milo: mass storage support (ae/rs)
This commit is contained in:
@@ -3,9 +3,12 @@ local Point = require('point')
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local Util = require('util')
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local device = _G.device
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local fs = _G.fs
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local os = _G.os
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local turtle = _G.turtle
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local STARTUP_FILE = 'usr/autorun/spawner.lua'
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local mobTypes = Util.transpose({ ... })
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local function equip(side, item, rawName)
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@@ -41,19 +44,23 @@ local data = scanner.scan()
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local spawners = Util.findAll(data, 'name', 'minecraft:mob_spawner')
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local spawner = Point.closest(turtle.point, spawners) or error('spawner not in range')
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turtle._goto(Point.below(spawner))
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Util.filterInplace(data, function(b)
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return b.name == 'minecraft:chest' or
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b.name == 'minecraft:dispenser' or
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b.name == 'minecraft:hopper'
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end)
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local chest = Point.closest(spawner, data) or error('missing drop off chest')
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turtle._goto(Point.above(chest))
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equip('right', 'plethora:sensor', 'plethora:module:3')
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local sensor = device['plethora:sensor']
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if not fs.exists(STARTUP_FILE) then
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Util.writeFile(STARTUP_FILE,
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[[os.sleep(1)
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shell.openForegroundTab('spawner.lua')]])
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print('Autorun program created: ' .. STARTUP_FILE)
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end
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turtle.setMovementStrategy('goto')
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turtle.setPolicy(turtle.policies.attack)
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@@ -128,13 +135,10 @@ while true do
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error('Out of fuel')
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end
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print(#mobs)
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if #mobs == 0 then
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print('sleeping')
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os.sleep(3)
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else
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Point.eachClosest(turtle.point, mobs, function(b)
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print('attack: ' .. b.id)
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local strategy = getAttackStrategy(b.name)
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if strategy.attack(b) then
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while true do
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@@ -17,7 +17,7 @@ local SHIELD_SLOT = 2
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local STARTUP_FILE = 'usr/autorun/miloRemote.lua'
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local context = {
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state = Config.load('miloRemote', { displayMode = 0 }),
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state = Config.load('miloRemote', { displayMode = 0, deposit = true }),
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}
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local depositMode = {
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@@ -441,6 +441,7 @@ shell.openForegroundTab('packages/milo/MiloRemote')]])
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self.filter = nil
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end
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self:applyFilter()
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self.grid:setIndex(1)
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self.grid:draw()
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else
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@@ -454,6 +455,7 @@ function page:enable()
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Util.merge(self.statusBar.depositToggle, depositMode[context.state.deposit])
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UI.Page.enable(self)
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if not context.state.server then
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self.setup.form:setValues(context.state)
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self.setup:show()
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end
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Event.onTimeout(.1, function()
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46
milo/apis/massAdapter.lua
Normal file
46
milo/apis/massAdapter.lua
Normal file
@@ -0,0 +1,46 @@
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local class = require('class')
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local itemDB = require('itemDB')
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local Mini = require('miniAdapter')
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local os = _G.os
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local Adapter = class(Mini)
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function Adapter:init(args)
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Mini.init(self, args)
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self._rawList = self.list
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function self.list()
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-- wait for up to 1 sec until any items that have been inserted into interface are added to the system
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for _ = 0, 20 do
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if #self._rawList() == 0 then
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break
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end
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os.sleep(0)
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end
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local list = { }
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for _, v in pairs(self.listAvailableItems()) do
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list[itemDB:makeKey(v)] = v
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end
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return list
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end
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function self.getItemMeta(key)
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local item = self.findItem(itemDB:splitKey(key))
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if item and item.getMetadata then
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return item.getMetadata()
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end
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end
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function self.pushItems(target, key, amount, slot)
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local item = self.findItem(itemDB:splitKey(key))
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if item and item.export then
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return item.export(target, amount, slot)
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end
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return 0
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end
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end
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return Adapter
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@@ -109,7 +109,11 @@ function Storage:initStorage()
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if v.adapter then
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v.adapter.online = not not device[k]
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elseif device[k] and device[k].list and device[k].size and device[k].pullItems then
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v.adapter = Adapter({ side = k })
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if v.adapterType then
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v.adapter = require(v.adapterType)({ side = k })
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else
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v.adapter = Adapter({ side = k })
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end
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v.adapter.online = true
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v.adapter.dirty = true
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elseif device[k] then
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@@ -63,9 +63,9 @@ function craftTask:cycle()
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local recipe = Craft.findRecipe(key)
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if recipe then
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if not item.playedSound then
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if not item.notified then
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Sound.play('entity.experience_orb.pickup')
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item.playedSound = true
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item.notified = true
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end
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self:craft(recipe, item)
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42
milo/plugins/massStorageView.lua
Normal file
42
milo/plugins/massStorageView.lua
Normal file
@@ -0,0 +1,42 @@
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local Ansi = require('ansi')
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local UI = require('ui')
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local colors = _G.colors
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local device = _G.device
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--[[ Configuration Screen ]]
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local template =
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[[%sWarning%s
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Must an interface for Refined Storage / Applied Energistics.
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Add all speed upgrades possible.
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]]
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local wizardPage = UI.Window {
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title = 'Mass Storage',
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index = 2,
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backgroundColor = colors.cyan,
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[1] = UI.TextArea {
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x = 2, ex = -2, y = 2, ey = -2,
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value = string.format(template, Ansi.red, Ansi.reset),
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},
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}
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function wizardPage:isValidFor(node)
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if node.mtype == 'storage' then
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local m = device[node.name]
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return m and m.listAvailableItems
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end
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end
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function wizardPage:setNode(node)
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self.node = node
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end
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function wizardPage:validate()
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self.node.adapterType = 'massAdapter'
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return true
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end
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UI:getPage('nodeWizard').wizard:add({ inputChest = wizardPage })
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