** - Level-of-detail based on distance
|
|
|
|
### Long Term
|
|
1. **Physics sync** - Real-time physics state synchronization
|
|
2. **Script integration** - Execute Overte entity scripts in Stardust context
|
|
3. **Avatar rendering** - Full avatar mesh and animation support
|
|
4. **Audio spatialization** - 3D positional audio from Overte
|
|
|
|
## Build Instructions
|
|
|
|
```bash
|
|
# Build Rust bridge
|
|
cd bridge
|
|
cargo build
|
|
cd ..
|
|
|
|
# Build C++ client
|
|
cd build
|
|
cmake ..
|
|
make
|
|
cd ..
|
|
|
|
# Run
|
|
./build/stardust-overte-client
|
|
```
|
|
|
|
## Dependencies
|
|
|
|
- **C++17** - Modern C++ features
|
|
- **GLM** - Math library for vectors/matrices
|
|
- **OpenSSL** - MD5 hashing for protocol signatures
|
|
- **Rust nightly** - For Stardust bridge
|
|
- **stardust-xr-asteroids** - Declarative UI framework
|
|
- **stardust-xr-fusion** - Low-level client API
|
|
- **tokio** - Async runtime
|
|
|
|
## References
|
|
|
|
- Overte protocol: `third_party/overte-src/libraries/networking/`
|
|
- Entity types: Based on Overte `EntityTypes.h`
|
|
- Packet formats: Overte NLPacket specification
|
|
- Stardust API: https://github.com/StardustXR/core
|